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PoE2 0.5·Runes of Aldur·Abyssal Lich

The Unleashed + Scarred Faith Earthshatter Lich

by BlackPandar1 month ago12

DPS
0.06
Effective HP
29.76K
Energy Shield
7.19K
Spirit
395
Level
96
Min budget

Overview

The Unleashed + Scarred Faith Earthshatter Lich is a Path of Exile 2 Abyssal Lich build by BlackPandar, made for the Runes of Aldur league (0.5). It is centered on Harbinger of Madness and plays as a buff, persistent, area, physical archetype. In Path of Building it reaches 0.06 DPS with 29.76K effective HP, 1.35K life, 7.19K energy shield. Suited for: Simulacrum, Mapping, Delirium, Expedition. Key uniques include Sadist's Mercy, Sacred Flame, Darkness Enthroned, Blood of the Warrior, Uhtred's Chalice.

Build Video

BlackPandar's Notes

This is the build I've been cooking all league. I didn't have much time to play but I think I'd record some vids and ending the league before PoE1.

PoB: https://pobb.in/RQTkeoC1ub_B

edit: I imported my character while opening Palsteron's Grim Pillar pob xdd. It's the correct one now.

edit 2: I forgot to mention a very important thing. If you want to play this build without sweating every map, you'll need to get 100% reduced armour break taken. Because if you got fully armour broken, Scarred Faith will prevent any ES recovery, which could be lethal if you're also taking DoTs.

Sources of reduced armour break taken: Barrier of Venarius 25%, Knight of Izaro 25%, Unbreakable 50%.

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The core mechanic of this build is Lich's Eternal Life node. That node is very insane for tankiness since it was introduced.

And this league, it's even crazier, with the new Stoat Idol for 5% (10% in Darkness Enthroned) and most importantly, The Unleashed and its Legacy rune.

The Unleashed and its Legacy rune is a conditional ES bypass, it only works for hit, and it only works if that hit happen when you have less than half ES.

So, let's say you have 100 maximum ES, if you have 51 ES right now, and you take 10 damage, The Unleashed won't work at all. Not that you take 10 damage, the 2 damage will make you have 49 ES left, and then the 8 damage will be mitigated.

And since the Unleashed + its Legacy grant up to 56% bypass, if you can make it always work, it'll be one the best hit mitigation mechanic in the game.

And to achieve that, I pair it with Scarred Faith.

If you also play PoE1, you may be familiar with Ghost Dance tech. Ghost Dance in PoE 1 prevents you from recover ES above evasion, and if you keep your evasion a little lower than your maximum ES, your ES will never be full, and you will have ES overleech.

Scarred Faith is the same, it prevents you from recover ES above armour, so if you keep your maximum armour a little below half ES, your ES will never be above half maximum ES, and the Unleashed will always be on full effect!

*A small tip if you want to play this build. Before you finish the build, juggling ES and armour is extremely annoying, but you can use Skeleton Frostmage to increased/decrease your ES to match the situation.

So, I'll always have: 12% from Atziri's Disdain, 31% from the Unleashed, 25% from Legacy of the Unleashed, 10% from Stoat Idol, 10% from Lich, and 5% from passive tree, for a 93% hit damage bypass Energy Shield. In other word, you'll take only 7% damage from all hit in the game.

Now, the problem is recovery, Scarred Faith also prevents ES recharge and regeneration, so recovery is a problem. Until I found some weird tech.

I don't know if it's a well known tech, but the "life can't be changed" from Lich's Eternal Life is not a mitigation. It just makes your life stay the same. Yes, the result is you take less damage, but not because it's a mitigation, but because your life can't be changed.

Which means it's perfect for Recoup.

Let's say you have 93% hit damage bypass ES, and you take 100 fire damage, your ES will go down 7 points, but you actually take full 100 fire damage.

Storm Driven makes you recoup 15% of elemental damage taken as ES, so if you take 100 fire damage, you'll recoup 15 ES.

So, your ES actually took 7 damage, but you recouped 15 ES from that same hit.

So, if an elemental hit can't one shot me, it can't kill me, and I've never met any hit that can one shot me in this game, including Grand Expedition and 200% delirium, and yes, even Arbiter of Ash's Donut and Corridor. I'm nearly level 97 and have 0 death.

For physical and chaos it's much less, but for chaos you can use the expensive augment that makes you take chaos damage as elemental, and for phys you still have Glazed Flesh for 3%, and very small amount of hit in this game is pure phys.

But I will say this, this build is not immortal, DoT can still kill this build. It's not that this build is very weak against DoT, because we still have 37% DoT bypass ES, 90% fire res, and around 3.3k ES, but compared to hit, it's scarier.

For damage, you actually can play any build you want. I just want to use Medved's and Berserk, so I decided to go Earthshatter.

If you have any question, feel free to ask!

Gear

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Sadist's Mercy
Atziri's Disdain
The Unleashed
Horror Scarab
Safrin's Resolve
Hate Grasp
Carrion Nails
Darkness Enthroned
Rift Spur
Sacred Flame
Blood of the Warrior
Uhtred's Chalice
Breath of the Mountains
Ngamahu's Chosen
Combat Arm
Fulgent Shard
Heart of the Well
Against the Darkness
From Nothing
Eagle Cut
Megalomaniac
Heroic Tragedy

Skills

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  • Harbinger of MadnessHarbinger of Madness19WMain

Weapon 1

  • Harbinger of MadnessHarbinger of Madness19WMain
  • EarthshatterEarthshatter20/20W
  • Medved's FellingMedved's Felling1W
  • Rapid Attacks IIRapid Attacks II1W
  • Execute IIIExecute III1W
  • Aftershock IIAftershock II1W
  • Kaom's MadnessKaom's Madness1W
  • Forge HammerForge Hammer20/20W
  • Execute IIIExecute III1W
  • Cooldown Recovery IICooldown Recovery II1W
  • Magnified Area IIMagnified Area II1W
  • Fire MasteryFire Mastery1W
  • Elemental Armament IIElemental Armament II1W
  • Purity of FirePurity of Fire19W
  • Precision IIPrecision II1W
  • Warm BloodedWarm Blooded1W
  • Clarity IIClarity II1W
  • Direstrike IIDirestrike II1W
  • Infernal CryInfernal Cry18W
  • Raging CryRaging Cry1W
  • Enraged Warcry IIEnraged Warcry II1W
  • Exposing CryExposing Cry1W
  • BattershoutBattershout1W
  • Skeletal ReaverSkeletal Reaver18W
  • Concentrated AreaConcentrated Area1W
  • Magnified Area IIMagnified Area II1W
  • Pinpoint CriticalPinpoint Critical1W
  • Skeletal ArsonistSkeletal Arsonist16W
  • Magnified Area IIMagnified Area II1W
  • Pinpoint CriticalPinpoint Critical1W
  • Ancestral CryAncestral Cry17W
  • Fire AttunementFire Attunement1W
  • Prolonged Duration IIProlonged Duration II1W
  • BerserkBerserk18/21W
  • Direstrike IDirestrike I1W
  • Herald of AshHerald of Ash12W

Weapon 2

  • Purity of FirePurity of Fire19W

Passive Tree

Passive tree 0.5
scroll to zoom
Lich
Lich

Character Stats

Level
96

Damage

Full DPS
0
Combined DPS
0.06
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0.06
With Bleed DPS
0
Damage over Time
0.06
Ignite DPS
0.06
Culling DPS
0
Reservation DPS
0
Average Hit
884.19
Burst Damage
884.19

Attack & Crit

Attack/Cast Rate
0/s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
276%
AoE Radius
2.1 m
Mana Cost
0
Life Cost
0
Spirit Reserved
0

Defence

Effective Hit Pool
29.76K
Life
1.35K
Energy Shield
7.19K
Mana
1.11K
Spirit
249
Darkness
0
Armour
3.35K
Evasion
275
Phys Damage Reduction
29%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
3%
Evade (Projectile)
3%
Evade (Spell)
3%
Deflect
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
90% (+36%)
Cold Resistance
60%
Lightning Resistance
53%
Chaos Resistance
75% (+1%)

Max Hit Taken

Physical
13.14K
Fire
98.15K
Cold
29.71K
Lightning
25.55K
Chaos
28.2K

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
7.19K/s
Mana Regen
121.5/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
219
Intelligence
163
Dexterity
43
Movement Speed
37%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Rage
0
Devotion
0
Presence Radius
4 m
Item Rarity
28%