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PoE 3.18·Sentinel·Champion

Impaling ignite (with blackflame ring)

by Keeper2164 years ago

DPS
195.26K
Effective HP
13.56K
Life
4.5K
Level
91
Min budget

Overview

Impaling ignite (with blackflame ring) is a Path of Exile Champion build by Keeper216, made for the Sentinel league (3.18). It is centered on Shattering Steel and plays as a dexterity, attack, projectile, area archetype. In Path of Building it reaches 195.26K DPS with 13.56K effective HP, 4.5K life, 186 energy shield. Key uniques include Paradoxica, Blackflame.

Keeper216's Notes

So I have been trying to have an impaling build that ignites and use the blackflame ring. Blackflame ring for the exclusive reason of I like purple. So I was trying to figure out how to do it without sacrificing too much from one aspect or the other. Been using the weapon Paradoxica to try to mitigate that. Going with the idea that if I can get 100% physical damage as extra fire I can just stack physical damage and the fire I get will be enough to ignite.

One of the issues I have been having is my ignite is a little low. I thought that by having fire damage equal my physical damage my ignite would be high. Another thing is how to stack physical. With Paradoxica I thought the route would be to simply add # to # to attack in whatever form I could (whether that be physical, fire or to sword). But now I am thinking of trying to increase the whole of physical with modifiers like % increased instead. But I don't know what would be stronger. And that isn't even considering projectile

As to why I am trying hard to mash impale and ignite together well why not? I like impale and I like fire. Oh and I really like purple fire.

Any tips or advice is appreciated.

Build so far is still very much a work in progress so forgive the messiness of the pob.

https://pastebin.com/r1yjsmSc

​

EDIT: So my build is not going to work. My assumption was that the damage from the "modifier gain x% of physical damage as extra fire damage" would count was the weapon damage and paradoxica would doubled it. So my thought was get the flat physical really high, double it. Then add 100% of the physical as extra flat fire damage. Then paradoxica would double that as I would use the weapon to hit things and the fire is flat damage. Then get ignite chance to 100%. But I did not realize the "Weapon" was a keyword and not just describing the ability. That "Weapon" is the physical damage the weapon deals. So it would not double the fire damage. So for future people trying the same thing. It won't work.

EDIT2: My above assumption was wrong. Paradoxica will double every flat damage once. The doubling happens at the end of the equation. I thought that it would double each flat damage separately not all at once.

Gear

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Paradoxica
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New Item
New Item
Blackflame
New Item
New Item
New Item
New Item
New Item
New Item
New Item
New Item

Skills

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  • Shattering SteelShattering Steel20/20WMain
  • Added Fire DamageAdded Fire Damage20/20W
  • Vicious ProjectilesVicious Projectiles20W
  • CrueltyCruelty20W
  • Faster AttacksFaster Attacks20W
  • PiercePierce20W
  • WitherWither20W
  • Spell TotemSpell Totem20W
  • Herald of AshHerald of Ash20/20W
  • Withering StepWithering Step20W
  • VulnerabilityVulnerability20W
  • Herald of PurityHerald of Purity20W
  • War BannerWar Banner20/20W
  • PrecisionPrecision20W

Passive Tree

Passive tree 3.18
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Champion
Champion
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
91

Damage

Full DPS
0
Combined DPS
195.26K
Hit DPS
117.17K
With Poison DPS
117.17K
With Ignite DPS
129.2K
With Bleed DPS
125.66K
With Impale DPS
174.74K
Damage over Time
20.52K
Ignite DPS
12.03K
Bleed DPS
8.49K
Impale DPS
57.57K
Culling DPS
0
Average Damage
64.84K

Attack & Crit

Attack/Cast Rate
1.81/s
Hit Chance
99%
Crit Chance
19%
Crit Multiplier
155%
Totem Limit
1
Mana Cost
22
Life Cost
0

Defence

Effective Hit Pool
13.56K
Life
4.5K
Energy Shield
186
Mana
120
Ward
0
Armour
8.71K
Evasion
32
Phys Damage Reduction
58%

Mitigation & Avoidance

Block
33%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
76% (+27%)
Cold Resistance
75% (+30%)
Lightning Resistance
75% (+1%)
Chaos Resistance
-17%

Max Hit Taken

Physical
11.15K
Fire
19.51K
Cold
18.73K
Lightning
18.73K
Chaos
3.84K

Recovery

Life Regen
125.89/s
ES Regen
0/s
ES Recharge
186/s
Mana Regen
10.7/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
353
Intelligence
64
Dexterity
143
Movement Speed
0%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0