- DPS
- 6.04M
- Effective HP
- 42.47K
- Life
- 3.37K
- Level
- 93
- Min budget
Overview
Shockwave Totems is a Path of Exile Hierophant build by szenX, made for the Sanctum league (3.20). It is centered on Shockwave Totem and plays as a totem, strength, spell, area archetype. In Path of Building it reaches 6.04M DPS with 42.47K effective HP, 3.37K life, 1.63K energy shield. Suited for: Mapping, Sanctum. Key uniques include Hrimsorrow, Immortal Flesh, The Devouring Diadem, Zeel's Amplifier, Twyzel.
szenX's Notes
Wanting to share my shockwave totem hierophant build. It feels incredible! I had a few problems recently that I solved, and this build is walking over sanctum and t16 juiced maps without issues. Sharing the PoB to hopefully both 1) solicit feedback to improve the build and 2) encourage others to try this build. This is by no means original (mathil loved it last league), but there are no build guides so I wanted to share: https://pastebin.com/BQZHAaLV
The build has defense:
- 90% armor with determination
- everything is chilled/frozen
- taunt from totems
- mind over matter to mitigate 40% damage to mana
- easy to cap ele resistances
- 100% ailment immunity with a few nodes and a single boot craft
- some block (have room to improve here though)
- 4 minimum endurance charges for 16% ele res and 16% phys mitigation
It really shines with offense:
- "perma" onslaught from totem cluster
- 6M DPS against standard boss (again not min-maxed, just ~7 divs)
- converts phys to cold and scales cold, so using:
- 6 totems with screen wide clear
- seismic trap for extra burst DPS
- dual curse plus cold exposure and bonechill for more single target DPS
- shock and chill from skitterbots
- could be improved with righteous fire, but that might come later
It has all the auras (thanks to Aul's uprising for free Hatred and Devouring Diadem):
- Hatred
- Discipline
- makes MoM and mana sustain feel good with eldritch battery
- Zealotry
- Determination
- Skitterbots
This build feels incredible for the current level of investment. It can even be further improved via low life variant or RF once sustain is possible. Let me know of any suggestions to improve :)
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of Lunaris, Soul of Shakari
Character Stats
- Level
- 93
Damage
- Full DPS
- 6.04M
- Combined DPS
- 681.76K
- Hit DPS
- 681.76K
- With Poison DPS
- 681.76K
- With Ignite DPS
- 681.76K
- With Bleed DPS
- 681.76K
- Damage over Time
- 0
- Culling DPS
- 0
- Average Hit
- 192.05K
Attack & Crit
- Attack/Cast Rate
- 3.55/s
- Hit Chance
- 100%
- Crit Chance
- 98%
- Crit Multiplier
- 498%
- Totem Limit
- 6
- Mana Cost
- 150
- Life Cost
- 0
Defence
- Effective Hit Pool
- 42.47K
- Life
- 3.37K
- Energy Shield
- 1.63K
- Mana
- 37
- Ward
- 0
- Armour
- 18.5K
- Evasion
- 885
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 22%
- Spell Block
- 22%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+12%)
- Cold Resistance
- 75% (+23%)
- Lightning Resistance
- 75% (+17%)
- Chaos Resistance
- -34%
Max Hit Taken
- Physical
- 13.87K
- Fire
- 34.93K
- Cold
- 34.93K
- Lightning
- 34.93K
- Chaos
- 5.58K
Recovery
- Life Regen
- 502.5/s
- ES Regen
- 0/s
- ES Recharge
- 1.63K/s
- Mana Regen
- 121/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 156
- Intelligence
- 273
- Dexterity
- 117
- Movement Speed
- 44%
- Endurance Charges
- 4
- Frenzy Charges
- 3
- Power Charges
- 5
- Devotion
- 110