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PoE 3.25·Kalguur·Elementalist

Summon Raging Spirits of Enormity Minion Instability Elementalist - The ...

by ThePapaZero1 year ago9

Effective HP
120.92K
Life
4.66K
Level
97
Min budget

Overview

Summon Raging Spirits of Enormity Minion Instability Elementalist - The ... is a Path of Exile Elementalist build by ThePapaZero, made for the Kalguur league (3.25). It is centered on Summon Raging Spirit of Enormity and plays as a intelligence, spell, minion, duration archetype. Defensively it sits at 120.92K effective HP, 4.66K life, 909 energy shield. Suited for: Legion, Mapping. Key uniques include Replica Siegebreaker, Progenesis, Ashes of the Stars, Maloney's Mechanism, The Squire.

Build Video

ThePapaZero's Notes

PoB: https://pobb.in/2XHf2o_kpwDd

Fortress Map Showcase: https://youtu.be/VewCupG91a4

Ziggurat Map Showcase: https://youtu.be/9Zw2HF_t3hY

Hi all, I have been a massive fan of the "Trigger a socketed fire spell on hit" enchant on one handed axes this league and have made few builds around this enchant already. This one involves Summon Raging Spirit of Enormity being supported by the Infernal Legion gem and utilizing Minion Instability Keystone. The general idea is for the ranging spirits to be triggered via an attack and have them scurry towards their targets and just as they are about to gently hug their enemies... they explode in their face doing fire damage. I did some testing and decided that I wanted to make both the initial hit from the explosion as well as the ignite do damage, so this is a bit of a hybrid build. For the most part, I explain the build and the choices I made in the video. However, a very important TLDW note is that, depending on which attack skill you use to trigger the SRS's, you will have to play around with their resistances and/or your setup. For example when I was using the Cyclone attack skill and I wanted to have them explode almost immediately, my rings had enough minus to minions resistances to make their total elemental resistances be at -22%. On top of that, I also used the Tavukai amulet. In my current setup I use the Lancing Steel of Spraying attack skill so I am not so close to the mobs, therefore I wanted the SRSs to survive long enough for them to reach their intended targets. Currently they have positive 7% elemental resistances but I am using Ashes of the Stars amulet. Another gem to consider is the Meat Shield gem because it provides better damage than some of the other support gems. However, the SRS's would take 29% less damage, meaning they would die much slower to Infernal Legion/Tavukai modifier. If you don't have enough negative resistances on the SRS's and/or don't use the Tavukai amulet than they will not die fast enough and if you trigger more than 6 at a time, the oldest one roaming about will simply be replaced with a fresh new one and no explosion will occur. There is a lot of moving parts on this build, so please feel free to ask any questions and/or give me feedback/suggestions, thanks.

Gear

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Soul Sunder
Empyrean Star
Stasis Prison
Ashes of the Stars
Beast Loop
Behemoth Coil
Onslaught Hand
Replica Siegebreaker
Spirit Dash
The Squire
Ancient Iridescence
Morbid Sight
Apocalypse Hope
Soul Stone
Dusk Lens
Eagle Desire
Behemoth Hope
Rapture Creed
Empyrean Joy
Elegant Hubris
Forbidden Flesh
Forbidden Flame
Rapture Breath
Rapture Curio

Skills

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Weapon 1

  • Summon Raging Spirit of EnormitySummon Raging Spirit of Enormity20/20WMain
  • Minion LifeMinion Life20/20W
  • EmpowerEmpower4W

Body Armour

  • Summon Stone Golem of SafeguardingSummon Stone Golem of Safeguarding20/20W
  • Summon Stone GolemSummon Stone Golem20/20W
  • Summon Chaos GolemSummon Chaos Golem20/20W
  • Summon Lightning GolemSummon Lightning Golem20/20W
  • EnhanceEnhance4W
  • EmpowerEmpower4/20W

Gloves

  • Lancing Steel of SprayingLancing Steel of Spraying20/20W
  • Faster AttacksFaster Attacks19/20W
  • Returning ProjectilesReturning Projectiles18/20W

Boots

  • Flame DashFlame Dash20W
  • GraceGrace20/15W
  • Shield ChargeShield Charge15/20W

Weapon 2

  • Infernal LegionInfernal Legion21/11W
  • Awakened Unbound AilmentsAwakened Unbound Ailments5/20W
  • Ignite ProliferationIgnite Proliferation20W

Helmet

  • Arcanist BrandArcanist Brand20W
  • FlammabilityFlammability20W

Helmet

  • Tempest ShieldTempest Shield21W
  • Arctic ArmourArctic Armour21W

Passive Tree

Passive tree 3.25
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Elementalist
Elementalist
Bandits
Help Alira

Character Stats

Level
97

Damage

Full DPS
0
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
0
Burst Damage
0

Attack & Crit

Attack/Cast Rate
2.16/s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
150%
Minion Limit
6
Mana Cost
94
Life Cost
0

Defence

Effective Hit Pool
120.92K
Life
4.66K
Energy Shield
909
Mana
0
Ward
0
Armour
1.04K
Evasion
12.44K
Phys Damage Reduction
30%

Mitigation & Avoidance

Block
78%
Spell Block
74%
Spell Suppression
0%
Evade (Melee)
66%
Evade (Projectile)
66%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
77% (+11%)
Cold Resistance
76% (+4%)
Lightning Resistance
76% (+13%)
Chaos Resistance
75% (+24%)

Max Hit Taken

Physical
10.47K
Fire
30.24K
Cold
23K
Lightning
23K
Chaos
24.84K

Recovery

Life Regen
629.6/s
ES Regen
19/s
ES Recharge
909/s
Mana Regen
54.1/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
144
Intelligence
165
Dexterity
190
Movement Speed
84%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0