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PoE 3.29·Allflame·Luminary

How i'd leaguestart Luminary again | 3.29 Path of Exile - Curse of the Allflame

by OrionNotOnion3 weeks ago42Subscribe

Effective HP
1.94K
Life
1.43K
Level
68
Min budget

Overview

How i'd leaguestart Luminary again | 3.29 Path of Exile - Curse of the Allflame is a Path of Exile Luminary build by OrionNotOnion, made for the Allflame league (3.29). It is centered on Precision and plays as a aura, critical, dexterity, spell archetype. Defensively it sits at 1.94K effective HP, 1.43K life. Suited for: Mapping, Essence, Abyss.

Build Video

OrionNotOnion's Notes

1 - 12 My regex "[rgb]-[rgb]|.-.-b|.-b-.|b-.-.|Runn|rint|me Sh|s:.+(wa|sh)" Wand > look for goat's horn (or any flat added damage wand, bonus if it has attack speed) Get double Iron rings for added phys dmg you need 7 wisdom scrolls, 4 Trans orbs (2 for Kinetic Fusilade later) to buy the main gems in act 1 Kinetic bolt - Added Cold Damage - Prismatic Burst Shield charge - Faster Attacks - Momentum Frostblink (or Flame Dash if you prefer) - Sniper's Mark Flame Wall 12 - 32 Kinetic Fusillade (swap from Kinetic Bolt) - Volley - Added Cold Damage - Sacred Wisps Kinetic Fusillade - Balista Totem - Volley Shield charge - Faster Attacks - Momentum Frostblink (or Flame Dash if you prefer) Flame Wall - Sniper's Mark Precision - Summon Skitterbots - Vitality 32 - 55 Kinetic Fusillade - Volley - Added Cold Damage - Sacred Wisps Kinetic Fusillade - Balista Totem - Volley Shield charge - Faster Attacks - Momentum Frostblink (or Flame Dash if you prefer) Flame Wall - Elemental Weakness - Arcanist Brand Precision - Anger - Vitality Purity of Elements 68+ - Stormblast mines are for the aura Kinetic Fusillade - Balista Totem - Volley - Added Cold Damage Shield charge - Faster Attacks - Momentum Frostblink (or Flame Dash if you prefer) Precision - Anger - Vitality Minefield - Stormblast Mine Purity of Elements Early/Midgame setup You can hard swap from using KF totems once your merc's Destructive Link is online (You need Augrye + Ungil's Harmony on you, and Marylene's Fallacy on your attack based merc. Trypanon works too, but it's less tanky and QoL) Farm Act 10's Control Blocks area until you have a Combatant or Manyshot with a decent setup for clear/single target to get you started for cruising maps. Your auras are pretty interchangable based on what your mercs have. You can put in Grace, Determination, or any of the Purities based on what your merc is running. Level your Precision and Vitality, you may need to cap your Precision/Vitality for mana reasons until you start adding in clusters with MRE. Get 500+ Accuracy on merc gear to help them cap accuracy. Shield charge - Faster Attacks Frostblink (or Flame Dash if you prefer) Assassin's Mark Precision - Anger - Wrath - (vaal) Smite Minefield - Stormblast Mine - Destructive Link - Purity of Elements - Vitality - Haste (or whatever aura that helps you and your merc, not just them alone) Animate Guardian - Raise Spectre - Meat Shield - Minion Life (Minons for more power from auras, we give them many auras, so hopefully they wont just fall over) Flame Wall - Elemental Weakness - Arcanist Brand As an alternative if you really hate Animate Guardian and Spectres, you can just opt for more defences Automation - More Duration - Steelskin + Enduring Cry (if you dont mind the extra button) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Ascendancy Order Noble Blood > Oath of Fealty > Legendary Amulets > Legendary Arms > Legendary Rings > Legendary Helmets (if you use Manyshot, I think Legendary belts are stronger in this slot for Soulthirst power while mapping, unless you perfer more single target) MERC NOTES Merc's have higher base levels to their aura's than what the player's have Brutality Support links can brick damage (we are elemental damage focused) Deadly Ailments lowers damage if they are not dot ailment focused mercs Dash bricks AI of the ManyShot and Kineticist, it's good for the Combatant. Allied mercenaries do not receive the resistance penalties from defeating Kitava in Acts 5 and 10 and take 80% less damage from damage over time effects. They also have innate damage reduction at all levels. Mercenaries use the monster version of the Soul Eater buff; they will take less damage per eaten soul, but will also lose souls faster. Permanent Mercenaries cannot use unique items at all except for item classes explicitly enabled through ascendancy passive skills for the Luminary. Even if it spawns with a unique body armour, it will not work. To equip an item to a Mercenary, the Mercenary's level needs to be within 70% of item level requirements. (EX. Merc from level 30 area can wear gear up to item level 51, but will still scale to 68) - This may change. Early game uniques for YOU - Tasalio's Sign (in Acts), Augyre, Ungil's Harmony, Ceinture of Benevolence, Victario's Influence, Hands of Phrecia Early game uniques for YOUR MERC - Marylene's Fallacy number one priority FOR COMBATANT MERC - (until midgame just use Wrath essences on claws until you have good ele dps with crit multi until you can afford Paradoxica(s) ) FOR WANDER MERC - Piscator's Vigil, Zeel's Amplifire FOR BOW MERC - Foulborn Chin Sol, Drillneck (not Early game, but honorable mentions, Lioneye's Glare for Manyshot, Enmity's Embrace and The Untouched Soul for fire damage scaling on flamelink) MIDGAME after Uber Lab Run Double The Taming FOR COMBATANT MERC - Replica Abyssus For Manyshot - Fractul Thoughts (or a rare Helmet with pierce if your Manyshot doesn't have Pierce on their main clear and instead grab Soulthirst and get Legendary Belts instead of helmets ) General Rare Gear for Merc Rare gloves with res/life/flat damage and eldritch Implcits for the pinnicle versions (Rage Gain on Hit/+ Non-Vaal Strike target if combatant, Inflict Lightning Exposure on hit) Rare boots with res/life/movement speed and eldritch Implcits for the pinnicle versions (Action speed, life regeneration rate) rare amulet with attack speed, accuracy, increased elemental damage, and annoited for Forces of nature (Crit Multi/flat added damage is also good to look for) rare rings with attack speed, accuracy, Flat ele damage, increased elemental damage, and res Rare body armour with res, life, and eldritch Implcits for the pinnicle versions (Gain a Frenzy Charge/Attack Damage Crit Multi, Physical Damage taken as Cold Damage) Rare belt with increased elemental damage, life, and res (if you dont use a unique belt) Rare helmet with res, life, accuracy, crafted pierce (if you don't use a unique helmet) with eldritch Implcits for the pinnicle versions (Area of Effect, attack or spell damage for wand merc) Early Game gear for Animate Guardian Dying Breath, Leer Cast, Belly of the Beast, Southbound, Rare boots with MS, Life, and Chaos res + scorched ground implicit and action speed(or Legacy of Fury) Spectres - Perfect Spirit of Fortune and Perfect Forest Warrior (Carnage Chieftan and Warcaller until you can afford the perfect spectres) Mercs to look out for (subject to change) (CaptainLance has a guide) Kineticist - best clear / okay single target (great ST with right conditions or wall of force, but it's better with A LOT of scaling and money put into flame link setups or late game evasion scaling with destructive link) (Greater) Kinetic Blast - Multiple Projectiles Support - Returning Projectiles Support - Any Clearing Support Kinetic Blast of Clustering - Multiple Projectiles Support - Returning Projectiles Support - Any Clearing Support (Fork is BiS with return with good posistioning/Wall of Force) AVOID Kinetic Bolt, Kinetic Rain, - merc's AI is very bad with this Inspiring Cry Ideal auras: Haste Manyshot - Good clear / Good Single target (with vaal iceshot) Ice Shot - Multiple Projectiles Support - Any Clearing Support - Elemental Damage with Attacks Support - Hypothermia Vaal Ice Shot - Returning Projectiles Support - Elemental Damage with Attacks Support - Cooldown Recovery Support - Pierce/Fork Frost Bomb Ideal auras: Grace - Hatred Combatant - Good all rounder and can work with armour stacking later Static Strike - Elemental Damage with Attacks Support - More Duration Support - Chain Support Frost Blades - Returning Projectiles Support (If you have A LOT of projectile speed) - Elemental Damage with Attacks Support - Chain/Pierce Support - Some added damage/Crit multi Frostblink/Dash Ideal auras: Wrath / Purity of Ice Flamehand - Good alt merc if you cannot find a useful attack merc. Rolling Magma - Chain - Slower Projectiles Vaal Flameblast - Damage Support - Cooldown Recovery Ideal auras: Anger Stormhand - Good alt merc if you cannot find a useful attack merc early. Arc - Damage Support - Chain Ball Lightning of Static - Second wind - Damage Support - Cooldown Recovery Ideal auras: Wrath

Loadouts

Gear

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Flat Damage Wand with good attack speed
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Skills

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Weapon 1

  • PrecisionPrecision15WMain
  • Purity of ElementsPurity of Elements6W
  • VitalityVitality6W

Helmet

  • PrecisionPrecision2WMain
  • VitalityVitality7W

Body Armour

  • Kinetic FusilladeKinetic Fusillade15W
  • Ballista TotemBallista Totem15W
  • VolleyVolley15W
  • Added Cold DamageAdded Cold Damage15W

Weapon 2

  • Shield ChargeShield Charge12W
  • FrostblinkFrostblink19W
  • Faster AttacksFaster Attacks12W

Boots

  • AngerAnger15W
  • Stormblast MineStormblast Mine1W
  • MinefieldMinefield1W

Gloves

  • Flame WallFlame Wall2W
  • Arcanist BrandArcanist Brand1W
  • Elemental WeaknessElemental Weakness10W

Passive Tree

Passive tree 3.29
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Luminary
Luminary
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
68

Damage

Full DPS
0
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
0
Burst Damage
0

Attack & Crit

Attack/Cast Rate
0/s
Cooldown
1.22s
Hit Chance
100%
Crit Multiplier
100%
AoE Radius
7 m
Totem Limit
2
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
1.94K
Life
1.43K
Energy Shield
47
Mana
66
Ward
0
Armour
414
Evasion
23
Phys Damage Reduction
4%

Mitigation & Avoidance

Block
24%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
13%
Cold Resistance
70%
Lightning Resistance
13%
Chaos Resistance
-60%

Max Hit Taken

Physical
1.55K
Fire
1.64K
Cold
4.46K
Lightning
1.64K
Chaos
891

Recovery

Life Regen
52.5/s
ES Regen
0/s
ES Recharge
47/s
Mana Regen
13.5/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
135
Intelligence
285
Dexterity
155
Movement Speed
22%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0