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PoE 3.20·Sanctum·Raider

My take on Poisonous Concoction: Raider

by chx_3 years ago25

DPS
1M
Effective HP
49.87K
Life
3.83K
Level
96
Min budget

Overview

My take on Poisonous Concoction: Raider is a Path of Exile Raider build by chx_, made for the Sanctum league (3.20). It is centered on Poisonous Concoction and plays as a dexterity, attack, area, chaos archetype. In Path of Building it reaches 1M DPS with 49.87K effective HP, 3.83K life, 608 energy shield. Suited for: Mapping, Simulacrum. Key uniques include The Embalmer, Ascent From Flesh, Rat's Nest, Mistwall, Dendrobate.

chx_'s Notes

The advantages of this build are

  1. very low cost to start. The first version cost me a grand total of 12c and the current version with all costs accounted for was 178 chaos (I didn't count the chromes and jewelers I spent). It could be even cheaper with a cheaper jewel, that 30c was unnecessary, I was playing with the new PoB tool, added my stat filters and saw this one, couldn't resist. For a few chaos, you'd get a jewel which delivers but 1-2% less DPS.
  2. It's so much fun -- to me at last. Never had a 200%+ movement speed build before that can map reasonably well. Permanent phasing, permanent phase run for increased stealth allow you to run through everything if you don't need to kill.
  3. There's enough DPS. It's not awesome of course but we have 1M chaos DoT DPS. I could do all my maps up and including corrupted 8 mod T16 maps. Haven't tried more juice yet.
  4. All map mods are viable. At first you'd think no leech wouldn't but I ran a no leech Ancient City and didn't have mana sustain problems, likely the two small "life and mana on hit" nodes flanking Clever Thief carried the day.
  5. Reasonably good survival. 40K evasion without flasks, 93% spell suppression, element ailment immune, chaos res is positive, we have a little armor. If we are not one shot then Ghost Dance provides the opportunity to get away from a second shot. During combat life leech and on hit gain from the aforementioned two small nodes ensures we are usually at full life or so.

Now the question: I have item rarity on the helmet and both rings. Does it make a difference? No idea. I was told a little will go far this league and so I have them. I already had a Divinarius drop. Who knows? If you do, please don't hesitate to tell me, though.

I went overboard with AoE. As per this post we only need 26% AoE which the gem and the amulet together happens to have. Getting to 37% resulted in a mere 2.2% DPS increase. I have not realized this until I wrote this up :)

Edit: one more realization about AoE: you can get a corrupted Ascent From Flesh with 10% AoE (10c) and a 23% quality level 20 pConc gem (4c) and that puts you at 37% with a max unveiled amulet. The crit on the amulet does nothing for us, we are DoT not hit based so don't bother with it. Before doing this I swapped to Devoto's Devotion with pConc damage enchant and I have taken down an Elder Guardian with it.

Gear

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Rat's Nest
Dendrobate
Rune Pendant
Horror Hold
Demon Gyre
The Embalmer
Ascent From Flesh
Golem Spur
Mistwall
Entropy Flame

Skills

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Gloves

  • Poisonous ConcoctionPoisonous Concoction20/20WMain
  • Greater Multiple ProjectilesGreater Multiple Projectiles20W
  • Greater VolleyGreater Volley20W
  • Unbound AilmentsUnbound Ailments20W

Boots

  • Vaal HasteVaal Haste20W
  • DashDash20W
  • Phase RunPhase Run20W
  • Increased DurationIncreased Duration20W

Helmet

  • WitherWither18W
  • Multiple TotemsMultiple Totems20W
  • Spell TotemSpell Totem20/20W
  • Faster CastingFaster Casting21W

Body Armour

  • Summon SkitterbotsSummon Skitterbots20W
  • Alchemist's MarkAlchemist's Mark20W
  • GraceGrace20W
  • Mark On HitMark On Hit20W

Weapon 2

  • Immortal CallImmortal Call3W
  • Cast when Damage TakenCast when Damage Taken1W

Body Armour

  • DespairDespair21W

Weapon 2

  • Blood RageBlood Rage21W

Passive Tree

Passive tree 3.20
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Raider
Raider
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
96

Damage

Full DPS
1M
Combined DPS
115.48K
Hit DPS
12.74K
With Poison DPS
99.69K
With Ignite DPS
12.74K
With Bleed DPS
12.74K
Damage over Time
91.2K
Poison DPS
5.73K
Culling DPS
11.55K
Average Damage
3.57K

Attack & Crit

Attack/Cast Rate
3.57/s
Hit Chance
92%
Crit Chance
12%
Crit Multiplier
150%
Totem Limit
1
Mana Cost
35
Life Cost
0

Defence

Effective Hit Pool
49.87K
Life
3.83K
Energy Shield
608
Mana
215
Ward
0
Armour
1.99K
Evasion
40.68K
Phys Damage Reduction
14%

Mitigation & Avoidance

Block
75%
Spell Block
0%
Spell Suppression
93%
Evade (Melee)
90%
Evade (Projectile)
90%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+4%)
Cold Resistance
75% (+6%)
Lightning Resistance
75% (+9%)
Chaos Resistance
9%

Max Hit Taken

Physical
6.37K
Fire
20K
Cold
20K
Lightning
20K
Chaos
4.21K

Recovery

Life Regen
62.5/s
Net Life Regen
-68.92/s
ES Regen
0/s
ES Recharge
608/s
Mana Regen
16.7/s
Life Leech
140.92/s
ES Leech
0/s
Mana Leech
140.5/s
Total Degen
131.42/s

Attributes & Utility

Strength
118
Intelligence
150
Dexterity
372
Movement Speed
204%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0
Item Rarity
62%