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PoE 3.18·Sentinel·Berserker

I want to revive Infernal Blow again

by Tyl203274 years ago189

DPS
100.56M
Effective HP
157.77K
Life
6.16K
Level
100
Min budget

Overview

I want to revive Infernal Blow again is a Path of Exile Berserker build by Tyl20327, made for the Sentinel league (3.18). It is centered on Infernal Blow and plays as a strength, attack, area, melee archetype. In Path of Building it reaches 100.56M DPS with 157.77K effective HP, 6.16K life. Suited for: Simulacrum, Delirium, Harvest, Essence. Key uniques include Brutus' Lead Sprinkler, Bottled Faith, Redblade Banner, The Iron Fortress.

Build Video

Tyl20327's Notes

===== Table of Contents ===== 1. Intro 2. Build Concepts and Mechanics (pros/cons) 3. Item Section (priority of mods, crafting process) 4. Skill Gems 5. Passive Tree 6. Adjust for your Budget 7. Play Style 8. Outro ===== 1. Intro ===== Welcome to the mini guide of str stacking infernal blow berserker! First of all, big shout out to Torgeon who introduce this amazing build. I got interested in this character from 3.17 archnemesis league when I saw he try this skill on traditional str stacking style. And then in 3.18 sentinel league GGG added "Adds 2 to 4 Fire Damage to Attacks per 10 Strength" as a sentinel mod. This is a huge DPS boost for STR stackers and then I decided to try min-maximizing Infernal blow character that is my favourite crazy explosion skill. (BTW you can find original build from Torgeon, please check his profile and look for "JackongoMadge" URL: https://www.pathofexile.com/account/view-profile/Torgeon/characters) ===== 2. Build Concepts and Mechanics ===== This build was made for sentinel farming* because Infernal blow and Herald of ash have awesome chaining explosion and can push itself to top tier clear. For make your clear feels good it is highly important to stack AoE and inc elemental damage that will apply to the corpse explosion. Especially I think target of AoE radius is from 22, you can reach it with Veiled(or crafted) mod on glove and helmet, Mace mastery, Synth implicit, Corrupt implicit on weapon, Blood and Sand (sand stance), notable from tree...... (*Please check out Palsteron's Glacier farm method URL: https://www.youtube.com/watch?v=6xLYQW-S8ps&t=282s) Pros >Large AoE, zooming play style, very fast mapping (300 delirium splinter is easy with HH ) >Satisfying visual effect (highly recommend despair herald effect) >Blow all content (I've done all uber bosses with this build but it is so much painful and I wouldn't recommend it) >working with affordable gear (no MB, no HH, no ash, no omni. However HH is highly recommended because it gives us a lot of defensive layer) Cons/ Disclaimer >It's TRULY MELEE >no defensive mechanics against spells, can't face tank against all attack (ye but not glass cannon) >can't try as a league starter >push two button constantly for berserk up >very strict with sockets capacity >Again it's TRULY MELEE ===== 3. Item section ===== Mod priority Prefix: AoE> life> flat cold and lightning damage*> other stuff Suffix: str> elemental resistance=chaos resistance> crit multi> dex> other stuff (*We need to gain some flat cold and lightning damage on jewellery or gloves, because our cold and lightning damage are too low to cause alternate elemental ailments from secrets of suffering key stone. And that's why Brittle and Sap effect is uncapped in "Calcs" tab) >Weapon (50c for good roll) Pay attention, inc AoE harvest enchant does nothing in most of the cases. >Helmets (30ex) I mentioned already we need blizzard crown to get some flat cold damage for brittle. Buy or make shaper and warlord elevated mod and use awakener orb=> suffix cannot be changed, aisling or veiled chaos. >Body (5ex) I use Iron fortress for more DPS. However, you can use rare armour with increased strength and eldritch implicit (less damage taken per str, warcry buff effect) for defense, it depends on personal preference. >Glove (10~20ex) Recombinate fractured T1 life+T1 resistance you need (recommend chaos). Recombinate prefix+ suffix is most certainly way to success. => essence spam to adjust suffix=> suffix cannot be changed=> aisling >Boots (30ex) This is our huge DPS resources, please don't mind spending your money to get good one. I made my boots from scratch, but if you can buy usable gear or good recombinate base from market to do so. I will change my boots to fractured sentinel mod one in near future. Here is my example: boots A -sentinel(pre), crafted life(pre), multi craft(suff), craft str(suff) boots B -crafted life(pre), T1 str(suff), T1 chaos resistance(suff), T1 resistance(suff) <= this boots can be made by essence and recombinator. Recombinate A and B in 50%-win rate =>adjust something with crafting bench or aisling (if you are gambling mood) Before try this, calculate here how we can recombinate with sentinel mod and good suffix. URL:https://www.reddit.com/r/pathofexile/comments/v4yqg5/recombinator_calculator/ Also please remember sentinel mod has attack tag, you can use "cannot roll attack+ annul orb" technique. >Ring, Amulet (ring 20ex, amulet 5ex) Buy synthesized base=> spamming essence of rage (for more upgrade if you have enough resistance=> recombinate T0 str+ crit multi from essence, of course both are synthesized) And please remember craft flat cold and lightning damage for your ailments. Anoint amulet is so much flexible, change it for your purpose. For example...... Well balanced: Way of the warrior More defense: Prismatic skin, Purity of flesh More AoE: Explosive impact Mana problem: Charisma Instant DPS: Panopticon >Belt (3ex) Synthesized implicit for beginning and bossing, HH for just juiced maps. (100% Deli is bit harder without HH) You know my all resistances is capped without belt, so you can swap any time you want. Buy synthesized implicit (15% inc str above)=> spam essence of sorrow till hit T1 str. (Hysteria is good option if you have enough money) ===== 4. Skill Gems ===== >Anomalous Infernal blow is mandatory for chaining explosion. >Flammability and Assassin's mark is optional. If you have problem on crit chance or chase higher single dps, Assassin's mark is for you. Flammability is my taste because it is effective to tanky mobs in simulacrum and easy to manage. >Divergent purifying flame gives us good regeneration of life and small dps. >I also mention to another set up of main skill. Static strike and shockwave is nice option for hard bossing that force to move always like uber uber elder. Please check "skills" section when you feel struggle for bossing. >Set Battlemage's cry to your left click (of course you can use numlock technique to automate the warcry, but I feel left click setting is enough) >Ancestral warchief is only for vaal skills from strict of totem placement numbers at once. >Ruthless and Awakened Melee Splash can be swapped on your preference. ===== 5. Passive Tree ===== I prepared 3 options for our purpose. "My set up" is highest dps for hard contents. "Defensive" is for leveling from lv95 to lv100. Please remember change the critical mastery to "reduce extra damage from critical strike". "More AoE" is literally focus to inc area of effect and cheap option without 12 passive spell clusters. ===== 6. Adjust for your Budget ===== >Drop second large cluster (12 passives) >Shaper mod on helmet (increased damage taken) can be not elevated mod, that affect only 2% of our dps. >Buy cheap lethal pride and reroll yourself >Drop expensive alt gems except anomalous infernal blow and divergent purifying flame >Non synth implicit jewellery which will also make resists easier ===== 7. Play style ===== >Set Battlemage's Cry to your left click and push Berserk constantly. >For single target, put down Ancestral Protector and Vaal Ancestral Warchief, switch Sand stance to Blood stance. >Save Blood Rage if you have worries to survive against hardest bosses. ===== 8. Outro ===== Thank you very much for reading until the end. And I must say thank you to Japanese community members who helped me writing this guide. Feel free to ask any question. Of course, any comments and suggestion for build will be appreciated!

Loadouts

Gear

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Brutus' Lead Sprinkler
Wrath Corona
The Iron Fortress
Rage Scarab
Loath Eye
Vortex Grasp
Doom Talons
Behemoth Lash
Pain Sole
Redblade Banner
Split Personality
Hypnotic Sliver
Brood Hope
Split Personality
Forbidden Flame
Glyph Splinter
Sol Bliss
Watcher's Eye
Forbidden Flesh
The Interrogation
Viper Shine
Lethal Pride

Skills

Tap a skill to open trade.

Body Armour

  • Infernal BlowInfernal Blow21/20WMain
  • Infernal BlowInfernal Blow21/20WMain
  • Increased Critical DamageIncreased Critical Damage21/20W
  • RuthlessRuthless21/20W
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks5/20W
  • InspirationInspiration20/20W
  • Awakened Fire PenetrationAwakened Fire Penetration5/20W
  • Static StrikeStatic Strike20/20W
  • PulverisePulverise20/20W
  • ShockwaveShockwave20/20W
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks5/20W
  • Increased Critical DamageIncreased Critical Damage20/20W
  • InspirationInspiration20/20W

Helmet

  • Battlemage's CryBattlemage's Cry21/20W
  • FlammabilityFlammability21W
  • Purifying FlamePurifying Flame20/20W
  • Assassin's MarkAssassin's Mark20/20W
  • LifetapLifetap20W

Gloves

  • DeterminationDetermination21W
  • Defiance BannerDefiance Banner21/20W
  • Herald of AshHerald of Ash20/20W
  • Purity of ElementsPurity of Elements20/20W

Boots

  • Ancestral ProtectorAncestral Protector20/20W
  • Vaal Ancestral WarchiefVaal Ancestral Warchief20/20W
  • PrecisionPrecision6/20W
  • Blood and SandBlood and Sand7W

Weapon 1

  • Leap SlamLeap Slam20/20W
  • Faster AttacksFaster Attacks20/20W

Weapon 2

  • Molten ShellMolten Shell10/20W
  • Cast when Damage TakenCast when Damage Taken1/20W

Weapon 1

  • BerserkBerserk21/20W

Weapon 2

  • Blood RageBlood Rage20/20W

Passive Tree

Passive tree 3.18
scroll to zoom
Berserker
Berserker
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Abberath

Character Stats

Level
100

Damage

Full DPS
100.56M
Combined DPS
56.67M
Hit DPS
56.67M
With Poison DPS
56.67M
With Ignite DPS
56.67M
With Bleed DPS
56.67M
Damage over Time
0
Culling DPS
0
Average Damage
7.67M

Attack & Crit

Attack/Cast Rate
7.39/s
Hit Chance
100%
Crit Chance
100%
Crit Multiplier
532%
Totem Limit
1
Mana Cost
4
Life Cost
0

Defence

Effective Hit Pool
157.77K
Life
6.16K
Energy Shield
69
Mana
25.23
Ward
0
Armour
51.49K
Evasion
561
Phys Damage Reduction
83%

Mitigation & Avoidance

Block
75%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
76% (+52%)
Cold Resistance
75% (+55%)
Lightning Resistance
75% (+86%)
Chaos Resistance
75% (+4%)

Max Hit Taken

Physical
146.59K
Fire
107.41K
Cold
103.83K
Lightning
103.83K
Chaos
99.26K

Recovery

Life Regen
585.11/s
Net Life Regen
382.32/s
ES Regen
0/s
ES Recharge
69/s
Mana Regen
29.1/s
Life Leech
1.23K/s
ES Leech
0/s
Mana Leech
150.8/s
Total Degen
202.78/s

Attributes & Utility

Strength
2.31K
Intelligence
183
Dexterity
249
Movement Speed
115%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0