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PoE 3.18·Sentinel·Champion

League start diary: Spectral helix phys champ

by incognit01234 years ago43

DPS
273K
Effective HP
72.97K
Life
3.29K
Level
85
Min budget

Overview

League start diary: Spectral helix phys champ is a Path of Exile Champion build by incognit0123, made for the Sentinel league (3.18). It is centered on Spectral Helix and plays as a trap, dexterity, attack, projectile archetype. In Path of Building it reaches 273K DPS with 72.97K effective HP, 3.29K life, 205 energy shield. Suited for: Abyss, Delve, Heist, Mapping, Expedition, Harvest, Essence. Key uniques include Wyrmsign, The Magnate, The Gull.

incognit0123's Notes

About me: 5th league played, 1500 hours. I have a job but I took some time off the beginning of this week to play more.

Pre-league prep: Played to 85 in SSF Archnem on a 4-link spectral helix with Life Gain on Hit support. the damage was fine for T10 yellow maps.

May 14 end of day 1 POB: Bought the Magnate, Wyrmsign, the gull for less than 20c. Started going hard on chaos recipe with the enhancer in heist to buy a couple of exalts early. Breezed through white and yellow maps. Bought the jewel with RMR corruption on a live search for 1c 2hrs into the league, it's nothing crazy but it's nice.

Day 2-3 POB: Bought the eternal struggle, had to spend some time looking on poedb for modifier levels till I found one that was exarch dominant. 15% culling strike is huge (not in POB dps). Clear is feeling quite good. Call of steel is great, and we ramp even more for map bosses between max rage and rampage. Tragic T4 aisling (I don't sell stuff on forbidden trove) on my axe (intermediate upgrade unseen in these POBs) with a 1/6 to make it worse, we hit the 1/6. Buy a 20c Karui Chopper off trade that I'll probably not upgrade from with this build and it gets divined in harvest over the coming days.

Day 4 POB: Bought perseverance now that the price drops below 10c. Too cheap for a 6-link still, bought a mirror shard for stonks. Switch out Lifetap for Cruelty when the mods are cannot leech or cannot regen mana, can do a lot of corruptions but try to stay away from the rippiest red maps to level while still finishing atlas completion. Scouting reports help finish it off.

Day 5 POB: Bought celestial justicar cards for a 6-link finally. Rolled better flasks. Swapping flasks a lot depending on the map mods, various life flasks, topaz, ruby, sapphire, amethyst, etc. Respect from Inspirational to Master of metal for the deeps and still have sufficient mana/precision level for Precise technique.

Current POB: Only two voidstones in but I think I can take maven on this build, not really using sextants for farm so it's not a priority for me. Blasting T16s even though I forget to put domination on the map device most of the time with rusted abyss, expedition, ambush scarabs, focusing on blue and red sentinels and supplementing with heist. Got the achievement for 7 harvests in a single map, didn't even die (5 of the fights had near death experiences though). Have 28ex exilence NW in currency tab mostly in two mirror shards. Found a nice synth LGoH prefix ring from sentinel that I essence crafted.

Overall thoughts:

  • I thought I would be transitioning to LS or MS with Omniscience or the interrogation in the first two or three days even, but I'm pretty happy with the performance and playstyle of this build for a tight budget. Clear is really good with call of steel and zoomy with Adrenaline in one proc + blood rage AS/Frenzy + rampage. I can take a lot of expedition remnants that would be awful on LS.
  • Precise technique is such a great booster for damage early league, it's like resolute technique but requiring precision and an accuracy node + maybe a roll on gear for 40% more damage. It's really good on champ since you don't want too high life anyways cuz adrenaline.
  • The gull + atlas shrine nodes are insane, easily will make your money back with domination on the map device too just in terms of the extra juice you can handle.
  • still die a lot to harvest, delve, burial chambers boss (lol). adding sentinel makes things quite a bit rippier too.
  • deaths - 165, kills - 290K monsters
  • the actually DPS is highly variable - with the right shrines (acceleration or echoing), 50 rage, 1000 rampage, frenzy charges ticked (I don't tick them in POB cuz they come from blood rage), the build feels like old headhunter. cold starting if you die in tough content can be impossible though.

I have some claw fractures that I'm crafting on and I'm accumulating essences, so I'll definitely do something with them, but it might be on ranger. Undecided on second and third builds but thinking about omniscience again, Arakaali's, Hiltless pathfinder, converting this champ to CFKB.

Loadouts

Gear

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Dire Bite
The Gull
Blood Mantle
Bramble Heart
Rage Turn
Havoc Spiral
Wyrmsign
The Magnate
Vengeance League
Maelstrom Ornament

Skills

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Gloves

  • Spectral HelixSpectral Helix19/10WMain
  • Vicious ProjectilesVicious Projectiles19W
  • ImpaleImpale19W
  • BrutalityBrutality18W
  • CrueltyCruelty20W

Helmet

  • PrecisionPrecision18W
  • Blood RageBlood Rage19W
  • Enduring CryEnduring Cry14W
  • Purity of ElementsPurity of Elements19W

Body Armour

  • Leap SlamLeap Slam19W
  • War BannerWar Banner19W
  • DeterminationDetermination19W
  • Faster AttacksFaster Attacks19W

Weapon 1

  • PridePride19W
  • LifetapLifetap19W
  • Increased DurationIncreased Duration19W
  • Divine BlessingDivine Blessing19W

Boots

  • VulnerabilityVulnerability19W
  • Molten ShellMolten Shell6W
  • Ancestral ProtectorAncestral Protector19W
  • MaimMaim19W

Weapon 1

  • Splitting SteelSplitting Steel19W

Weapon 1

  • Herald of PurityHerald of Purity19W

Helmet

  • Create Lesser Shrine1W

Passive Tree

Passive tree 3.18
scroll to zoom
Champion
Champion
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
85

Damage

Full DPS
4.65K
Combined DPS
273K
Hit DPS
161.95K
With Poison DPS
161.95K
With Ignite DPS
161.95K
With Bleed DPS
180.37K
With Impale DPS
254.59K
Damage over Time
18.42K
Bleed DPS
18.42K
Impale DPS
92.64K
Culling DPS
0
Average Damage
35.49K

Attack & Crit

Attack/Cast Rate
4.56/s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
0%
Totem Limit
1
Mana Cost
21
Life Cost
0

Defence

Effective Hit Pool
72.97K
Life
3.29K
Energy Shield
205
Mana
62.93
Ward
0
Armour
35.48K
Evasion
9.03K
Phys Damage Reduction
54%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
52%
Evade (Projectile)
52%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+29%)
Cold Resistance
75% (+49%)
Lightning Resistance
75% (+75%)
Chaos Resistance
-39%

Recovery

Life Regen
77.95/s
ES Regen
0/s
Mana Regen
16.5/s
Life Leech
618.68/s
ES Leech
0/s
Mana Leech
162.2/s

Attributes & Utility

Strength
264
Intelligence
104
Dexterity
232
Movement Speed
137%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0