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PoE 3.15·Expedition·Ascendant

Sally Slams - A Fire Earthbreaker Earthshatter Totem Build

by InfiniteOppo5 years ago118

DPS
221.92K
Life
5.49K
Level
86
Min budget

Overview

Sally Slams - A Fire Earthbreaker Earthshatter Totem Build is a Path of Exile Ascendant build by InfiniteOppo, made for the Expedition league (3.15). It is centered on Earthshatter and plays as a strength, attack, area, melee archetype. In Path of Building it reaches 221.92K DPS with 5.49K life, 163 energy shield. Suited for: Abyss, Simulacrum, Bossing. Key uniques include Brutus' Lead Sprinkler, Repentance, Abyssus, The Iron Fortress, Astramentis.

InfiniteOppo's Notes

Video is level 73 Drox on a 5-link. I am level 86. I also forgot to use Vaal Warchief.

POB: https://pastebin.com/D9fEQVRg -- The first jewel has the line from Crown of Eyes since POB doesn't support Battlemage's Cry yet.

This is my league starter and the first build I've posted here. I see several threads on here about Earthbreaker totems, and wanted to share my theorycraft. This build plays like reverse Bladefall/Bladeblast, but a little slower. My gearing needs some upgrades (6-link, +1 totem shield, and clusters) but I've managed this on about a 3ex budget since start.

The build is weak at projecting damage (clear), but strong in bossing and the league mechanic.

Each totem can have their own spikes, so you get lots of smaller, overlapping hits. You trigger these spikes with your own slams or warcrys. The best two slams to trigger with are Sunder and Conc Path. Sunder seems to trigger the spikes multiple times when traveling through the area, Conc Path has consecrated ground for you and the totems. Conc Path is more fun to use, but Sunder is probably superior.

Strength stack with Brutus Lead Sprinkler for flat damage (400 - 700 at 1000 strength). We start to scale this with the Iron Fortress increasing our strength melee physical bonus by 50% (to .3% per point). Then apply the melee physical bonus to spell damage with Repentance and global Iron Will. This spell damage bonus is then converted back to general attack damage (meaning our flat fire damage from BLS) thru Crown of Eyes at 150% of spell damage values. If we have 1000 strength, we get 300% increased spell damage from Iron Will, boosted to 450% by Crown of Eyes.

Then comes Battlemage's Cry. I'm not 100% on how all these numbers actually work, but I went for it. We can get the same bonus as Crown of Eyes on a warcry, and with some investment. Thinking about a boss fight, where a single boss is 20 power. This is 100% of spell damage as attack damage, but with 30% increased power (26 power now for 125% attack damage) and 30% increased buff effect from the tree (125% x 1.3 = 162%) we get 162% spell damage as attack damage. I'm not sure if it's possible to go above 150% (as the gem says up to 150%), but either way its equal to or better than Crown of Eyes. Which lets us pick Abyssus for even more damage. But there are other options too.

The damage pairs well with the totem's fast delivery of spikes (thanks Multistrike).

For Ascendancies, I originally went Cheif/Heiro. I found Heiro to be not worth the totem (at least at my level of investment) and the 8% MoM required additional investment just to feel ok. I wanted to reserve mana on this build. I went Champion instead at a damage loss, but lots of quality of life for me and the totems. Heiro is probably the better pick for high investment, as you can get a lot of what Champ offers through cluster jewels. I'm sure straight Chieftain is a good pick, or Inquis for straight damage.

I don't have cluster jewels. Sleepless Sentries and some placement speed would be amazing. I couldn't get the right other clusters to make the setup worth it to me. The only thing I'm really missing is the 20% movement speed, as we can get attack speed with less investment. Also, resummoning totems versus single target is a DPS loss for me, as it deletes their spikes. Onslaught on warcry is probably better.

There are a lot of ways to take this archtype of character. Could even do some Replica Alberon's Warpaths and do chaos totems. Elemental Equilibrium would be strong in the right build. A hardcore viable template is in here too.

I think the build is fun to play and I like it. If you have any mechanical suggestions, let me know.

Gear

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Brutus' Lead Sprinkler
Abyssus
The Iron Fortress
Astramentis
Carrion Knot
Beast Band
Repentance
Apocalypse Thread
Foe Track
Brood Barrier
Enthralling Iridescence
Gale Glisten
Damnation Shard
Grim Oculus

Skills

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Body Armour

  • EarthshatterEarthshatter19WMain
  • MultistrikeMultistrike19W
  • Elemental Damage with AttacksElemental Damage with Attacks19W
  • Multiple TotemsMultiple Totems19/17W
  • EarthbreakerEarthbreaker19W

Gloves

  • FlammabilityFlammability19W
  • Battlemage's CryBattlemage's Cry19W
  • Cold SnapCold Snap17W
  • Second WindSecond Wind18W

Boots

  • SunderSunder18W
  • Faster AttacksFaster Attacks18W
  • LifetapLifetap19W
  • Power Charge On CriticalPower Charge On Critical19W

Weapon 1

  • Wave of ConvictionWave of Conviction19W
  • TrapTrap19W
  • Charged TrapsCharged Traps19W

Helmet

  • Leap SlamLeap Slam19W
  • LifetapLifetap16W

Helmet

  • Blood and SandBlood and Sand5W

Helmet

  • Vaal Ancestral WarchiefVaal Ancestral Warchief15/8W

Weapon 2

  • AngerAnger19W

Weapon 2

  • PrecisionPrecision19W

Passive Tree

Passive tree 3.18
scroll to zoom
Ascendant
Ascendant
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
86

Damage

Full DPS
0
Combined DPS
221.92K
Hit DPS
215.26K
With Poison DPS
215.26K
With Ignite DPS
221.92K
With Bleed DPS
215.26K
Damage over Time
6.66K
Ignite DPS
6.66K
Average Hit
215.26K
Average Damage
121.27K

Attack & Crit

Attack/Cast Rate
1.77/s
Hit Chance
100%
Crit Chance
62%
Crit Multiplier
483%
Totem Limit
4
Mana Cost
46
Life Cost
0

Defence

Life
5.49K
Energy Shield
163
Mana
140
Ward
0
Armour
3.97K
Evasion
214
Phys Damage Reduction
24%

Mitigation & Avoidance

Block
46%
Spell Block
0%
Evade (Melee)
50%
Evade (Projectile)
50%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
76% (+3%)
Cold Resistance
75% (+13%)
Lightning Resistance
75% (+1%)
Chaos Resistance
-48%

Recovery

Life Regen
197.78/s
ES Regen
0/s
Mana Regen
13.8/s
Life Leech
975.18/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
1.05K
Intelligence
324
Dexterity
259
Movement Speed
17%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0