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Voltaxic Burst and snapshotting question/discussion



3.15 Expedition

Inquisitor

3.47K-2.13M

(6)

Survival SecretsPledge of Hands
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Divine Life FlaskEternal Mana FlaskSilver FlaskGranite FlaskQuicksilver Flask

Hey, does anyone know how skills like voltaxic burst work with regards to snapshotting? Let's say that if you had an arcane cloak on you when you cast voltaxic burst and it expires before the explosion happens; do you get the increased damage or not? Likewise, if you were to activate arcane cloak after casting voltaxic burst but before it detonates, would you get the damage?

Because the skill is generally quite clunky and forces you to stay still, I've been theorycrafting an inquisitor build that leverages Instruments of Zeal's 4 seconds on/off gameplay by trying to increase the duration of voltaxic burst to roughly 4 seconds so that when fanaticism is on I am off in a corner casting 10 spell echo and greater spell echo supported voltaxic bursts for four seconds before frostblinking in and cycloning to restack fanaticism and maybe dropping some decoy totems for four seconds, frostblinking out and repeating the entire process again.

The thing is that if I were to apply short duration buffs like Arcane cloak and flasks, I would need to know what the correct timing was (since it's not too difficult to get arcane cloak's duration to be ~4 seconds and it's cd to be a bit below 4 seconds as well).

Any thoughts? Here's a pob I've been messing about with for you to look at if you're curious, but the tree and items were taken from a rather scuffed attempt at cwc voltaxic hierophant, so it might not be the most optimal. Note that the DPS is with fanaticism on so technically the dps needs to be halved as you'll be preparing for the next fanaticism cycle once it's down (and trying not to die).

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Life

3474

Mana

5148

Energy Shield

1455

DPS

2M

Effective Hit Pool

Chaos Res

-60

Fire Res

76

Cold Res

76

Lightning Res

76

Armour

345

Evasion

1K

Block

10 | 38

Crit Chance

96%

Crit Multi

502%

Rage

0

Strength

245

Intelligence

318

Dexterity

24

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

27%

Instruments of Virtue
Instruments of Virtue
Instruments of Zeal
Instruments of Zeal
Inevitable Judgement
Inevitable Judgement
Righteous Providence
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Annihilation
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Anointed Flesh
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Arcane Capacitor
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Arcane Potency
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Arcane Will
Arcane Will
Arcanist's Dominion
Arcanist's Dominion
Ash, Frost and Storm
Ash, Frost and Storm
Battle Rouse
Battle Rouse
Blast Radius
Blast Radius
Constitution
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Counterweight
Counterweight
Cruel Preparation
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Deep Wisdom
Deep Wisdom
Devotion
Devotion
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Discipline and Training
Divine Judgement
Divine Judgement
Dreamer
Dreamer
Dynamo
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Heart and Soul
Heart and Soul
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Holy Dominion
Instability
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Light Eater
Light Eater
Light of Divinity
Light of Divinity
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Mystic Bulwark
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Prodigal Perfection
Quick Recovery
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Retribution
Retribution
Serpent Stance
Serpent Stance
Shaper
Shaper
Whirling Barrier
Whirling Barrier
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