With the change to doppelgänger guise from (15%-25%) to (30%-40%), I wondered if it is worth using? I am playing PF PC in scourge. My original build was frenzy stacking gear with aul.
I want to test out the current doppelgänger guise and divine flesh interaction.
The core defenses of the build is recover 18% life on hit, divine flesh, using the 3 elemental flasks, and iron reflex.
7 flasks charge gained on hit with 85% charges gained and 35% reduced charges used (15% from tree and 20% from belt). This gives 14 charges when hit. Instead of costing 20 charges, flasks cost 13 charges so it recovers on hit.
31% less elemental damage from flasks and 50% of elemental to chaos with divine flesh using 2 born of chaos for 88% chaos res
37k armor
25% physical and chaos less damage taken from doppelgänger guise
Enemy hit set to 10k (for phys) W/O molten shell
Molten shell: Duration - 6.87s CD - 2.87s
There is still room for investment in spell suppression (idk if needed at this point)
Please tell me if I messed anything up in the pob
My current scourge pob: https://pastebin.com/4WqkvhTg