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New doppelgänger guise and divine flesh interaction



3.16 Scourge

Pathfinder

4.42K-2.93M

(9)

Searching Eye JewelUnnatural InstinctSmall Cluster JewelGlorious VanityCobalt JewelCobalt JewelSmall Cluster JewelMedium Cluster JewelWatcher's EyeLarge Cluster Jewel
Enameled BucklerDoppelganger GuiseLacquered HelmetApothecary's GlovesCircle of NostalgiaCircle of NostalgiaLapis AmuletDragonscale BootsStygian Vise
Quicksilver FlaskTopaz FlaskRuby FlaskSapphire FlaskDivine Life Flask

With the change to doppelgänger guise from (15%-25%) to (30%-40%), I wondered if it is worth using? I am playing PF PC in scourge. My original build was frenzy stacking gear with aul.

I want to test out the current doppelgänger guise and divine flesh interaction.

The core defenses of the build is recover 18% life on hit, divine flesh, using the 3 elemental flasks, and iron reflex.

7 flasks charge gained on hit with 85% charges gained and 35% reduced charges used (15% from tree and 20% from belt). This gives 14 charges when hit. Instead of costing 20 charges, flasks cost 13 charges so it recovers on hit.

31% less elemental damage from flasks and 50% of elemental to chaos with divine flesh using 2 born of chaos for 88% chaos res

37k armor

25% physical and chaos less damage taken from doppelgänger guise

Enemy hit set to 10k (for phys) W/O molten shell

Molten shell: Duration - 6.87s CD - 2.87s

There is still room for investment in spell suppression (idk if needed at this point)

Please tell me if I messed anything up in the pob

My current scourge pob: https://pastebin.com/4WqkvhTg

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Life

4415

Mana

32

Energy Shield

306

DPS

3M

Effective Hit Pool

Chaos Res

88

Fire Res

77

Cold Res

78

Lightning Res

77

Armour

38K

Evasion

0

Block

37 | 1

Crit Chance

8%

Crit Multi

150%

Rage

0

Strength

210

Intelligence

145

Dexterity

372

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

105%

Nature's Adrenaline
Nature's Adrenaline
Nature's Boon
Nature's Boon
Master Surgeon
Master Surgeon
Nature's Reprisal
Nature's Reprisal
Elemental Equilibrium
Elemental Equilibrium
Iron Reflexes
Iron Reflexes
Acuity
Acuity
Adamant
Adamant
Ballistics
Ballistics
Blood Siphon
Blood Siphon
Careful Conservationist
Careful Conservationist
Charisma
Charisma
Coordination
Coordination
Dirty Techniques
Dirty Techniques
Fangs of the Viper
Fangs of the Viper
Fatal Toxins
Fatal Toxins
Finesse
Finesse
Golem's Blood
Golem's Blood
Heart of Oak
Heart of Oak
Herbalism
Herbalism
Natural Remedies
Natural Remedies
Replenishing Remedies
Replenishing Remedies
Survivalist
Survivalist
Swift Venoms
Swift Venoms
Thick Skin
Thick Skin
Wasting
Wasting
View full passive skill tree

  • LifetapLifetap
  • Awakened Void ManipulationAwakened Void Manipulation
  • Greater VolleyGreater Volley
  • Awakened Unbound AilmentsAwakened Unbound Ailments
  • Greater Multiple ProjectilesGreater Multiple Projectiles

  • Poisonous ConcoctionPoisonous Concoction
  • LifetapLifetap
  • Awakened Void ManipulationAwakened Void Manipulation
  • Greater VolleyGreater Volley
  • Awakened Unbound AilmentsAwakened Unbound Ailments
  • Greater Multiple ProjectilesGreater Multiple Projectiles

  • DashDash
  • EnhanceEnhance
  • Vaal Molten ShellVaal Molten Shell
  • Increased DurationIncreased Duration

  • Plague BearerPlague Bearer
  • Less DurationLess Duration
  • LifetapLifetap
  • Increased Area of EffectIncreased Area of Effect

  • Vaal GraceVaal Grace
  • EnlightenEnlighten
  • Purity of ElementsPurity of Elements
  • DeterminationDetermination

  • PortalPortal
  • Herald of AgonyHerald of Agony

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SilentNamelessLurker

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