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With the change to doppelgänger guise from (15%-25%) to (30%-40%), I wondered if it is worth using? I am playing PF PC in scourge. My original build was frenzy stacking gear with aul.
I want to test out the current doppelgänger guise and divine flesh interaction.
The core defenses of the build is recover 18% life on hit, divine flesh, using the 3 elemental flasks, and iron reflex.
7 flasks charge gained on hit with 85% charges gained and 35% reduced charges used (15% from tree and 20% from belt). This gives 14 charges when hit. Instead of costing 20 charges, flasks cost 13 charges so it recovers on hit.
31% less elemental damage from flasks and 50% of elemental to chaos with divine flesh using 2 born of chaos for 88% chaos res
37k armor
25% physical and chaos less damage taken from doppelgänger guise
Enemy hit set to 10k (for phys) W/O molten shell
Molten shell: Duration - 6.87s CD - 2.87s
There is still room for investment in spell suppression (idk if needed at this point)
Please tell me if I messed anything up in the pob
My current scourge pob: https://pastebin.com/4WqkvhTg
Life
4415
Mana
32
Energy Shield
306
DPS
3M
Effective Hit Pool
Phys Max Hit Taken
Chaos Res
88
Fire Res
77
Cold Res
78
Lightning Res
77
Armour
38K
Evasion
0
Block
37 | 1
Crit Chance
8%
Crit Multi
150%
Rage
0
Strength
210
Intelligence
145
Dexterity
372
Ward
0
Item Quantity
0%
Item Rarity
0%
Movement Speed
105%




















