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PoE 3.23·Affliction·Inquisitor

Inquis CoC + Asenath's Frostblink of Wintry Blast Map Rusher - Showcase

by goflya2 years ago14

DPS
215.9K
Effective HP
9.25K
Life
4.25K
Level
98
Min budget

Overview

Inquis CoC + Asenath's Frostblink of Wintry Blast Map Rusher - Showcase is a Path of Exile Inquisitor build by goflya, made for the Affliction league (3.23). It is centered on Bodyswap and plays as a intelligence, movement, spell, area archetype. In Path of Building it reaches 215.9K DPS with 9.25K effective HP, 4.25K life, 880 energy shield. Suited for: Mapping, Harvest. Key uniques include Quill Rain, Asenath's Mark, Badge of the Brotherhood, Hyrri's Bite.

Build Video

goflya's Notes

(in process) pob: https://pobb.in/nWLRSTZEdFeW - bodyswap/frost nova in place of frostblink of wintry blast and freeze ice nova for defense.

Seen a lot of Frostblink builds posted recently so figured I'd post my abomination. Inquisitor CoC Frostblink + Asenath's Frostblink used mainly for speedy map clear and as a way to induce the biggest headaches to myself as possible.

General idea:

  1. Wintry blast version of frostblink has no CD, meaning we can abuse asenath's and CoC.
  2. Badge/power charge stacking tech to get a lot of CDR (probably way too much, not optimized yet, probably drop annoint for dmg per frenzy annoint).
  3. Tincture guarantees 26.75% chill on enemies with my attacks + fast attacking + fast coc'ing = chill always up and consumed by asenaths frostblink and coc frostblink.
  4. EB/MoM to handle the costs, bunch of auras for defense/regen, evasion based (squeezing in some spell suppression as I level more).
  5. Shoot bow -> chill enemies in area -> frostblink from asenath triggers on enemies -> bow attack crits -> frostblink from CoC triggers. Generally you go in the direction you want because the asenaths blink goes forward every single time, but the CoC blink may take you.. everywhere else for a bit.
  6. Susceptible to poison damage but fixable, shock immune, ignite pantheon, lot of regen from inquis (you are stationary while frostblinking so consecrated ground is always active.)
  7. Higher damage version is grabbing battlemage and dropping quill rain. Can weapon swap to this and use quill rain for mapping if desired. Onslaught flask + effect from tincture +frenzies means its always up and gives loads of aspeed so even non-quill rain feels fine.
  8. That Which Was Taken is used to increase charge uptime for stuff like harvest, a bunch of area, and more regen (which applies to ES). By no mean necesscary but theres a ton of those that are viable for this.
  9. buy stock in Excedrin because holy shit does this hurt the head after a while.

This is by no means 100% optimized but i've been loving it since I got the tech working wtih the guaranteed chill tincture but will probably follow up with a more fleshed out build once pob has the gem working. Lot of options with fb/ff and higher EHP but for now it does the job.

Budget wise, baseline can be done in like 2div? but plenty of upgrades you can grab. Currently most expensive thing was the TWWT jewel but tincture/asenaths/badge are the only other mandatory thing on this. Inspired by the deadeye LW version last league and mathil's old bow coc inquis builds.

Enjoy!

Gear

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Quill Rain
Asenath's Mark
Gloom Curtain
Badge of the Brotherhood
Onslaught Grasp
Sorrow Nail
Spirit Fist
Storm Harness
Hate Pace
Beast Flight
Subzero Borealwood Tincture of Slaughter
Ancient Sight
That Which Was Taken
Watcher's Eye

Skills

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Weapon 1

  • Rain of ArrowsRain of Arrows2W
  • BodyswapBodyswap20WMain
  • Increased Critical DamageIncreased Critical Damage20W
  • Awakened Added Cold DamageAwakened Added Cold Damage5/14W
  • Cast On Critical StrikeCast On Critical Strike19/20W
  • Increased Critical StrikesIncreased Critical Strikes20W

Helmet

  • BodyswapBodyswap20WMain
  • Power Charge On CriticalPower Charge On Critical20W
  • Cold PenetrationCold Penetration20W
  • Ice BiteIce Bite20W

Body Armour

  • VitalityVitality6W
  • Herald of IceHerald of Ice20W
  • PrecisionPrecision20W
  • GraceGrace20W
  • HatredHatred20W
  • EnlightenEnlighten1W

Boots

  • Assassin's MarkAssassin's Mark20W
  • ZealotryZealotry17W
  • Divine BlessingDivine Blessing17W
  • Mark On HitMark On Hit20W

Gloves

  • Ice NovaIce Nova20W
  • Cast when Damage TakenCast when Damage Taken1W

Passive Tree

Passive tree 3.23
scroll to zoom
Inquisitor
Inquisitor
Warden of the Maji
Warden of the Maji
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
98

Damage

Full DPS
0
Combined DPS
215.9K
Hit DPS
211.52K
With Poison DPS
211.52K
With Ignite DPS
215.9K
With Bleed DPS
211.52K
Damage over Time
4.38K
Ignite DPS
4.38K
Culling DPS
0
Reservation DPS
0
Average Hit
28.43K
Burst Damage
28.43K

Attack & Crit

Attack/Cast Rate
7.44/s
Hit Chance
100%
Crit Chance
88%
Crit Multiplier
319%
AoE Radius
1.9 m
Mana Cost
30
Life Cost
13

Defence

Effective Hit Pool
9.25K
Life
4.25K
Energy Shield
880
Mana
33
Ward
0
Armour
0
Evasion
10.72K
Phys Damage Reduction
0%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
54%
Evade (Melee)
55%
Evade (Projectile)
55%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+2%)
Cold Resistance
75% (+7%)
Lightning Resistance
75% (+16%)
Chaos Resistance
-30%

Max Hit Taken

Physical
5.17K
Fire
22.47K
Cold
22.47K
Lightning
22.47K
Chaos
3.3K

Recovery

Life Regen
508.3/s
ES Regen
475.09/s
ES Recharge
880/s
Mana Regen
48.3/s
Life Leech
0/s
ES Leech
88/s
Mana Leech
0/s

Attributes & Utility

Strength
236
Intelligence
424
Dexterity
225
Movement Speed
39%
Endurance Charges
3
Frenzy Charges
6
Power Charges
6
Devotion
0
Item Rarity
12%