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PoE 3.16·Scourge·Elementalist

Niroc’s Stone Golem Death Wish.

by Niroc4 years ago57

DPS
13.98M
Life
5.07K
Level
80
Min budget

Overview

Niroc’s Stone Golem Death Wish. is a Path of Exile Elementalist build by Niroc, made for the Scourge league (3.16). It is centered on Death Wish. In Path of Building it reaches 13.98M DPS with 5.07K life, 401 energy shield. Suited for: Mapping. Key uniques include Maw of Mischief, Magna Eclipsis.

Niroc's Notes

Edit 1: Swapped out combustion for Inspiration in the name of consistency. Unset ring added for summon skeletons to get maximum channel casts.

Edit 2: Here is a level 80 poverty build version as well. https://pastebin.com/U6e0jdDq

Edit 3: Non-herald, ignite proliferation versions of the build are now up. See bottom.


I typically make off-meta meme builds, but this time I stumbled upon something really special to share.

To cut to the chase, check out the late-game version of my build:

https://pastebin.com/1WTPfNFn

Here is the level 90 version with less expensive items:

https://pastebin.com/YTCW6nY4

Here is a vague attempt at incorporating cluster jewels into the end-game version with even more expensive items. More of a proof of concept that it can scale further than an actual "ready to play" build. Personally, I dislike using cluster jewels in builds, and those new unique jewels will be really expensive.

https://pastebin.com/NtkTEc6a

Lastly, here is a decent enough pre-maw build that should get you to maps and farming the stuff (does not include gem buffs.) Leveling it is pretty simple; fireball and flame wall all the way to maps, then re-spec as fast as possible once you can use the maw.

https://pastebin.com/cuMQNHEY

Note that I simply multiply minion life by about x1.46 to factor in the 13% life to 19% life buff to Maw of Mischief.


Alright, if those caught your interest, allow me to explain how the build actually plays:

This is a Death Wish build that blows up stone golem. While mapping, it is creating herald of purity minions to blow up, which are created on kill. Combined with the occasional golem, either by respawn or summoned manually, it has decent enough clear speed for mapping.

What it excels at, is nuking bosses. Wait for all 6 golems to spawn, summon some skeletons, and detonate. The total damage on the non cluster jewel late-game version of this build deals 40 million Sirus damage with a full charge, and inflicts a 5.5 million dps ignite (after nerfs.) This requires a 2 second channel for maximum effect, but you don’t lose too much from detonating early. And, hopefully it is tanky enough to get close to that maximum channel at least some of the time.

The best part, is of course the fact that all of our minions summon automatically, except for skeletons, which are use when preparing for the big nuke.

The uniques it requires, or is best with, are all relatively cheap (not for long,) and can all be target farmed. The Maw of Mischief can be farmed in a cemetery map thanks to its divination card. The stones can be farmed from golem bosses (thanks to their div cards,) and the shield can be gotten guaranteed from running the unique map twice.

If you play this SSF, you will need to focus your atlas on Kirac missions and whatever unique map options are available (if any, but it looks like there might be.) Unless you are really lucky, you’re going to be missing that empower in ssf, which means 38% less damage. The primordial jewels will take a while, but that’s it. As you can see on the level 90 version, the non-unqiue items are very simple to make and find; just life and resistances. Socket’s are all relatively easy, no 6 is required, 5-link is a QoL for infernal cry duration…

And this is all before factoring in the new eldritch Implicits.

I personally think this is one of the strongest “league starter to endgame” builds out there right now. What do you think? Did I accidentally cook the books somehow, and it’s far less damage? Is there some Achilles' heel I don't see?


Version 2 with more ignite damage, and ignite proliferation. Numbers are accurate to 3.17 until Pob updates.

Level 80: https://pastebin.com/XGURAhR3

Level 90: https://pastebin.com/1edwuebh

Level 100: https://pastebin.com/daKa7K9u

Super end-game: https://pastebin.com/P9Jf6XVk

Gear

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New Item
Maw of Mischief
New Item
New Item
New Item
New Item
New Item
New Item
New Item
Magna Eclipsis
New Item
Primordial Might
Primordial Might
The Anima Stone
Primordial Might

Skills

Tap a skill to open trade.

Helmet

  • Death Wish20WMain
  • CrueltyCruelty20W
  • Fire PenetrationFire Penetration20W
  • Infused ChannellingInfused Channelling20W
  • InspirationInspiration20W

Body Armour

  • Enduring CryEnduring Cry20W
  • Immortal CallImmortal Call20/20W
  • Infernal CryInfernal Cry20W
  • Summon SkitterbotsSummon Skitterbots20W
  • Increased DurationIncreased Duration20/20W
  • Cast when Damage TakenCast when Damage Taken20W

Gloves

  • Wave of ConvictionWave of Conviction20W
  • FlammabilityFlammability20W
  • Defiance BannerDefiance Banner20W
  • HextouchHextouch20W

Helmet

  • CrueltyCruelty20W
  • Fire PenetrationFire Penetration20W
  • Infused ChannellingInfused Channelling20W
  • InspirationInspiration20W

Weapon 2

  • Summon Stone GolemSummon Stone Golem20/20W
  • Minion LifeMinion Life20/20W
  • CombustionCombustion20W

Weapon 1

  • Herald of PurityHerald of Purity20W
  • DeterminationDetermination20W
  • Minion LifeMinion Life20W

Weapon 2

  • Elemental Aegis20W
  • Minion LifeMinion Life20/20W
  • CombustionCombustion20W

Ring 1

  • Summon SkeletonsSummon Skeletons20/20W

Passive Tree

Passive tree 3.18
scroll to zoom
Elementalist
Elementalist
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Tukohama

Character Stats

Level
80

Damage

Full DPS
0
Combined DPS
13.98M
Hit DPS
12.05M
With Poison DPS
12.05M
With Ignite DPS
13.98M
With Bleed DPS
12.05M
Damage over Time
1.93M
Ignite DPS
1.93M
Average Hit
1.83M
Average Damage
1.83M

Attack & Crit

Attack/Cast Rate
6.6/s
Hit Chance
100%
Crit Chance
8%
Crit Multiplier
100%
Mana Cost
4
Life Cost
0

Defence

Life
5.07K
Energy Shield
401
Mana
153
Ward
0
Armour
33.9K
Evasion
223
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
62%
Spell Block
8%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+17%)
Cold Resistance
75% (+17%)
Lightning Resistance
75% (+17%)
Chaos Resistance
75% (+10%)

Recovery

Life Regen
890.18/s
ES Regen
0/s
Mana Regen
39.2/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
372
Intelligence
252
Dexterity
78
Movement Speed
76%
Endurance Charges
4
Frenzy Charges
3
Power Charges
3
Devotion
0