- DPS
- 13.98M
- Life
- 5.07K
- Level
- 80
- Min budget
Overview
Niroc’s Stone Golem Death Wish. is a Path of Exile Elementalist build by Niroc, made for the Scourge league (3.16). It is centered on Death Wish. In Path of Building it reaches 13.98M DPS with 5.07K life, 401 energy shield. Suited for: Mapping. Key uniques include Maw of Mischief, Magna Eclipsis.
Niroc's Notes
Edit 1: Swapped out combustion for Inspiration in the name of consistency. Unset ring added for summon skeletons to get maximum channel casts.
Edit 2: Here is a level 80 poverty build version as well. https://pastebin.com/U6e0jdDq
Edit 3: Non-herald, ignite proliferation versions of the build are now up. See bottom.
I typically make off-meta meme builds, but this time I stumbled upon something really special to share.
To cut to the chase, check out the late-game version of my build:
Here is the level 90 version with less expensive items:
Here is a vague attempt at incorporating cluster jewels into the end-game version with even more expensive items. More of a proof of concept that it can scale further than an actual "ready to play" build. Personally, I dislike using cluster jewels in builds, and those new unique jewels will be really expensive.
Lastly, here is a decent enough pre-maw build that should get you to maps and farming the stuff (does not include gem buffs.) Leveling it is pretty simple; fireball and flame wall all the way to maps, then re-spec as fast as possible once you can use the maw.
Note that I simply multiply minion life by about x1.46 to factor in the 13% life to 19% life buff to Maw of Mischief.
Alright, if those caught your interest, allow me to explain how the build actually plays:
This is a Death Wish build that blows up stone golem. While mapping, it is creating herald of purity minions to blow up, which are created on kill. Combined with the occasional golem, either by respawn or summoned manually, it has decent enough clear speed for mapping.
What it excels at, is nuking bosses. Wait for all 6 golems to spawn, summon some skeletons, and detonate. The total damage on the non cluster jewel late-game version of this build deals 40 million Sirus damage with a full charge, and inflicts a 5.5 million dps ignite (after nerfs.) This requires a 2 second channel for maximum effect, but you don’t lose too much from detonating early. And, hopefully it is tanky enough to get close to that maximum channel at least some of the time.
The best part, is of course the fact that all of our minions summon automatically, except for skeletons, which are use when preparing for the big nuke.
The uniques it requires, or is best with, are all relatively cheap (not for long,) and can all be target farmed. The Maw of Mischief can be farmed in a cemetery map thanks to its divination card. The stones can be farmed from golem bosses (thanks to their div cards,) and the shield can be gotten guaranteed from running the unique map twice.
If you play this SSF, you will need to focus your atlas on Kirac missions and whatever unique map options are available (if any, but it looks like there might be.) Unless you are really lucky, you’re going to be missing that empower in ssf, which means 38% less damage. The primordial jewels will take a while, but that’s it. As you can see on the level 90 version, the non-unqiue items are very simple to make and find; just life and resistances. Socket’s are all relatively easy, no 6 is required, 5-link is a QoL for infernal cry duration…
And this is all before factoring in the new eldritch Implicits.
I personally think this is one of the strongest “league starter to endgame” builds out there right now. What do you think? Did I accidentally cook the books somehow, and it’s far less damage? Is there some Achilles' heel I don't see?
Version 2 with more ignite damage, and ignite proliferation. Numbers are accurate to 3.17 until Pob updates.
Level 80: https://pastebin.com/XGURAhR3
Level 90: https://pastebin.com/1edwuebh
Level 100: https://pastebin.com/daKa7K9u
Super end-game: https://pastebin.com/P9Jf6XVk
Gear
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Skills
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Ring 1
Summon Skeletons20/20W
Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of Lunaris, Soul of Tukohama
Character Stats
- Level
- 80
Damage
- Full DPS
- 0
- Combined DPS
- 13.98M
- Hit DPS
- 12.05M
- With Poison DPS
- 12.05M
- With Ignite DPS
- 13.98M
- With Bleed DPS
- 12.05M
- Damage over Time
- 1.93M
- Ignite DPS
- 1.93M
- Average Hit
- 1.83M
- Average Damage
- 1.83M
Attack & Crit
- Attack/Cast Rate
- 6.6/s
- Hit Chance
- 100%
- Crit Chance
- 8%
- Crit Multiplier
- 100%
- Mana Cost
- 4
- Life Cost
- 0
Defence
- Life
- 5.07K
- Energy Shield
- 401
- Mana
- 153
- Ward
- 0
- Armour
- 33.9K
- Evasion
- 223
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 62%
- Spell Block
- 8%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+17%)
- Cold Resistance
- 75% (+17%)
- Lightning Resistance
- 75% (+17%)
- Chaos Resistance
- 75% (+10%)
Recovery
- Life Regen
- 890.18/s
- ES Regen
- 0/s
- Mana Regen
- 39.2/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 372
- Intelligence
- 252
- Dexterity
- 78
- Movement Speed
- 76%
- Endurance Charges
- 4
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0