PoB ArchivesPoB Archives
PoE builds

PoE 3.17·Archnemesis·Occultist

Melding of the Flesh+Aegis Aurora= almost immortal

by S1rTob14 years ago27

DPS
3.81K
Effective HP
867.85K
Energy Shield
5.1K
Level
94
Min budget

Overview

Melding of the Flesh+Aegis Aurora= almost immortal is a Path of Exile Occultist build by S1rTob1, made for the Archnemesis league (3.17). It is centered on Cyclone and plays as a dexterity, attack, area, melee archetype. In Path of Building it reaches 3.81K DPS with 867.85K effective HP, 1 life, 5.1K energy shield. Suited for: Delve, Simulacrum, Delirium, Mapping. Key uniques include Hands of the High Templar, Dying Sun, Aegis Aurora, The Supreme Truth, The Supreme Truth.

Build Video

S1rTob1's Notes

Getting to 90% max res is, as most of you probably know, incredibly powerful. After the de-facto removal of aurastackers (technically still possible to a tiny extend, but just not what once was :/ ) I wanted to try getting as tanky as possible again this league, as "Melding of the Flesh" allows you to get 90% all max res incredibly easily.

So, I built an occultist using aegis aurora, lvl 23 purity of ice, divine shield and glancing blows, and the new maximum resistance implicit on chest to get to 90% maxmimum resistance, while also using ci, and having a reasonable amount of 60k armor. It ended up incredibly strong.

https://www.youtube.com/watch?v=c1Ie1pcSFDI
In this video, I am discussing how to get 90 max res, how to fix your physical mitigation, and how to do it without mageblood. I have, and use, a mageblood and the first 4:30 of the video are me tanking a speedy "the hidden" invitation. The nr. 1 and nr. 2 guys on the solo delve ladder are both also using melding of the flesh to get tanky, one as pathfinder stacking maximum lightning with small clusters (using wizardry notable) and the other pretty much the same way I am doing with aegis aurora, chest implicit, and purity of ice. (his profile is hidden but he is a friend of mine) I talk about what those two are doing as well.

Here is a pob of my defensively well setup, but offensively giga scuffed coc forbidden rite occy. I just ran out of money, have a shitty 88% crit rate on cyclone, and could not even afford woke void manipulation, so there is a LOT to do to fix it offensively, but defensively, its incredible, maybe the tankiest char I have played since delirium aurastacker:

https://pastebin.com/tTYjhTyx

I think with some levels and gear I can get to like 15-20 mil, maybe I can get the elementalist "all damage can shock" notable for even more damage, too. still gotta work out what i want between bottled faith, dying sun, greater volley, concentrated effect, and increased critical damage.

by switching out my helmet and belt and just adding in flagellant flasks i lose a lot of damage, but stay at 60k armor, but also lose like 1.9k es, so if any of you can come up with a good way to mitigate that es loss from not using the crown of the inward eye, i would be interested, as I really think this works just fine without mageblood, although mageblood takes it to the next level, obviously, as one flask suffix completely negates the melding downside.

Some words of warning:

CoC might not be the way to go, self casting using nebulis might be the better option, but I wanted to try CoC

My CoC Setup is giga scuffed, and this build has mageblood, but if you use flasks with "flagelant" prefix and "use when charges are full" enchant mageblood can be replaced and you will still be incredibly tanky

it is still a very expensive build, even without mageblood; without mageblood, self cast is also almost guaranteed to be better, as capping crit gets VERY difficult.

aegis aurora is absolutely insane. so is divine shield. but neither work against degens, so get the burning ground pantheon and consider using a bleedflask or sth, degen is the only thing I have almost died to (and one phoenix explosion, when my molten shell was not up and i was fully degened)

-max res is still horrible to roll on maps, so is reduced aura effect

​

if you have any suggestions on how to make this build tankier, or if I am missing some super obvious way to improve this build even further, please comment :D

Gear

Tap an item to open trade or craft it.

Honour Barb
New Item
Behemoth Hide
Ashes of the Stars
Death Circle
Beast Twirl
Hands of the High Templar
New Item
Soul Stride
Aegis Aurora
Melding of the Flesh
Entropy Essence
Hypnotic Heart
Luminous Spark
Rapture Ruin
Kraken Dew
Fulgent Hope
Watcher's Eye
Entropy Essence
Thread of Hope
Spirit Prism
Ghoul Breath
Militant Faith

Skills

Tap a skill to open trade.

Body Armour

  • CycloneCyclone21/20WMain
  • Forbidden RiteForbidden Rite21/20W
  • Void ManipulationVoid Manipulation21W
  • Awakened Cast On Critical StrikeAwakened Cast On Critical Strike6/20W
  • Increased Critical DamageIncreased Critical Damage21/20W
  • Power Charge On CriticalPower Charge On Critical21/20W

Boots

  • Assassin's MarkAssassin's Mark21W
  • Tempest ShieldTempest Shield21/20W
  • Vaal DisciplineVaal Discipline20W
  • Mark On HitMark On Hit21/20W

Gloves

  • ZealotryZealotry20/23W
  • DeterminationDetermination21W
  • Purity of IcePurity of Ice21W
  • EnlightenEnlighten3/10W

Weapon 1

  • Whirling BladesWhirling Blades1/23W
  • Faster AttacksFaster Attacks20/20W
  • Culling StrikeCulling Strike19W

Weapon 2

  • Flame DashFlame Dash19/10W
  • PortalPortal1W
  • Arcane SurgeArcane Surge6W

Helmet

  • Withering StepWithering Step19/20W
  • Vaal Molten ShellVaal Molten Shell21W
  • EnhanceEnhance3/23W

Ring 1

  • PrecisionPrecision4/20W

Gloves

  • DespairDespair1W

Passive Tree

Passive tree 3.18
scroll to zoom
Occultist
Occultist
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
94

Damage

Full DPS
0
Combined DPS
3.81K
Hit DPS
3.81K
With Poison DPS
3.81K
With Ignite DPS
3.81K
With Bleed DPS
3.81K
Damage over Time
0
Culling DPS
0
Average Damage
393.49

Attack & Crit

Attack/Cast Rate
9.69/s
Hit Chance
100%
Crit Chance
76%
Crit Multiplier
472%
Mana Cost
3
Life Cost
0

Defence

Effective Hit Pool
867.85K
Life
1
Energy Shield
5.1K
Mana
208
Ward
0
Armour
58.28K
Evasion
1.45K
Phys Damage Reduction
82%

Mitigation & Avoidance

Block
75%
Spell Block
75%
Spell Suppression
6%
Evade (Melee)
4%
Evade (Projectile)
4%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
90% (+59%)
Cold Resistance
90% (+11%)
Lightning Resistance
90% (+10%)
Chaos Resistance
0%

Recovery

Life Regen
0/s
ES Regen
254.85/s
Mana Regen
48.3/s
Life Leech
368.31/s
ES Leech
0/s
Mana Leech
135.69/s

Attributes & Utility

Strength
150
Intelligence
312
Dexterity
108
Movement Speed
82%
Endurance Charges
3
Frenzy Charges
3
Power Charges
7
Devotion
105