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PoE 3.21·Crucible·Raider

3.21 Elemental Hit Raider

by fate33 years ago18

DPS
1.38M
Effective HP
13.83K
Life
2.96K
Level
81
Min budget

Overview

3.21 Elemental Hit Raider is a Path of Exile Raider build by fate3, made for the Crucible league (3.21). It is centered on Elemental Hit and plays as a dexterity, attack, melee, strike archetype. In Path of Building it reaches 1.38M DPS with 13.83K effective HP, 2.96K life. Suited for: Bossing, Heist, Mapping. Key uniques include Asenath's Mark, Dying Sun, Yoke of Suffering, The Taming, Three-step Assault.

fate3's Notes

Gems Needed A1 - Elemental Hit x2, Steelskin, Onslaught, Dash A2 - Trinity x2, Elemental Damage with Attacks x2, Summon Skitterbots, Power Charge on Crit A3 - Grace, Second Wind, Sniper's Mark, Inspiration (Library) x3, Hypothermia (Library) A4 - Chain, Barrage Support, Mark on Hit A6 - Hydrosphere, Elemental Weakness Rush Elemental Equilibirum and Point Blank for early damage boost for leveling Don't swap into barrage until after getting Avatar of the Veil and refunding the EE/Avatar of the Hunt points or it'll brick your damage Uniques Widowhail looks like a dream starter bow for Elemental Hit because we don't rely on the bow's damage stats at all. I'm not a big fan of quill rain because of the damage penalty and the fact that it is in high demand for other bow starters. Asenath's Mark divination card is back so that's a nice target farm for QoL https://www.poewiki.net/wiki/A_Note_in_the_Wind Drop Mark on Hit once you get Asenath's. Hydrosphere is just for the power charge/onslaught generation, eventually I craft a hunter/crusader chest for power charge generation and extra curse. At that point we can drop hydrosphere and power charge on crit and add elemental weakness and enhance. Inspiration just helps the mana cost Jewels Lethal Pride in the Wind Dancer socket for as much double damage chance as you want to spend, this also gives all the strength we need Watcher's Eye - % Additional Chance to Evade with Grace, can upgrade to a 2 mod with Precision later Ascendancy Way of the Poacher > Avatar of the Slaughter > Quartz Infusion > Avatar of the Veil. You can do Rapid Assault and respec but I personally found it too costly at league start. I played 3.20 with 3 and 4 base projectiles and the chain/AOE Deadeye: I think the addition of extra projectiles on the tree makes Deadeye less attractive. In order to go Deadeye, you need additional spell suppression on gear and are basically forced to roll 50% avoidance boots or give up jewel slots. Asenath's makes Focal Point somewhat redundant and you can't easily get the full benefit of Far Shot the way that Tornado Shot works. Deadeye will also need the Corrosive Elemental notable and mastery for 18% exposure, unlike Raider's instant 20%. Slayer: On the flip side, the extra projectiles on the tree is a big plus for Slayer. If you are looking to just league start and switch to another build, I would say Slayer with AoF is probably the better choice. The Overwhelm ascendancy point will offset the lack of brittle and Slayer culling is really strong plus the Marked for Death cluster had a slight nerf. 3.21 Changes Prismatic Burst - possibly a good damage boost while leveling. Not sure how the element selection RNG would combine with EH. Manaforged Arrows - EH mana cost is naturally high without Inspiration and mana cost reductions, maybe there's some cool synergy that's possible Vengeant Cascade - projectile return was reworked, I don't know if there's some crazy interaction we can use with Tornado+Arcanist Brand to massively boost single target the way Hydrosphere used to work. Anomalous barrage support gives +2 pierce so that is something I'll be checking out. Crucible trees - we can replace The Interrogation with a Crucible tree on our bow, this will likely be an endgame min/max thing and not expected at league start.

Loadouts

Gear

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+3 Bow
Asenath's Mark
Evasion Chest
Yoke of Suffering
The Taming
Chaos Resistance Ring
Evasion Gloves
New Item
Three-step Assault
New Item
Lioneye's Fall
Lethal Pride
The Interrogation

Skills

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Weapon 1

  • Elemental HitElemental Hit21/20WMain
  • TrinityTrinity20/20W
  • Elemental Damage with AttacksElemental Damage with Attacks20/20W
  • Barrage SupportBarrage Support20/20W
  • InspirationInspiration20/20W
  • HypothermiaHypothermia20/20W
  • EmpowerEmpower4/20W

Body Armour

  • Elemental HitElemental Hit21/20WMain
  • TrinityTrinity20/20W
  • Elemental Damage with AttacksElemental Damage with Attacks20/20W
  • ChainChain20/20W
  • InspirationInspiration20/20W
  • Mirage ArcherMirage Archer20/20W

Gloves

  • GraceGrace20/20W
  • Summon SkitterbotsSummon Skitterbots20/20W
  • PrecisionPrecision10/20W
  • EnlightenEnlighten3/20W
  • Unbound AilmentsUnbound Ailments20/20W

Helmet

  • Sniper's MarkSniper's Mark20/20W
  • HydrosphereHydrosphere1/20W
  • Onslaught20/20W
  • Power Charge On CriticalPower Charge On Critical15/20W

Boots

  • SteelskinSteelskin20/20W
  • Vaal HasteVaal Haste20/20W

Boots

  • DashDash20/20W
  • Second WindSecond Wind20/20W

Passive Tree

Passive tree 3.21
scroll to zoom
Raider
Raider
Bandits
Help Alira

Character Stats

Level
81

Damage

Full DPS
0
Combined DPS
1.38M
Hit DPS
1.24M
With Poison DPS
1.24M
With Ignite DPS
1.24M
With Bleed DPS
1.24M
Damage over Time
0
Culling DPS
137.59K
Reservation DPS
0
Average Damage
81.4K
Burst Damage
81.4K

Attack & Crit

Attack/Cast Rate
2.54/s
Hit Chance
98%
Crit Chance
56%
Crit Multiplier
338%
Mana Cost
30
Life Cost
0

Defence

Effective Hit Pool
13.83K
Life
2.96K
Energy Shield
70
Mana
91
Ward
0
Armour
0
Evasion
26.53K
Phys Damage Reduction
0%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
79%
Evade (Projectile)
79%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
13%
Cold Resistance
13%
Lightning Resistance
28%
Chaos Resistance
-17%

Max Hit Taken

Physical
7.58K
Fire
8.71K
Cold
8.71K
Lightning
10.53K
Chaos
6.39K

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
70/s
Mana Regen
19.1/s
Life Leech
651.44/s
ES Leech
0/s
Mana Leech
140.42/s

Attributes & Utility

Strength
216
Intelligence
67
Dexterity
305
Movement Speed
54%
Endurance Charges
3
Frenzy Charges
6
Power Charges
3
Rage
10
Devotion
0