Original Sin Winter Orb Occultist - SPEED and POPS
by Dante001523 years ago26
- DPS
- 6.59M
- Effective HP
- 181.6K
- Life
- 4.68K
- Level
- 100
- Min budget
Overview
Original Sin Winter Orb Occultist - SPEED and POPS is a Path of Exile Occultist build by Dante00152, made for the Sanctum league (3.20). It is centered on Winter Orb and plays as a cold, intelligence, spell, channelling archetype. In Path of Building it reaches 6.59M DPS with 181.6K effective HP, 4.68K life, 960 energy shield. Suited for: Mapping, Bossing. Key uniques include Asenath's Gentle Touch, Mageblood, Progenesis, The Supreme Truth, The Supreme Truth.
Build Video
Dante00152's Notes
POB: https://pastebin.com/2mDMqnjm
Hi Everyone,
So I decided to try Original Sin. And since Reap is the most go-to skill for this ring, and since I've already played Reap, I've decided to try something off-meta and go WORB (Winter Orb).
Simple concept, stack flat cold damage, convert it to chaos, apply wither with the timeless jewel notable and watch the world melt.
It's VERY fun mapping and bossing. It can do Uber bosses but you gotta know mechanics, and since I got 2 left hands, I die sometimes.
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of Solaris, Soul of Garukhan
Character Stats
- Level
- 100
Damage
- Full DPS
- 6.59M
- Combined DPS
- 6.59M
- Hit DPS
- 62.33K
- With Poison DPS
- 6.59M
- With Ignite DPS
- 62.33K
- With Bleed DPS
- 62.33K
- Damage over Time
- 6.52M
- Poison DPS
- 172.3K
- Culling DPS
- 0
- Average Hit
- 9.11K
- Burst Damage
- 9.11K
Attack & Crit
- Attack/Cast Rate
- 11.47/s
- Hit Rate
- 6.84/s
- Hit Chance
- 100%
- Crit Chance
- 7%
- Crit Multiplier
- 100%
- Mana Cost
- 21
- Life Cost
- 0
Defence
- Effective Hit Pool
- 181.6K
- Life
- 4.68K
- Energy Shield
- 960
- Mana
- 4
- Ward
- 0
- Armour
- 45.89K
- Evasion
- 33.45K
- Phys Damage Reduction
- 85%
Mitigation & Avoidance
- Block
- 15%
- Spell Block
- 0%
- Spell Suppression
- 87%
- Evade (Melee)
- 81%
- Evade (Projectile)
- 81%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+47%)
- Cold Resistance
- 75% (+3%)
- Lightning Resistance
- 75% (+5%)
- Chaos Resistance
- 75% (+98%)
Max Hit Taken
- Physical
- 29.3K
- Fire
- 68.99K
- Cold
- 68.99K
- Lightning
- 68.99K
- Chaos
- 76.17K
Recovery
- Life Regen
- 396.3/s
- ES Regen
- 0/s
- ES Recharge
- 960/s
- Mana Regen
- 29.9/s
- Life Leech
- 224.38/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 156
- Intelligence
- 213
- Dexterity
- 250
- Movement Speed
- 239%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0