PoE 3.24·Necropolis·Berserker
Rage Vortex of Berserking is much more “viable” with the return of tattoos + Phase Run abuse.
by dariidar2 years ago11
- DPS
- 11.73M
- Effective HP
- 45.68K
- Life
- 3.93K
- Level
- 97
- Min budget
Overview
Rage Vortex of Berserking is much more “viable” with the return of tattoos + Phase Run abuse. is a Path of Exile Berserker build by dariidar, made for the Necropolis league (3.24). It is centered on Rage Vortex of Berserking and plays as a strength, attack, melee, area archetype. In Path of Building it reaches 11.73M DPS with 45.68K effective HP, 3.93K life. Suited for: Mapping, Essence. Key uniques include The Tides of Time, Marylene's Fallacy, Taste of Hate, Redblade Banner, Lightning Coil.
Build Video
dariidar's Notes
Previously, Rage Vortex of Berserking had 4 main ways to sustain rage:
- Cleave of Rage / Rage on Hit
- Shackles of the Wretched + Chains of Emancipation + cyclone self curse
- Chainbreaker with mana regen stacking, +/- manastorm
- Self cast warcry with redblade banner & War Bringer (CLUNKY because you have to time your warcries)
However, the return of tattoos allows us a “cheaper” way to perma sustain rage. Using Call to Arms + General’s Cry, and multiple warcry CDR tattoos, you can get General’s Cry CD to about 1 second. With War Bringer and Redblade Banner, you can sustain Rage Vortex of Berserking for about 20-30 seconds. And then – 1 second later – you’re at max rage again and you can start it all over.
Obviously you can also take advantage of this for permanent 50% more damage via Warbringer, and permanent onslaught via Lead by Example.
Phase Run “abuse”
So this is a known interaction – Phase Run will give 30% more damage to Rage Vortex (+/- of Berserking) as long as it is active. However, the “new” tech is that triggering skills via Call to Arms or Automation support does NOT stop Phase Run. All other methods of triggering skills, including CWDT, will stop Phase Run, but for some reason – Call to Arms and Automation supports do NOT. This may be a bug, but for now, the Call to Arms + General’s Cry variant of this build can ALSO enjoy free permanent Phase Run for 30% more dps. (buff is "permanent" since Phase Run can cool down during its own duration) You can even Automate Berserk if you wanted to make it more brainless.
Video with proof of concept: https://www.youtube.com/watch?v=QjBzP_yqwhA
10-15 div budget pob: https://pobb.in/Yz6DQNhCZLrh
Endgame pob: https://pobb.in/t6-cPebgIfdW
My character is still level 91. More map clearing/endgame content videos to follow.
Loadouts
Gear
Tap an item to open trade.









































Skills
Tap a skill to open trade.
Rage20/20W
Rage20/20W
Passive Tree




- Bandits
- Help Alira
- Pantheons
- Soul of Arakaali, Soul of Yugul
Character Stats
- Level
- 97
Damage
- Full DPS
- 0
- Combined DPS
- 11.73M
- Hit DPS
- 6.51M
- With Poison DPS
- 6.51M
- With Ignite DPS
- 6.51M
- With Bleed DPS
- 6.51M
- With Impale DPS
- 10.55M
- Damage over Time
- 0
- Impale DPS
- 4.04M
- Culling DPS
- 1.17M
- Reservation DPS
- 0
- Average Damage
- 290.8K
- Burst Damage
- 290.8K
Attack & Crit
- Attack/Cast Rate
- 22.39/s
- Hit Chance
- 100%
- Accuracy
- 1.19K
- Crit Chance
- 100%
- Crit Multiplier
- 672%
- AoE Radius
- 3.2 m
- Totem Limit
- 1
- Mana Cost
- 0
- Life Cost
- 198
Defence
- Effective Hit Pool
- 45.68K
- Life
- 3.93K
- Energy Shield
- 0
- Mana
- 196
- Ward
- 0
- Armour
- 15.15K
- Evasion
- 0
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 30%
- Spell Block
- 0%
- Spell Suppression
- 100%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 86% (+33%)
- Cold Resistance
- 86% (+55%)
- Lightning Resistance
- 86% (+16%)
- Chaos Resistance
- 39%
Max Hit Taken
- Physical
- 33.16K
- Fire
- 48.06K
- Cold
- 48.06K
- Lightning
- 48.06K
- Chaos
- 13.39K
Recovery
- Life Regen
- 133.7/s
- Net Life Regen
- 6.34/s
- ES Regen
- 0/s
- ES Recharge
- 0/s
- Mana Regen
- 16.5/s
- Life Leech
- 1.67K/s
- ES Leech
- 0/s
- Mana Leech
- 278.07/s
- Total Degen
- 127.36/s
Attributes & Utility
- Strength
- 223
- Intelligence
- 80
- Dexterity
- 244
- Movement Speed
- 269%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Rage
- 25
- Devotion
- 0