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PoE 3.10·Delirium·Deadeye

Warcry Cold Conversion Bow Deadeye - Amazing clear and single target, reasonably tanky

by thedeathbeam6 years ago

DPS
5.68M
Life
5.82K
Level
91
Min budget

Overview

Warcry Cold Conversion Bow Deadeye - Amazing clear and single target, reasonably tanky is a Path of Exile Deadeye build by thedeathbeam, made for the Delirium league (3.10). It is centered on Barrage and plays as a dexterity, attack, projectile, bow archetype. In Path of Building it reaches 5.68M DPS with 5.82K life, 145 energy shield. Suited for: Mapping. Key uniques include Cinderswallow Urn, Dying Sun, Farrul's Chase, Voidfletcher, Farrul's Fur.

Build Video

thedeathbeam's Notes

Hello again everyone.

So this time I decided to abuse new warcry jewels a bit. But I also do not exactly enjoy melee, and getting rage (from Mob Mentality) on bow build sounded amazing together with Berserk, so I ended up with this. In ~2 levels I should have 6k+ HP (what is super solid for bow build on right side of the tree) and I am doing around 5 to 8M DPS (depending on my void shot charges).

For clearing I am using either Ice Shot or Tornado Shot (tornado shot for weaker enemies/less juiced maps because of higher coverage but lower effectiveness). I have 10 projetiles and 4 chains, so the clear is super good.

As I said before the build mostly revolves around Warcries, rage and Bersker. I get a lot of generic damage from Rallying Cry, a lot of attack speed from Intimidating Cry (but its not very reliable) and endurance charges + high life regen from Enduring Cry. I also get 10 rage per warcry use thanks to 2x Mob Mentality cluster, and together with Berserk enchant I have ~70-80% uptime of Berserk and it also lasts for quite a while.

I think thats it, rest of the build is very basic, I use Arborix as weapon for extra 2 projectiles, I stack bunch of other sources of projectiles (Dying Sun, Deadeye), then use Voidfletcher together with Barrage to fully utilize these extra projectiles for single target. I get most of my base damage from bow and then I convert it with Winter Spirit and Hatred watchers eye (I do not have 100% conversion atm as I am missing 25% conversion on gloves, but its enough). I then use Farruls fur for auto-triggering of my Intimidating Cry from Farruls Chase and also for generating Frenzy and Power charges (so I end up with 100% uptime of all charges).

Here is my current PoB:

https://pastebin.com/YbRHzN5y

And here is my theorycrafted PoB at level 95:

https://pastebin.com/EVmJn0QQ

And here is another mapping video:

https://youtu.be/FZfRjSFAc1c

EDIT:

Oh, and here is link to my character:

https://poe-profile.info/profile/thedeathbeam/VaalPoisonQuake

Gear

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Arborix
Tempest Shelter
Farrul's Fur
Corruption Heart
Mark of the Elder
Vengeance Grip
Onslaught Hand
Corpse Bind
Farrul's Chase
Voidfletcher
Hollow Guide
Honour Eye
Empyrean Splinter
Kraken Curio
Maelstrom Wound
Damnation Heart
Hypnotic Vessel
Empyrean Star
Foe Sliver
Watcher's Eye
Blight Joy
Ghoul Stone

Skills

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Body Armour

  • BarrageBarrage20/20WMain
  • Elemental FocusElemental Focus20/20W
  • Elemental Damage with AttacksElemental Damage with Attacks21/23W
  • HypothermiaHypothermia20/20W
  • InspirationInspiration20/6W
  • Added Cold DamageAdded Cold Damage21W

Weapon 1

  • Ice ShotIce Shot21W
  • Elemental Damage with AttacksElemental Damage with Attacks19/20W
  • ChainChain20/20W
  • Mirage ArcherMirage Archer20/20W
  • Greater Multiple ProjectilesGreater Multiple Projectiles20W
  • Added Cold DamageAdded Cold Damage21W

Gloves

  • BerserkBerserk20/20W
  • Blink ArrowBlink Arrow18/23W
  • Frost BombFrost Bomb1W
  • Second WindSecond Wind19W

Helmet

  • PrecisionPrecision10W
  • HatredHatred20W
  • Herald of IceHerald of Ice20W
  • EnlightenEnlighten3W

Boots

  • Enduring CryEnduring Cry21W
  • Rallying CryRallying Cry20/20W
  • Increased DurationIncreased Duration19/20W
  • Second WindSecond Wind20/20W

Boots

  • Increased DurationIncreased Duration19/20W
  • Second WindSecond Wind20/20W

Passive Tree

Passive tree 3.18
scroll to zoom
Deadeye
Deadeye
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
91

Damage

Combined DPS
5.68M
Hit DPS
5.68M
With Poison DPS
5.68M
Average Damage
104.23K

Attack & Crit

Attack/Cast Rate
5.45/s
Hit Chance
96%
Crit Chance
78%
Crit Multiplier
331%
Mana Cost
23

Defence

Life
5.82K
Energy Shield
145
Mana
137
Armour
460
Evasion
13.56K
Phys Damage Reduction
16%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Evade (Melee)
75%
Evade (Projectile)
75%
Attack Dodge
40%
Spell Dodge
30%

Resistances

Fire Resistance
75%
Cold Resistance
75%
Lightning Resistance
75%
Chaos Resistance
-60%

Recovery

Life Regen
1.4K/s
ES Regen
0/s
Mana Regen
65/s
Life Leech
1.16K/s
ES Leech
0/s
Mana Leech
148.8/s

Attributes & Utility

Strength
180
Intelligence
133
Dexterity
289
Movement Speed
340%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Item Rarity
13%