- DPS
- 5.98M
- Effective HP
- 29.88K
- Life
- 4.51K
- Level
- 95
- Min budget
Overview
3.19 Coming Calamity Concept. Duo Herald is a Path of Exile Necromancer build by Sokjuice, made for the Kalandra league (3.19). It is centered on Storm Brand and plays as a lightning, intelligence, spell, area archetype. In Path of Building it reaches 5.98M DPS with 29.88K effective HP, 4.51K life, 604 energy shield. Key uniques include The Coming Calamity, Essence Worm, Solstice Vigil.
Sokjuice's Notes
Prolly use LMB with withering step or bone armour. I'd personally do Bone Armour
For feeding frenzy, I'm not sure how reliant it is for dps. SRS/Skeles should be doable with simple bosses but too much micro for newbies.
**Skeles with minion speed is actually pretty nice, those fellas will dash into hell just to attack
Spectre is an option but since there's no defensive option on tree, it should be dying very very often in any beefy rares/bosses.
If you use LMB Bone Armour
> Your only normal cast when mapping is Storm Brand for Virulence/HoP resummons
> Summoning your Feeding Frenzy buffer is definitely required while doing keeping Storm Brands up
> Pride and Vaal Haste will be the temp buffs. Only Pride is 'reliable' hence why Vaal Haste is disabled
> Withering step every now and then for some free withers/elusive
Should be pretty much all for combat.
Build perks currently is only 50+~ spell suppression, temp chains, minions in general to tank stuffs and 100% avoid ailments.
Not the tankiest but it's also not made for some insane Uber Uber character, just a concept
Just wondering if there's anyone here that has tested non-organ costing build for Duo Heralds.
I've played around with the PoB but this is the concept that I feel is likely to work till T16 but not more. Any thoughts?
Gear
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Skills
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Ring 1
Determination20/20W
Passive Tree

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- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 95
Damage
- Full DPS
- 5.98M
- Combined DPS
- 4.57K
- Hit DPS
- 4.23K
- With Poison DPS
- 4.57K
- With Ignite DPS
- 4.23K
- With Bleed DPS
- 4.23K
- Damage over Time
- 343.23
- Poison DPS
- 28.81
- Culling DPS
- 0
- Average Hit
- 741.91
Attack & Crit
- Attack/Cast Rate
- 2.57/s
- Hit Rate
- 5.7/s
- Crit Chance
- 6%
- Crit Multiplier
- 150%
- Mana Cost
- 35
- Life Cost
- 0
Defence
- Effective Hit Pool
- 29.88K
- Life
- 4.51K
- Energy Shield
- 604
- Mana
- 97
- Ward
- 0
- Armour
- 17.69K
- Evasion
- 1.29K
- Phys Damage Reduction
- 72%
Mitigation & Avoidance
- Block
- 22%
- Spell Block
- 0%
- Spell Suppression
- 56%
- Evade (Melee)
- 2%
- Evade (Projectile)
- 2%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 76% (+5%)
- Cold Resistance
- 76% (+2%)
- Lightning Resistance
- 76% (+13%)
- Chaos Resistance
- -60%
Max Hit Taken
- Physical
- 24K
- Fire
- 23.17K
- Cold
- 23.17K
- Lightning
- 23.17K
- Chaos
- 4.2K
Recovery
- Life Regen
- 198.8/s
- ES Regen
- 0/s
- ES Recharge
- 604/s
- Mana Regen
- 36.4/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 175
- Intelligence
- 278
- Dexterity
- 135
- Movement Speed
- 40%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0