PoE 3.22·Ancestor·Pathfinder
300% Progenesis indigon boneshatter pathfinder vs ubers and feared
by Kazkrog2 years ago31
- DPS
- 10.04M
- Effective HP
- ∞
- Life
- 4.14K
- Level
- 100
- Min budget
Overview
300% Progenesis indigon boneshatter pathfinder vs ubers and feared is a Path of Exile Pathfinder build by Kazkrog, made for the Ancestor league (3.22). It is centered on Boneshatter and plays as a strength, attack, melee, strike archetype. In Path of Building it reaches 10.04M DPS with ∞ effective HP, 4.14K life, 856 energy shield. Suited for: Delve. Key uniques include Soul Taker, Progenesis, Indigon, Oriath's End, Uul-Netol's Vow.
Build Video
Kazkrog's Notes
"Infinite EHP"
This build has 300% flask effect on progenesis causing all the hit damage taken to be dealt over 4 seconds making his ehp infinite...but not really.
If the post mitigation damage taken during a server tick (33ms) exceeds our current unreserved maximum life we instantly die, this is because the game applies damage taken and life recovery separately (recoveri first then damage)
and does not add them togheter first. This is why i still need to invest points into life.
What about dots?
Thanks to the "ancestral tatoo of the bloodlines" (affected by both might of the meek and warriors tale) we gain 50% increased life and mana recovery rate, so instead of recouping 100% of the damage we take
we recoup 150% and the extra 50% is used to counteract the damage of dots.
There is also the 3% flask craft that is there for quol against blood rage degen and small dots
How does the build deal damage?
Boneshatter trauma is used to gain very large (basically infinite) mana recovery via recoup because the self damage is not mitigated AT ALL (no pdr or conversion).
This combined with soul taker and indigon allows the spending of our whole mana pool each attack after a bit of ramp (2 sec usually, less if we are hit by an enemy).
Thanks to anomalous mana leech every 200 mana spent in the last 4 seconds 11% increased damage is gained (this is uncapped and not restricted to spells like indigon)
This gives around 3000% increased attack damage to boneshatter whithout having to invest into damage nodes.
What can kill this build
YOU (forgot to press flask/fl123ask)
Less recovery rate 34% or more (can be compensated with additional recoup but it's a pain to craft)
Phys reflect (atziri 2% is fine map mod will kill you after ramping)
Stuff that disable your flasks (thief grip ghost for example)
Soul eater ON YOU (if you don't stop attacking at high stacks you will die to too much staggered damage)
Large dots while not taking any direct damage or having attacked in the last 4 seconds
Maven "no recovery" debuff/Sirus "no recovery" degen and similar stuff
Eater balls (you still drown, they don't deal damage unfortunately)
Other notes
Focus will speed up ramp/increase dps but is disabled for dps calculations
Dps is after ramping while at steady state.
Mana spent is (Max mana*attack speed*4) because of soul taker.
Battlemage cry is disabled because when at steady state you don't have the mana to cast it (it's not an attack) but it's nice while ramping.
Behead is there for mapping (swap with either awaken melee phys or ruthless)
Manabond is there to ramp mana consumption faster.
Oriath's end is a flask swap with the bismuth for mapping.
This is my take on the 300% flask effect progenesis meme build.
Gear
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Skills
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Passive Tree

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- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of the Brine King, Soul of Garukhan
Character Stats
- Level
- 100
Damage
- Full DPS
- 0
- Combined DPS
- 10.04M
- Hit DPS
- 4.8M
- With Poison DPS
- 4.8M
- With Ignite DPS
- 4.8M
- With Bleed DPS
- 4.8M
- With Impale DPS
- 10.04M
- Damage over Time
- 0
- Impale DPS
- 5.24M
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Damage
- 613.72K
- Burst Damage
- 613.72K
Attack & Crit
- Attack/Cast Rate
- 7.82/s
- Hit Chance
- 100%
- Crit Chance
- 0%
- Crit Multiplier
- 0%
- Totem Limit
- 1
- Mana Cost
- 5.09K
- Life Cost
- 0
Defence
- Effective Hit Pool
- ∞
- Life
- 4.14K
- Energy Shield
- 856
- Mana
- 2.86K
- Ward
- 0
- Armour
- 3.22K
- Evasion
- 0
- Phys Damage Reduction
- 17%
Mitigation & Avoidance
- Block
- 29%
- Spell Block
- 0%
- Spell Suppression
- 17%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+33%)
- Cold Resistance
- 75% (+5%)
- Lightning Resistance
- 75% (+31%)
- Chaos Resistance
- 75% (+24%)
Max Hit Taken
- Physical
- ∞
- Fire
- ∞
- Cold
- ∞
- Lightning
- ∞
- Chaos
- ∞
Recovery
- Life Regen
- 548.1/s
- Net Life Regen
- 335.1/s
- ES Regen
- 0/s
- ES Recharge
- 856/s
- Mana Regen
- 56.4/s
- Life Leech
- 1.44K/s
- ES Leech
- 0/s
- Mana Leech
- 819.79/s
- Total Degen
- 213/s
Attributes & Utility
- Strength
- 161
- Intelligence
- 161
- Dexterity
- 160
- Movement Speed
- 99%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0