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PoE 3.22·Ancestor·Pathfinder

300% Progenesis indigon boneshatter pathfinder vs ubers and feared

by Kazkrog2 years ago31

DPS
10.04M
Effective HP
Life
4.14K
Level
100
Min budget

Overview

300% Progenesis indigon boneshatter pathfinder vs ubers and feared is a Path of Exile Pathfinder build by Kazkrog, made for the Ancestor league (3.22). It is centered on Boneshatter and plays as a strength, attack, melee, strike archetype. In Path of Building it reaches 10.04M DPS with ∞ effective HP, 4.14K life, 856 energy shield. Suited for: Delve. Key uniques include Soul Taker, Progenesis, Indigon, Oriath's End, Uul-Netol's Vow.

Build Video

Kazkrog's Notes

"Infinite EHP" This build has 300% flask effect on progenesis causing all the hit damage taken to be dealt over 4 seconds making his ehp infinite...but not really. If the post mitigation damage taken during a server tick (33ms) exceeds our current unreserved maximum life we instantly die, this is because the game applies damage taken and life recovery separately (recoveri first then damage) and does not add them togheter first. This is why i still need to invest points into life. What about dots? Thanks to the "ancestral tatoo of the bloodlines" (affected by both might of the meek and warriors tale) we gain 50% increased life and mana recovery rate, so instead of recouping 100% of the damage we take we recoup 150% and the extra 50% is used to counteract the damage of dots. There is also the 3% flask craft that is there for quol against blood rage degen and small dots How does the build deal damage? Boneshatter trauma is used to gain very large (basically infinite) mana recovery via recoup because the self damage is not mitigated AT ALL (no pdr or conversion). This combined with soul taker and indigon allows the spending of our whole mana pool each attack after a bit of ramp (2 sec usually, less if we are hit by an enemy). Thanks to anomalous mana leech every 200 mana spent in the last 4 seconds 11% increased damage is gained (this is uncapped and not restricted to spells like indigon) This gives around 3000% increased attack damage to boneshatter whithout having to invest into damage nodes. What can kill this build YOU (forgot to press flask/fl123ask) Less recovery rate 34% or more (can be compensated with additional recoup but it's a pain to craft) Phys reflect (atziri 2% is fine map mod will kill you after ramping) Stuff that disable your flasks (thief grip ghost for example) Soul eater ON YOU (if you don't stop attacking at high stacks you will die to too much staggered damage) Large dots while not taking any direct damage or having attacked in the last 4 seconds Maven "no recovery" debuff/Sirus "no recovery" degen and similar stuff Eater balls (you still drown, they don't deal damage unfortunately) Other notes Focus will speed up ramp/increase dps but is disabled for dps calculations Dps is after ramping while at steady state. Mana spent is (Max mana*attack speed*4) because of soul taker. Battlemage cry is disabled because when at steady state you don't have the mana to cast it (it's not an attack) but it's nice while ramping. Behead is there for mapping (swap with either awaken melee phys or ruthless) Manabond is there to ramp mana consumption faster. Oriath's end is a flask swap with the bismuth for mapping.

Gear

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Soul Taker
Indigon
Stasis Prison
Uul-Netol's Vow
Chimeric Turn
Victory Spiral
Victory Talons
Sorrow Girdle
Dawnstrider
Rapture Rock
Might of the Meek
Watcher's Eye
Might of the Meek
Might of the Meek
Warrior's Tale
Might of the Meek
Might of the Meek

Skills

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Body Armour

  • BoneshatterBoneshatter21/20WMain
  • Awakened BrutalityAwakened Brutality5/23W
  • BeheadBehead21/20W
  • Mana LeechMana Leech20/23W
  • ImpaleImpale21/20W
  • Awakened Melee Physical DamageAwakened Melee Physical Damage6/20W
  • RuthlessRuthless21/20W

Helmet

  • ClarityClarity1W
  • PrecisionPrecision20/20W
  • EnlightenEnlighten4W
  • ArroganceArrogance21/20W

Boots

  • Temporal RiftTemporal Rift20/20W
  • Blood RageBlood Rage21/20W
  • Ancestral ProtectorAncestral Protector20/20W
  • EnhanceEnhance4W

Weapon 2

  • Poacher's MarkPoacher's Mark21/20W
  • Cast when Damage TakenCast when Damage Taken21W

Gloves

  • ManabondManabond1W
  • Cast when Damage TakenCast when Damage Taken1W

Gloves

  • PridePride21/20W
  • Eternal BlessingEternal Blessing20/20W

Weapon 2

  • Leap SlamLeap Slam20W

Amulet

  • Close CombatClose Combat21/20W

Passive Tree

Passive tree 3.22
scroll to zoom
Pathfinder
Pathfinder
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Garukhan

Character Stats

Level
100

Damage

Full DPS
0
Combined DPS
10.04M
Hit DPS
4.8M
With Poison DPS
4.8M
With Ignite DPS
4.8M
With Bleed DPS
4.8M
With Impale DPS
10.04M
Damage over Time
0
Impale DPS
5.24M
Culling DPS
0
Reservation DPS
0
Average Damage
613.72K
Burst Damage
613.72K

Attack & Crit

Attack/Cast Rate
7.82/s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
0%
Totem Limit
1
Mana Cost
5.09K
Life Cost
0

Defence

Effective Hit Pool
Life
4.14K
Energy Shield
856
Mana
2.86K
Ward
0
Armour
3.22K
Evasion
0
Phys Damage Reduction
17%

Mitigation & Avoidance

Block
29%
Spell Block
0%
Spell Suppression
17%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+33%)
Cold Resistance
75% (+5%)
Lightning Resistance
75% (+31%)
Chaos Resistance
75% (+24%)

Max Hit Taken

Physical
Fire
Cold
Lightning
Chaos

Recovery

Life Regen
548.1/s
Net Life Regen
335.1/s
ES Regen
0/s
ES Recharge
856/s
Mana Regen
56.4/s
Life Leech
1.44K/s
ES Leech
0/s
Mana Leech
819.79/s
Total Degen
213/s

Attributes & Utility

Strength
161
Intelligence
161
Dexterity
160
Movement Speed
99%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0