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PoB: https://pastebin.com/rgqWXbE8
The phys mitigation is shown for a phys hit of 22000, which is a crit shaper slam. I don't think many things do more damage in a single hit, so I think that is a realistic showcase of how much % phys reduction you are getting from your armor (rather than 50k armor giving you 90% flat phys reduction in tooltip since it expects enemies to do 500 damage to you).
Since the last video, I swapped flesh & stone for dread banner and also added skitterbots + bonechill (thanks /u/terracide99 for the suggestion). I then slotted in disorienting display to still have blind. Adding two auras made me need some more mana reservation, so I had to swap some es jewels for mana reservation jewels (don't have budget for es mana reservation jewels). I also swapped my watchers eye for one with discipline es on hit, phasing, and bleed immunity which I got for 8 ex. That lets me drop my corrupted blood immunity. Awakened fork cost me 2 ex. Tbh, I forgot how insanely good awakened fork is with spark; while technically, each spark still hits 4 additional targets at max, awakened fork increases the probability of spark actually hitting something by quite a lot due to creating more spark projectiles and sending them out at an angle from where they hit the enemy.
You can see Kosis does chunk me quite a bit; was my mistake using VMS instead of MS, as VMS is pretty bad at burst mitigation (only can take half as much damage from each shot as MS). I really think they should change it, as currently, VMS is usually weaker than normal MS, which feels kind of stupid.
Life
1
Mana
171
Energy Shield
4883
DPS
2M
Effective Hit Pool
Phys Max Hit Taken
Chaos Res
100
Fire Res
90
Cold Res
90
Lightning Res
90
Armour
55K
Evasion
48K
Block
22 | 0
Crit Chance
30%
Crit Multi
100%
Rage
0
Strength
159
Intelligence
561
Dexterity
222
Ward
Item Quantity
0%
Item Rarity
0%
Movement Speed
152%