- DPS
- 9M
- Effective HP
- 33.17K
- Life
- 3.33K
- Level
- 95
- Min budget
Overview
EK Ignite feels lacking is a Path of Exile Elementalist build by Icaros083, made for the Sanctum league (3.20). It is centered on Ethereal Knives and plays as a dexterity, spell, projectile, physical archetype. In Path of Building it reaches 9M DPS with 33.17K effective HP, 3.33K life, 2.12K energy shield. Suited for: Mapping. Key uniques include Oriath's End, The Gull, Taste of Hate, Atziri's Promise, Replica Emberwake.
Icaros083's Notes
I was playing Impending Doom on Pathfinder, but wanted to see what the EK Ignite hype was about.Rerolled, am at medium approaching high investment, and I feel like I'm missing something. Damage isn't necessarily better than ID, even though at this point it's easily 5 or 6 times more expensive. Of course, explodes and clear are nice but I also fall over to any small breeze, vs gigatanking on my Pathfinder.
here's where I'm at https://pobb.in/pUVxi82IPfl_
Have a Death Rush I swap in for the emberwake for pure mapping, was just testing ember to see if the single target felt better. Added the chaos res nodes for CB immune, was testing dropping life flask for granite but was dying too much to random ground degens. Rares aren't necessarily amazing, but attributes are a real pain in the dick for this, so mostly sorting those and res, and ailment immune with Stormshroud. Initially had suppression, but was dying anyway, so dropped it on gear and tree to try to kill things before they kill me.
Any suggestions that aren't Mageblood/Explody Bow levels of investment to save this? Debating if I should just reroll to Occultist ID for a good middle ground.
Things I've considered:
- Double influence helm - though Gull is a lot of movespeed and some nice defense with shrine nodes.
- Phys convert cold watcher's eye - full ele conversion, can run phys reflect
- Flammability on hit ring - more stats than Death Rush or Emberwake, and can use combustion with hydrosphere
That said, i've PoB'd those things and they're just getting it to 10 or 12m DPS, for likely a lot of investment or loss of QOL.
EDIT: Made some changes based on some of your suggestions, and things I was considering.
With Changes: https://pobb.in/nv3Yhg4AueWs
Also wasn't aware of the chain setting for Gloomfang. Shuffled some gear and points a bit to fit another Purposeful Harbinger cluster, and Herald of Ice. All together it's now just under 20M and feeling a lot better. Still pretty glass for the content I'm running but the damage feels good.
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 95
Damage
- Full DPS
- 0
- Combined DPS
- 9M
- Hit DPS
- 1M
- With Poison DPS
- 1M
- With Ignite DPS
- 7.4M
- With Bleed DPS
- 1M
- Damage over Time
- 8M
- Ignite DPS
- 6.4M
- Culling DPS
- 0
- Average Hit
- 285.65K
- Burst Damage
- 285.65K
Attack & Crit
- Attack/Cast Rate
- 3.52/s
- Hit Chance
- 100%
- Crit Chance
- 7%
- Crit Multiplier
- 100%
- Mana Cost
- 77
- Life Cost
- 0
Defence
- Effective Hit Pool
- 33.17K
- Life
- 3.33K
- Energy Shield
- 2.12K
- Mana
- 12
- Ward
- 0
- Armour
- 23.12K
- Evasion
- 1.41K
- Phys Damage Reduction
- 70%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 4%
- Evade (Projectile)
- 4%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+75%)
- Cold Resistance
- 75% (+104%)
- Lightning Resistance
- 75% (+71%)
- Chaos Resistance
- 25%
Max Hit Taken
- Physical
- 15.05K
- Fire
- 33.63K
- Cold
- 42.04K
- Lightning
- 33.63K
- Chaos
- 10.63K
Recovery
- Life Regen
- 72.6/s
- ES Regen
- 0/s
- ES Recharge
- 2.12K/s
- Mana Regen
- 34.6/s
- Life Leech
- 561.44/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 180
- Intelligence
- 295
- Dexterity
- 157
- Movement Speed
- 121%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0