- DPS
- 45.8M
- Effective HP
- 88.31K
- Life
- 4.37K
- Level
- 100
- Min budget
Overview
My Take on Lightning Strike - Deadeye is a Path of Exile Deadeye build by Jolo0213, made for the Archnemesis league (3.17). It is centered on Vaal Lightning Strike and plays as a dexterity, attack, melee, strike archetype. In Path of Building it reaches 45.8M DPS with 88.31K effective HP, 4.37K life, 105 energy shield. Suited for: Mapping, Simulacrum. Key uniques include Headhunter, Bottled Faith, Replica Farrul's Fur, Crystallised Omniscience.
Build Video
Jolo0213's Notes
Hello everyone! Just wanted to share my take on Lightning Strike for the league. Played as Deadeye and this was my first league hitting level 100 and 40/40. I used this to complete all Maven invites as well as Simulacrum fully deathless.
First, the POB: https://pastebin.com/mKDimMyz
Build damage and defenses:
- 45m boss DPS no flasks
- positive chaos res (60%)
- 100% spell suppression and elemental ailment avoidance
- Ghost Dance
- 66% evade chance, 53% phys damage reduction
- Permanent frenzy/endurance charges
Assumptions for above stats:
- No flasks ticked
- Point Blank range (proj travel distance <= 10)
- 0 Rage (45s ramp up time to 52m DPS)
- 15% shock
- 7 stacks of Gale Force
- 190 Elusive effect
- Wrath blessing active
Wrath blessing is basically free since you pretty much life gain on hit/leech back the HP cost almost instantly.
Videos:
- Simulacrum Wave 29-30 Double Bosses: https://youtu.be/WZserqDqIMg
- The Feared Bosses and Invitation: https://youtu.be/NDUHmqGpU9Q
- The Elderslayers, Invitation, and Sirus: https://youtu.be/T1fNhxIRi7M
The first video is recent, the other two are from a few weeks ago earlier in my build's progression.
Why Deadeye?
Yeah, I know Raider generally the more quality of life class and for pushing Frenzy scaling and Berserker otherwise, but I wanted to do something just a tad different (and also stay easily visible on poe.ninja's leaderboard, not that it means much).
I started the character shortly after I wasn't loving Cold DoT Occultist. At first it was Spectral Helix, but with the Atlas changes, I wanted to play something that mapped a bit better. I don't find the playstyle clunky as most of the time Ricochet bouncing off terrain helps wrap around those pesky rocks that LS enthusiasts typically find annoying. Different elevation is covered by Flame Dash (which also helps with Grasping Vines/similar debuffs).
Gale Wind stacks and the Focal Point aid with tankiness too. Why play Raider when we can get Spell Suppression and Ailment immunity elsewhere, like taking the Raider's Quartz Infusion with Forbidden Flesh/Flame.
Gearing
I definitely wanted to use the new Forbidden Flame/Flesh jewels. I also like picking up some more expensive items each league that I haven't used before. For me, this was Replica Farrul's Fur. I maintain permanent charges by extending the duration of frenzy and endurance charges as implicits of various jewels on tree. Barring mechanics that steal charges, they stay up permanently, and power charges are also up all the time once combat is going.
I like crafting or at least partially crafting my own gear, so I'll post the details of the pieces in the comments later on. Gloves were both a headache and a miracle, as I sunk about 30ex into a similar suffix pair before deciding they were cursed and getting the current ones with no hiccups. I wasn't planning on getting Headhunter initially but after falling in love with the build I decided to go all in. Helmet, weapon, boots, and rings were all self crafted while the shield and gloves were purchased with suffixes present.
I know Gemini Claw isn't the best but it's nice for no leech, no regen maps, and I got lucky in making it with little effort. Replacing the accuracy is also going to take some work so it would be a later project.
What's Next
Overall it was a very fun league. I've burned a ton of currency in various ways crafting, gambling, corrupting things in temple, and more but I hope this can maybe help anyone playing some version of the build and wanting to push it as far as much as they can. My next steps are probably to try Raider out once I get the Flesh/Flame combo I want, craft new boots, craft on a +frenzy shield, and possible replace my rings. Thinking of recrafting my helmet and going for another augment influence slam for something slightly more useful.
Let me know if you have any questions about crafting, costs, the build itself, more videos or clears. Happy to help out!
EDIT: Apparently y'all do juiced maps faster than a minute, but if it's super juiced then it's safe to assume Wrath blessing has instant recovery and basically full uptime like another damage flask.
Gear
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Skills
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Ring 1
- Aspect of the Cat20W
Passive Tree




- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of Solaris, Soul of Garukhan
Character Stats
- Level
- 100
Damage
- Full DPS
- 45.8M
- Combined DPS
- 18.38M
- Hit DPS
- 16.53M
- With Poison DPS
- 16.53M
- With Ignite DPS
- 16.54M
- With Bleed DPS
- 16.53M
- Damage over Time
- 12.63K
- Ignite DPS
- 12.63K
- Culling DPS
- 1.84M
- Average Damage
- 1.37M
Attack & Crit
- Attack/Cast Rate
- 12.09/s
- Hit Chance
- 100%
- Crit Chance
- 82%
- Crit Multiplier
- 718%
- Totem Limit
- 1
- Mana Cost
- 11
- Life Cost
- 0
Defence
- Effective Hit Pool
- 88.31K
- Life
- 4.37K
- Energy Shield
- 105
- Mana
- 40.17
- Ward
- 0
- Armour
- 8.13K
- Evasion
- 16.42K
- Phys Damage Reduction
- 53%
Mitigation & Avoidance
- Block
- 24%
- Spell Block
- 0%
- Spell Suppression
- 100%
- Evade (Melee)
- 66%
- Evade (Projectile)
- 66%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+39%)
- Cold Resistance
- 76% (+23%)
- Lightning Resistance
- 75% (+39%)
- Chaos Resistance
- 60%
Recovery
- Life Regen
- 228.01/s
- ES Regen
- 0/s
- Mana Regen
- 11.9/s
- Life Leech
- 1.25K/s
- ES Leech
- 0/s
- Mana Leech
- 305.11/s
Attributes & Utility
- Strength
- 14
- Intelligence
- 14
- Dexterity
- 32
- Omniscience
- 997
- Movement Speed
- 146%
- Endurance Charges
- 3
- Frenzy Charges
- 5
- Power Charges
- 4
- Devotion
- 0