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PoE 3.17·Archnemesis·Deadeye

My Take on Lightning Strike - Deadeye

by Jolo02134 years ago6

DPS
45.8M
Effective HP
88.31K
Life
4.37K
Level
100
Min budget

Overview

My Take on Lightning Strike - Deadeye is a Path of Exile Deadeye build by Jolo0213, made for the Archnemesis league (3.17). It is centered on Vaal Lightning Strike and plays as a dexterity, attack, melee, strike archetype. In Path of Building it reaches 45.8M DPS with 88.31K effective HP, 4.37K life, 105 energy shield. Suited for: Mapping, Simulacrum. Key uniques include Headhunter, Bottled Faith, Replica Farrul's Fur, Crystallised Omniscience.

Build Video

Jolo0213's Notes

Hello everyone! Just wanted to share my take on Lightning Strike for the league. Played as Deadeye and this was my first league hitting level 100 and 40/40. I used this to complete all Maven invites as well as Simulacrum fully deathless.

First, the POB: https://pastebin.com/mKDimMyz

Build damage and defenses:

  • 45m boss DPS no flasks
  • positive chaos res (60%)
  • 100% spell suppression and elemental ailment avoidance
  • Ghost Dance
  • 66% evade chance, 53% phys damage reduction
  • Permanent frenzy/endurance charges

Assumptions for above stats:

  • No flasks ticked
  • Point Blank range (proj travel distance <= 10)
  • 0 Rage (45s ramp up time to 52m DPS)
  • 15% shock
  • 7 stacks of Gale Force
  • 190 Elusive effect
  • Wrath blessing active

Wrath blessing is basically free since you pretty much life gain on hit/leech back the HP cost almost instantly.

Videos:

The first video is recent, the other two are from a few weeks ago earlier in my build's progression.

Why Deadeye?

Yeah, I know Raider generally the more quality of life class and for pushing Frenzy scaling and Berserker otherwise, but I wanted to do something just a tad different (and also stay easily visible on poe.ninja's leaderboard, not that it means much).

I started the character shortly after I wasn't loving Cold DoT Occultist. At first it was Spectral Helix, but with the Atlas changes, I wanted to play something that mapped a bit better. I don't find the playstyle clunky as most of the time Ricochet bouncing off terrain helps wrap around those pesky rocks that LS enthusiasts typically find annoying. Different elevation is covered by Flame Dash (which also helps with Grasping Vines/similar debuffs).

Gale Wind stacks and the Focal Point aid with tankiness too. Why play Raider when we can get Spell Suppression and Ailment immunity elsewhere, like taking the Raider's Quartz Infusion with Forbidden Flesh/Flame.

Gearing

I definitely wanted to use the new Forbidden Flame/Flesh jewels. I also like picking up some more expensive items each league that I haven't used before. For me, this was Replica Farrul's Fur. I maintain permanent charges by extending the duration of frenzy and endurance charges as implicits of various jewels on tree. Barring mechanics that steal charges, they stay up permanently, and power charges are also up all the time once combat is going.

I like crafting or at least partially crafting my own gear, so I'll post the details of the pieces in the comments later on. Gloves were both a headache and a miracle, as I sunk about 30ex into a similar suffix pair before deciding they were cursed and getting the current ones with no hiccups. I wasn't planning on getting Headhunter initially but after falling in love with the build I decided to go all in. Helmet, weapon, boots, and rings were all self crafted while the shield and gloves were purchased with suffixes present.

I know Gemini Claw isn't the best but it's nice for no leech, no regen maps, and I got lucky in making it with little effort. Replacing the accuracy is also going to take some work so it would be a later project.

What's Next

Overall it was a very fun league. I've burned a ton of currency in various ways crafting, gambling, corrupting things in temple, and more but I hope this can maybe help anyone playing some version of the build and wanting to push it as far as much as they can. My next steps are probably to try Raider out once I get the Flesh/Flame combo I want, craft new boots, craft on a +frenzy shield, and possible replace my rings. Thinking of recrafting my helmet and going for another augment influence slam for something slightly more useful.

Let me know if you have any questions about crafting, costs, the build itself, more videos or clears. Happy to help out!

EDIT: Apparently y'all do juiced maps faster than a minute, but if it's super juiced then it's safe to assume Wrath blessing has instant recovery and basically full uptime like another damage flask.

Gear

Tap an item to open trade or craft it.

Brood Talons
Armageddon Dome
Replica Farrul's Fur
Crystallised Omniscience
Soul Spiral
Havoc Loop
Loath Grip
Headhunter
Loath Spur
Loath Bastion
Watcher's Eye
Mantra of Flames
Grim Sight
Fulgent Creed
Forbidden Flesh
Forbidden Flame
Intuitive Leap
Kraken Eye
Brood Prism
Kraken Glimmer

Skills

Tap a skill to open trade.

Body Armour

  • Vaal Lightning StrikeVaal Lightning Strike21/23WMain
  • TrinityTrinity20/20W
  • NightbladeNightblade21/20W
  • InspirationInspiration20/20W
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks5/20W
  • Awakened MultistrikeAwakened Multistrike5/20W
  • Awakened Added Lightning DamageAwakened Added Lightning Damage6/20W

Helmet

  • Flame DashFlame Dash20/20W
  • WrathWrath20/20W
  • Divine BlessingDivine Blessing20/23W
  • LifetapLifetap20W

Boots

  • Defiance BannerDefiance Banner20/20W
  • Herald of IceHerald of Ice20/20W
  • DeterminationDetermination20W
  • GraceGrace20/8W

Gloves

  • Molten ShellMolten Shell12W
  • PrecisionPrecision1W
  • Withering StepWithering Step20/23W
  • Cast when Damage TakenCast when Damage Taken4W

Weapon 2

  • Whirling BladesWhirling Blades20/20W
  • Ancestral ProtectorAncestral Protector20/20W
  • BerserkBerserk21/20W
  • Faster AttacksFaster Attacks21/20W

Weapon 1

  • Assassin's MarkAssassin's Mark20/20W
  • LifetapLifetap20W
  • Mark On HitMark On Hit20/20W

Ring 1

  • Aspect of the Cat20W

Passive Tree

Passive tree 3.18
scroll to zoom
Deadeye
Deadeye
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Solaris, Soul of Garukhan

Character Stats

Level
100

Damage

Full DPS
45.8M
Combined DPS
18.38M
Hit DPS
16.53M
With Poison DPS
16.53M
With Ignite DPS
16.54M
With Bleed DPS
16.53M
Damage over Time
12.63K
Ignite DPS
12.63K
Culling DPS
1.84M
Average Damage
1.37M

Attack & Crit

Attack/Cast Rate
12.09/s
Hit Chance
100%
Crit Chance
82%
Crit Multiplier
718%
Totem Limit
1
Mana Cost
11
Life Cost
0

Defence

Effective Hit Pool
88.31K
Life
4.37K
Energy Shield
105
Mana
40.17
Ward
0
Armour
8.13K
Evasion
16.42K
Phys Damage Reduction
53%

Mitigation & Avoidance

Block
24%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
66%
Evade (Projectile)
66%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+39%)
Cold Resistance
76% (+23%)
Lightning Resistance
75% (+39%)
Chaos Resistance
60%

Recovery

Life Regen
228.01/s
ES Regen
0/s
Mana Regen
11.9/s
Life Leech
1.25K/s
ES Leech
0/s
Mana Leech
305.11/s

Attributes & Utility

Strength
14
Intelligence
14
Dexterity
32
Omniscience
997
Movement Speed
146%
Endurance Charges
3
Frenzy Charges
5
Power Charges
4
Devotion
0