- DPS
- 1.2M
- Life
- 7.1K
- Level
- 97
- Min budget
Overview
Building a Slave Driver build for SSF is a Path of Exile Necromancer build by Reewarp, made for the Ultimatum league (3.14). It is centered on Raise Spectre and plays as a intelligence, spell, minion, duration archetype. In Path of Building it reaches 1.2M DPS with 7.1K life, 706 energy shield. Suited for: Abyss, Delve, Mapping. Key uniques include Victario's Charity.
Reewarp's Notes
Hi,
I'm currently searching a way to make this og spectre viable for an all-in-one ssf journey (league start, red map, endgame bosses, delve, everything). Building this variant allow me to don't care about SO spectre that I don't like (acquisition, uniques requierement, bosses).
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Some infos of the what the PoB looks like :
- Damage : Mostly level of minions, lighting, abyss jewels, EE & exposure -> 1M dps per spectre best case
- Defences : Life pool, physical mitigation, bone armour, endurance charges -> 76k Effective Hit Pool best case
- Minion Defences : Level of minions, capped resistances+chaos -> 63k Effective Hit Pool worst case
PoB : https://pastebin.com/m5D2GgfN
I tried to stay away from as much uniques and cluster jewel as possible to make it easier to gear. From what I've tried so far, the leveling is a breeze with SrS and the transition to spectres at Act 5 makes it heaven. I'm currently doing red maps and trying to gear up as much as possible to follow my PoB (endurance charge setup, annoint, unique shield, rare body 6L, good wand) and at this point the offensive/defensive part doesn't follow as I wish it would but considering what I didn't obtain yet I feel like this is normal.
However, I would like to know if I'm missing any improvement that I didn't put in considering the setup that I chose : no block setup because mitigating the damage have the same result, no dodge/evasive setup because it's too far to optimize it, not 10k life because I don't see how it's possible, no clusters/uniques fiesta because I don't like the sound of rellying on exact items.
If anyone wants to play it follow my Tree parts on the down side of PoB and the Notes that I've made.
Any help is appreciated.
EDIT: The build turns out to be not as viable as I wanted.
Loadouts
Gear
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Skills
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Bone Armour20W
Passive Tree








- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 97
Damage
- Full DPS
- 1.2M
- Combined DPS
- 0
- Hit DPS
- 0
- With Poison DPS
- 0
- With Ignite DPS
- 0
- With Bleed DPS
- 0
- Damage over Time
- 0
- Average Hit
- 0
- Average Damage
- 0
Attack & Crit
- Attack/Cast Rate
- 2.2/s
- Hit Chance
- 100%
- Crit Chance
- 0%
- Crit Multiplier
- 150%
- Minion Limit
- 3
- Mana Cost
- 119
- Life Cost
- 0
Defence
- Life
- 7.1K
- Energy Shield
- 706
- Mana
- 95
- Armour
- 9.48K
- Evasion
- 433
- Phys Damage Reduction
- 83%
Mitigation & Avoidance
- Block
- 24%
- Spell Block
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 10%
- Spell Dodge
- 10%
Resistances
- Fire Resistance
- 76% (+28%)
- Cold Resistance
- 75% (+19%)
- Lightning Resistance
- 75% (+29%)
- Chaos Resistance
- 75% (+17%)
Recovery
- Life Regen
- 490.65/s
- ES Regen
- 0/s
- Mana Regen
- 32.3/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 218
- Intelligence
- 302
- Dexterity
- 128
- Movement Speed
- 116%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0