- DPS
- 2.87M
- Effective HP
- 28.73K
- Life
- 3.55K
- Level
- 93
- Min budget
Overview
Budget TS Build with Alternative Rage setup is a Path of Exile Deadeye build by Fede113, made for the Affliction league (3.23). It is centered on Tornado Shot and plays as a dexterity, attack, projectile, bow archetype. In Path of Building it reaches 2.87M DPS with 28.73K effective HP, 3.55K life, 119 energy shield. Suited for: Mapping, Simulacrum, Delirium. Key uniques include Chains of Emancipation, Hyrri's Truth, The Taming, Rotblood Promise.
Build Video
Fede113's Notes
Hi guys, i wanted to bring you my early budget build for Affliction, Tornado shot Deadeye ( i know , very original) . As i only play bow builds, once they nerfed kaoms spirits , i wanted to see if there where any other alternative ways of keeping berserk up.
There is a Warlords mark tech, that comes at a big opportunity cost, that its also very costly early in the game, as it takes away your snipers mark and you need a 5 link.
This build uses a different tech. Chains of emancipation belt and Rotblood unset ring with temporal chains in it. On the pobs i have temporal chains lvl 20, but its not needed, i just leveled the gem.
So how does this work? Basically you need to have your temporal chains bind on your left mouse click or anywhere where you will be spamming it during mapping with the " always attack without moving" selected . When you do that, you will casting temporal chains on and off all the time. This will give you 50 instant rage. While you are at 25 rage or more you are also curse immune.
Ill say this is a bit more awkward that kaoms of course and takes a bit of time to get used to, but the uptime is really good and very powerful. The opportunity cost is even better than kaoms, coz you only need a ring slot, belt slot and around 15% of your mana unreserved to cast in and out of temporal chain. This frees all your suffixes of life regen into resistances or whatever you need. If i have to compare, this tech is better than kaoms early, when you had like 5 or 6 rage regen, but kaoms was a lot nicer once you reached the higher numbers like 10 rage regen.
Now, one big advantage of this, is that its really cheap and also allows you to use omni with it, since you can use all your suffixes for stats. Thats probably the endgame of this build, before switching to mageblood or HH.
Build has high berserk sustain, over 300% movement speed and enough dps to do most content in the game. Being so early, i have barely been able to focus on tankyness, but the second pob is decently tanky, especially for the budget. Most pieces of gear are rares that i either crafted or bought and change something on them. Next upgrade will be a better bow, as mine is like 800 ele dps.
Now here are two pobs for this build. The first one, was less than 5 divines to put together, but sadly i screw up my video of it and then i switched to the more tankier version. Both pobs have about same dps, but one is a lot tankier than the other.
Dps shown is per arrow, i currently have 6 arrows and thinking of adding a dying sun later today, to replace my atziris. Change configuration in pob as you see fit for your needs and use.
5 divine ( give or take) pob : https://pobb.in/MpIHozx1EAgX
15 divine ( give or take) pob where i am now : https://pobb.in/HN72EG1WVKv0
This is video gameplay of the later pob, with league mechanic and delirium for added difficulty:
https://www.youtube.com/watch?v=i4j4smezfUY
One thing i forgot to mention is charms. Im currently using 2 25% increased mark efffect ones and 1 that gives me onslaugh on kill and some suppresion to fix the build. Thats the main reason i dropped Focal point for Ricochet.
Hope this helps someone, and if you have questions, suggestions or anything, feel free to add them here :)
Stay sane exiles!
Gear
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Skills
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Amulet
Precision30W
Passive Tree



- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 93
Damage
- Full DPS
- 2.87M
- Combined DPS
- 2.72M
- Hit DPS
- 1.91M
- With Poison DPS
- 1.91M
- With Ignite DPS
- 1.92M
- With Bleed DPS
- 1.91M
- Damage over Time
- 5K
- Ignite DPS
- 5K
- Mirage DPS
- 525.58K
- Culling DPS
- 271.5K
- Reservation DPS
- 0
- Average Damage
- 271.49K
- Burst Damage
- 271.49K
Attack & Crit
- Attack/Cast Rate
- 7.05/s
- Hit Chance
- 100%
- Crit Chance
- 82%
- Crit Multiplier
- 465%
- Mana Cost
- 24
- Life Cost
- 0
Defence
- Effective Hit Pool
- 28.73K
- Life
- 3.55K
- Energy Shield
- 119
- Mana
- 254
- Ward
- 0
- Armour
- 1.07K
- Evasion
- 25.89K
- Phys Damage Reduction
- 10%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 100%
- Evade (Melee)
- 82%
- Evade (Projectile)
- 82%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+43%)
- Cold Resistance
- 75% (+5%)
- Lightning Resistance
- 75% (+5%)
- Chaos Resistance
- -7%
Max Hit Taken
- Physical
- 10.13K
- Fire
- 31.02K
- Cold
- 31.02K
- Lightning
- 31.02K
- Chaos
- 5.58K
Recovery
- Life Regen
- 146.3/s
- Net Life Regen
- 61.83/s
- ES Regen
- 0/s
- ES Recharge
- 119/s
- Mana Regen
- 19.9/s
- Life Leech
- 989.13/s
- ES Leech
- 0/s
- Mana Leech
- 321.61/s
- Total Degen
- 84.47/s
Attributes & Utility
- Strength
- 156
- Intelligence
- 130
- Dexterity
- 396
- Movement Speed
- 307%
- Endurance Charges
- 3
- Frenzy Charges
- 5
- Power Charges
- 4
- Rage
- 50
- Devotion
- 0