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PoE 3.24·Necropolis·Slayer

My hipster Bleed Boneshatter Slayer build.

by BlackPandar2 years ago11

DPS
48.4M
Effective HP
131.83K
Life
3.82K
Level
100
Min budget

Overview

My hipster Bleed Boneshatter Slayer build. is a Path of Exile Slayer build by BlackPandar, made for the Necropolis league (3.24). It is centered on Boneshatter of Complex Trauma and plays as a strength, attack, melee, strike archetype. In Path of Building it reaches 48.4M DPS with 131.83K effective HP, 3.82K life, 313 energy shield. Suited for: Simulacrum, T17, Bossing. Key uniques include Olesya's Delight, Usurper's Penance, Stranglegasp, Kalandra's Touch, Ralakesh's Impatience.

BlackPandar's Notes

T17 Abomination boss rush - https://www.youtube.com/watch?v=c_e3j_ie1Jg

POB - https://pobb.in/964fBw_0wnFZ - Budget around 180-200 Divines, mostly from the ring, the adorned, and corpses for crafting the axe. I did not edit the Trauma stack because it really varies, please think of it as the maximum DPS possible. The actual DPS will be lower, that's why I won't advertise this build as DOT capped.

I've been cooking a kinda weird build, using a 10 link combo from Elder axe and the Squire, but for bleeding. At first, I want to use Lacerate of Haemorrhage. The idea is to stack Elder mods mods in an axe, using graveyard craft - https://i.imgur.com/DVjdjTO.png

What I want is fractured Chance to Bleed + Melee/Brutality/Ruthless + Bleed dot multi + Bleed cull. But instead of Bleed cull, I got Ancestral Call instead, and the other three axes got +2 to melee gems. So I have no choice but to use another skill, which performs better than I thought, Boneshatter of Complex Trauma.

Why Boneshatter of Complex Trauma?

The idea behind this is, Bleed can stacks up to 8 times with Crimson Dance. Boneshatter of Complex Trauma has a unique mechanic that reset its Trauma when it reaches 10 stacks, rewarding player for keeping their stacks at 9, however, bleed build can use this to our advantage with enough attack speed. Because only the strongest bleed (or 8 strongest bleed stacks in this case) will deals damage.

So, if you can stand still and hit the boss till you get the stack reset, unless Volatility is trolling, the bleed stacks will be from 2 hit at 7 stacks, 3 hit at 8 stacks, 3 hit at 9 stacks, and after that it's still fine that the Trauma stacks got reset, because you have 4 seconds to reach the 6+ Trauma stacks again.

.... But what I said was just on paper before I started the build, as you can see in the video, I have too low attack speed to abuse this properly, but staying at 6-7 stacks is good enough for me because the skill already has high base damage.

How the build works?

The build use two main mechanics for damage, Frenzy/Affliction charges stacking with Olesya's Delight + Ralakesh's Impatience + Usurper's Penance, and 10 links main skill. Both are very popular this league so I don't think I need to explain it, but feel free to ask if you have question.

Why Slayer, not Gladiator?

Because I want to commit to the Adorned route, using two jewel slots for Masteful Form will creates more problem for me. The Adorned makes me curse immune, ailment immune, and fixing resistances and life problem for my build that use so much unique. Slayer is also quite good for bleed, especially bleed build that have enough hit damage to leech. I actually want to try Gladiator for juicy bleed pops and faster attack speed, but I don't want to lose the comfiness from jewels.

Tankiness?

The tankiness is quite fine, as I've showed in the video. I also leveled to 100 in Dunes without dying even once - https://i.imgur.com/LG1F2WX.png But it's nowhere near Juggernaut or Pathfiner level of tankiness, you'll still need to move around a lot.

Is it worth playing?

I sure have fun, so it's worth. But if we're talking about power per money sink, I don't think so, it's too expensive for this level of tankiness and QoL in my opinion.

Uber viable?

Yes, but requires skill be deathless, which I don't have, - https://i.imgur.com/KEt3Kvd.jpg

And that's the end of my yapping, if you have any question or recommendation, feel free to comment. Thanks for reading!

Gear

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Damnation Edge
Usurper's Penance
The Fourth Vow
Stranglegasp
Precursor's Emblem
Kalandra's Touch
Loath Grip
Olesya's Delight
Ralakesh's Impatience
The Squire
Dragon Wound
The Perandus Pact
Sol Stone
Stalwart Hypnotic Eye Jewel of Insulation
Vivid Crimson Jewel of Cunning
Vivid Crimson Jewel of Grounding
Glorious Vanity
Vivid Crimson Jewel of Intelligence
Stormshroud
Stalwart Searching Eye Jewel of Berserking
The Adorned

Skills

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Weapon 1

  • Boneshatter of Complex TraumaBoneshatter of Complex Trauma21/20WMain
  • Endurance Charge on Melee StunEndurance Charge on Melee Stun21W
  • LifetapLifetap20W

Body Armour

  • FrenzyFrenzy4W
  • Enduring CryEnduring Cry20/23W
  • Leap SlamLeap Slam20W
  • Call to Arms20/20W
  • MaimMaim20W
  • LifetapLifetap20W

Gloves

  • Molten ShellMolten Shell20W
  • VulnerabilityVulnerability20W
  • Cast when Damage TakenCast when Damage Taken20W
  • LifetapLifetap20W

Boots

  • Blood RageBlood Rage15W
  • War BannerWar Banner20W
  • Ancestral ProtectorAncestral Protector20W
  • EnlightenEnlighten3/11W

Helmet

  • DeterminationDetermination21W
  • PridePride20/4W
  • MalevolenceMalevolence20/2W
  • EnlightenEnlighten3/20W

Weapon 2

  • FortifyFortify21W
  • VolatilityVolatility20/20W
  • Awakened BrutalityAwakened Brutality5/13W

Passive Tree

Passive tree 3.24
scroll to zoom
Slayer
Slayer
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
100

Damage

Full DPS
0
Combined DPS
48.4M
Hit DPS
2.93M
With Poison DPS
2.93M
With Ignite DPS
2.93M
With Bleed DPS
38.72M
Damage over Time
35.79M
Bleed DPS
35.79M
Culling DPS
9.68M
Reservation DPS
0
Average Damage
579.85K
Burst Damage
579.85K

Attack & Crit

Attack/Cast Rate
5.05/s
Hit Chance
100%
Accuracy
587
Crit Chance
0%
Crit Multiplier
0%
Totem Limit
1
Mana Cost
0
Life Cost
129

Defence

Effective Hit Pool
131.83K
Life
3.82K
Energy Shield
313
Mana
52
Ward
0
Armour
57.07K
Evasion
0
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
29%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
82% (+21%)
Cold Resistance
80% (+80%)
Lightning Resistance
80% (+14%)
Chaos Resistance
81% (+4%)

Max Hit Taken

Physical
84.83K
Fire
83.09K
Cold
78.63K
Lightning
78.63K
Chaos
102.33K

Recovery

Life Regen
213.9/s
Net Life Regen
174.77/s
ES Regen
0/s
ES Recharge
313/s
Mana Regen
12.4/s
Life Leech
1.23K/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
39.13/s

Attributes & Utility

Strength
172
Intelligence
101
Dexterity
134
Movement Speed
26%
Endurance Charges
11
Frenzy Charges
11
Power Charges
3
Devotion
0