- DPS
- 48.4M
- Effective HP
- 131.83K
- Life
- 3.82K
- Level
- 100
- Min budget
Overview
My hipster Bleed Boneshatter Slayer build. is a Path of Exile Slayer build by BlackPandar, made for the Necropolis league (3.24). It is centered on Boneshatter of Complex Trauma and plays as a strength, attack, melee, strike archetype. In Path of Building it reaches 48.4M DPS with 131.83K effective HP, 3.82K life, 313 energy shield. Suited for: Simulacrum, T17, Bossing. Key uniques include Olesya's Delight, Usurper's Penance, Stranglegasp, Kalandra's Touch, Ralakesh's Impatience.
BlackPandar's Notes
T17 Abomination boss rush - https://www.youtube.com/watch?v=c_e3j_ie1Jg
POB - https://pobb.in/964fBw_0wnFZ - Budget around 180-200 Divines, mostly from the ring, the adorned, and corpses for crafting the axe. I did not edit the Trauma stack because it really varies, please think of it as the maximum DPS possible. The actual DPS will be lower, that's why I won't advertise this build as DOT capped.
I've been cooking a kinda weird build, using a 10 link combo from Elder axe and the Squire, but for bleeding. At first, I want to use Lacerate of Haemorrhage. The idea is to stack Elder mods mods in an axe, using graveyard craft - https://i.imgur.com/DVjdjTO.png
What I want is fractured Chance to Bleed + Melee/Brutality/Ruthless + Bleed dot multi + Bleed cull. But instead of Bleed cull, I got Ancestral Call instead, and the other three axes got +2 to melee gems. So I have no choice but to use another skill, which performs better than I thought, Boneshatter of Complex Trauma.
Why Boneshatter of Complex Trauma?
The idea behind this is, Bleed can stacks up to 8 times with Crimson Dance. Boneshatter of Complex Trauma has a unique mechanic that reset its Trauma when it reaches 10 stacks, rewarding player for keeping their stacks at 9, however, bleed build can use this to our advantage with enough attack speed. Because only the strongest bleed (or 8 strongest bleed stacks in this case) will deals damage.
So, if you can stand still and hit the boss till you get the stack reset, unless Volatility is trolling, the bleed stacks will be from 2 hit at 7 stacks, 3 hit at 8 stacks, 3 hit at 9 stacks, and after that it's still fine that the Trauma stacks got reset, because you have 4 seconds to reach the 6+ Trauma stacks again.
.... But what I said was just on paper before I started the build, as you can see in the video, I have too low attack speed to abuse this properly, but staying at 6-7 stacks is good enough for me because the skill already has high base damage.
How the build works?
The build use two main mechanics for damage, Frenzy/Affliction charges stacking with Olesya's Delight + Ralakesh's Impatience + Usurper's Penance, and 10 links main skill. Both are very popular this league so I don't think I need to explain it, but feel free to ask if you have question.
Why Slayer, not Gladiator?
Because I want to commit to the Adorned route, using two jewel slots for Masteful Form will creates more problem for me. The Adorned makes me curse immune, ailment immune, and fixing resistances and life problem for my build that use so much unique. Slayer is also quite good for bleed, especially bleed build that have enough hit damage to leech. I actually want to try Gladiator for juicy bleed pops and faster attack speed, but I don't want to lose the comfiness from jewels.
Tankiness?
The tankiness is quite fine, as I've showed in the video. I also leveled to 100 in Dunes without dying even once - https://i.imgur.com/LG1F2WX.png But it's nowhere near Juggernaut or Pathfiner level of tankiness, you'll still need to move around a lot.
Is it worth playing?
I sure have fun, so it's worth. But if we're talking about power per money sink, I don't think so, it's too expensive for this level of tankiness and QoL in my opinion.
Uber viable?
Yes, but requires skill be deathless, which I don't have, - https://i.imgur.com/KEt3Kvd.jpg
And that's the end of my yapping, if you have any question or recommendation, feel free to comment. Thanks for reading!
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 100
Damage
- Full DPS
- 0
- Combined DPS
- 48.4M
- Hit DPS
- 2.93M
- With Poison DPS
- 2.93M
- With Ignite DPS
- 2.93M
- With Bleed DPS
- 38.72M
- Damage over Time
- 35.79M
- Bleed DPS
- 35.79M
- Culling DPS
- 9.68M
- Reservation DPS
- 0
- Average Damage
- 579.85K
- Burst Damage
- 579.85K
Attack & Crit
- Attack/Cast Rate
- 5.05/s
- Hit Chance
- 100%
- Accuracy
- 587
- Crit Chance
- 0%
- Crit Multiplier
- 0%
- Totem Limit
- 1
- Mana Cost
- 0
- Life Cost
- 129
Defence
- Effective Hit Pool
- 131.83K
- Life
- 3.82K
- Energy Shield
- 313
- Mana
- 52
- Ward
- 0
- Armour
- 57.07K
- Evasion
- 0
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 29%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 82% (+21%)
- Cold Resistance
- 80% (+80%)
- Lightning Resistance
- 80% (+14%)
- Chaos Resistance
- 81% (+4%)
Max Hit Taken
- Physical
- 84.83K
- Fire
- 83.09K
- Cold
- 78.63K
- Lightning
- 78.63K
- Chaos
- 102.33K
Recovery
- Life Regen
- 213.9/s
- Net Life Regen
- 174.77/s
- ES Regen
- 0/s
- ES Recharge
- 313/s
- Mana Regen
- 12.4/s
- Life Leech
- 1.23K/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
- Total Degen
- 39.13/s
Attributes & Utility
- Strength
- 172
- Intelligence
- 101
- Dexterity
- 134
- Movement Speed
- 26%
- Endurance Charges
- 11
- Frenzy Charges
- 11
- Power Charges
- 3
- Devotion
- 0