PoE 3.25·Kalguur·Necromancer
Detonate Dead of Chain Frame Lags: proof of concept
by DarkAdmirable6531 year ago1
- DPS
- 64.97K
- Effective HP
- 71.76K
- Life
- 3.09K
- Level
- 83
- Min budget
Overview
Detonate Dead of Chain Frame Lags: proof of concept is a Path of Exile Necromancer build by DarkAdmirable653, made for the Kalguur league (3.25). It is centered on Unearth and plays as a dexterity, spell, projectile, area archetype. In Path of Building it reaches 64.97K DPS with 71.76K effective HP, 3.09K life, 2.86K energy shield. Suited for: Breach. Key uniques include The Fledgling, Ashes of the Stars, The Squire, Seven-League Step.
Build Video
DarkAdmirable653's Notes
So I initially wanted to try and make a build revolving around "The Fledgling" and Unearth using return projectiles since you avoid the damage loss (supposedly) if the projectiles don't hit and only the AoE hits. For clear, I tried a bunch of different gems with the new "Cast a fire spell on hit with a .25 cooldown" axe enchant.
I ended up settling on Detonate Dead of Chain Reaction as it seems the smoothest and definitely has the best single target as well.
I kinda slapped this build together, I didn't POB warrior or anything and I'm sure there's tons of room for improvement. The video showcase is level 82 or 83 just running a full breach/syndicate atlas with 5 breach scarabs.
We use Static Strike to proc the on hit effect. Static Strike is linked with Enhance (for faster frequency), Efficacy and More Duration, total it lasts about 8 seconds with our Necro Ascendancy.
After playing the build a bit, the Fledgling idea seems pretty trash and unnecessary but here is my current character: https://pobb.in/gcePNeFLDe_L
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 83
Damage
- Full DPS
- 0
- Combined DPS
- 64.97K
- Hit DPS
- 64.97K
- With Poison DPS
- 64.97K
- With Ignite DPS
- 64.97K
- With Bleed DPS
- 64.97K
- Damage over Time
- 0
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 12.74K
- Burst Damage
- 12.74K
Attack & Crit
- Attack/Cast Rate
- 5.1/s
- Hit Chance
- 100%
- Crit Chance
- 67%
- Crit Multiplier
- 371%
- Mana Cost
- 46
- Life Cost
- 0
Defence
- Effective Hit Pool
- 71.76K
- Life
- 3.09K
- Energy Shield
- 2.86K
- Mana
- 532
- Ward
- 0
- Armour
- 1.03K
- Evasion
- 983
- Phys Damage Reduction
- 25%
Mitigation & Avoidance
- Block
- 71%
- Spell Block
- 70%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+6%)
- Cold Resistance
- 75% (+8%)
- Lightning Resistance
- 67%
- Chaos Resistance
- -37%
Max Hit Taken
- Physical
- 26.48K
- Fire
- 37.44K
- Cold
- 37.44K
- Lightning
- 29.12K
- Chaos
- 2.5K
Recovery
- Life Regen
- 127.3/s
- ES Regen
- 120/s
- ES Recharge
- 2.86K/s
- Mana Regen
- 148.8/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 160
- Intelligence
- 445
- Dexterity
- 100
- Movement Speed
- 44%
- Endurance Charges
- 4
- Frenzy Charges
- 3
- Power Charges
- 9
- Devotion
- 0