PoE2 0.4·The Last of the Druids·Oracle
(PoE2 - 0.4.0) Cold Shred Werewolf Oracle - Endgame T16 Mapping & Pinnacle Bossing, No Commentary
by CricketJam9 months ago20Subscribe
- DPS
- 17.18K
- Effective HP
- 29.18K
- Energy Shield
- 2.44K
- Spirit
- 205
- Level
- 95
- Min budget
Overview
(PoE2 - 0.4.0) Cold Shred Werewolf Oracle - Endgame T16 Mapping & Pinnacle Bossing, No Commentary is a Path of Exile 2 Oracle build by CricketJam, made for the The Last of the Druids league (0.4). It is centered on Lunar Assault and plays as a strength, intelligence, attack, shapeshift archetype. In Path of Building it reaches 17.18K DPS with 29.18K effective HP, 2.25K life, 2.44K energy shield. Suited for: Simulacrum, Mapping, Bossing. Key uniques include Keeper of the Arc, Morior Invictus.
Build Video
CricketJam's Notes
PoB: https://poe.ninja/poe2/pob/134a5 https://poe.ninja/poe2/builds/vaal/character/CricketJam-5622/CricketSundae At this time, PoB isn't updated with Savage Fury
Had a blast figuring out this build. Nothing too fancy, just putting together a Cold Werewolf focused on Shredding with Freeze as intended. Not enough tools to go way off the walls with Shapeshifting yet, but there's potential when more stuff (especially Uniques and Support Gems) are added.
Pure Werewolf with no hybrid human casting involved, just didn't seem worth it that much with current tools and Weapon Set limitations on Shapeshifting. My setup is usually Set 1: Mapping, Set 2: Bossing to make things as smooth as possible for most content.
Everything so far is super smooth aside from Pouncing into terrain, and maybe some Hideout/Town jank when having Shapeshift in both weapon slots. Also, Barkskin is currently broken and not working so I'm missing a sizable chunk of armour.
I can also double my damage using a Crown of Eyes + Mystical Rage to get spell damage applies to attack based on Rage, but this is overkill so I opted to use a more defensive helmet to patch up hybrid Armour/ES defenses. GGG pls make Pinnacle bosses have more Life because Empowered Map Bosses have more than them now... or at least bring back Difficulty 4.
Gear is about 20div or so. Weapon and Body were 5div each after Week 1.
BGM: Flawless Death Vissima - DnF
00:00 Caldera Map T16 02:33 Map Boss - Difficulty 4 03:13 Iron Citadel Map T16 05:42 Iron Citadel Boss - Difficulty 4 07:06 Twisted Domain - Difficulty 3 09:16 Xesht - Difficulty 3 09:55 King of the Mists - Difficulty 3 11:08 Olroth - Difficulty 3 12:27 Simulacrum Wave 15 - Difficulty 3 13:24 Uber Arbiter of Ash
Gear
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Skills
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Passive Tree


Character Stats
- Level
- 95
Damage
- Full DPS
- 0
- Combined DPS
- 17.18K
- Hit DPS
- 17.18K
- With Poison DPS
- 17.18K
- With Ignite DPS
- 17.18K
- With Bleed DPS
- 17.18K
- Damage over Time
- 0.03
- Ignite DPS
- 0.03
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Damage
- 6.37K
- Burst Damage
- 6.37K
Attack & Crit
- Attack/Cast Rate
- 2.7/s
- Hit Chance
- 96%
- Accuracy
- 930
- Crit Chance
- 12%
- Crit Multiplier
- 254%
- Mana Cost
- 0
- Life Cost
- 128
- Spirit Reserved
- 0
Defence
- Effective Hit Pool
- 29.18K
- Life
- 2.25K
- Energy Shield
- 2.44K
- Mana
- 0
- Spirit
- 45
- Darkness
- 0
- Armour
- 11.54K
- Evasion
- 1.18K
- Phys Damage Reduction
- 64%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 14%
- Evade (Projectile)
- 14%
- Evade (Spell)
- 14%
- Deflect
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 76% (+33%)
- Cold Resistance
- 75%
- Lightning Resistance
- 76% (+2%)
- Chaos Resistance
- 75% (+4%)
Max Hit Taken
- Physical
- 6.13K
- Fire
- 18.81K
- Cold
- 18.18K
- Lightning
- 18.81K
- Chaos
- 13.88K
Recovery
- Life Regen
- 24.8/s
- ES Regen
- 0/s
- ES Recharge
- 2.44K/s
- Mana Regen
- 0/s
- Life Leech
- 73.54/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 175
- Intelligence
- 94
- Dexterity
- 51
- Movement Speed
- 66%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Rage
- 83
- Devotion
- 0
- Presence Radius
- 4 m