(PoE2 - 0.4.0) Cold Shred Werewolf Oracle - Endgame T16 Mapping & Pinnacle Bossing, No Commentary
7 months ago20
by CricketJam7 months ago20Subscribe
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17.18K
DPS
29.18K
Effective HP
2.25K
Life
2.44K
Energy Shield
Overview
(PoE2 - 0.4.0) Cold Shred Werewolf Oracle - Endgame T16 Mapping & Pinnacle Bossing, No Commentary is a Path of Exile 2 Oracle build by CricketJam, made for the The Last of the Druids league (0.4). It is centered on Lunar Assault and plays as a strength, intelligence, attack, shapeshift archetype. In Path of Building it reaches 17.18K DPS with 29.18K effective HP, 2.25K life, 2.44K energy shield. Suited for: Simulacrum, Mapping, Bossing. Key uniques include Keeper of the Arc, Morior Invictus.
Build Video
CricketJam's Notes
PoB: https://poe.ninja/poe2/pob/134a5 https://poe.ninja/poe2/builds/vaal/character/CricketJam-5622/CricketSundae At this time, PoB isn't updated with Savage Fury
Had a blast figuring out this build. Nothing too fancy, just putting together a Cold Werewolf focused on Shredding with Freeze as intended. Not enough tools to go way off the walls with Shapeshifting yet, but there's potential when more stuff (especially Uniques and Support Gems) are added.
Pure Werewolf with no hybrid human casting involved, just didn't seem worth it that much with current tools and Weapon Set limitations on Shapeshifting. My setup is usually Set 1: Mapping, Set 2: Bossing to make things as smooth as possible for most content.
Everything so far is super smooth aside from Pouncing into terrain, and maybe some Hideout/Town jank when having Shapeshift in both weapon slots. Also, Barkskin is currently broken and not working so I'm missing a sizable chunk of armour.
I can also double my damage using a Crown of Eyes + Mystical Rage to get spell damage applies to attack based on Rage, but this is overkill so I opted to use a more defensive helmet to patch up hybrid Armour/ES defenses. GGG pls make Pinnacle bosses have more Life because Empowered Map Bosses have more than them now... or at least bring back Difficulty 4.
Gear is about 20div or so. Weapon and Body were 5div each after Week 1.
BGM: Flawless Death Vissima - DnF
00:00 Caldera Map T16 02:33 Map Boss - Difficulty 4 03:13 Iron Citadel Map T16 05:42 Iron Citadel Boss - Difficulty 4 07:06 Twisted Domain - Difficulty 3 09:16 Xesht - Difficulty 3 09:55 King of the Mists - Difficulty 3 11:08 Olroth - Difficulty 3 12:27 Simulacrum Wave 15 - Difficulty 3 13:24 Uber Arbiter of Ash
Gear

















Skills
Passive Tree


Character Stats
Defence
- Effective Hit Pool
- 29.18K
- Life
- 2.25K
- Energy Shield
- 2.44K
- Mana
- 0
- Phys Max Hit Taken
- 6.13K
- Armour
- 11.54K
- Evasion
- 1.18K
Resistances
- Fire Resistance
- 76%
- Cold Resistance
- 75%
- Lightning Resistance
- 76%
- Chaos Resistance
- 75%
Offence
- Total DPS
- 17.18K
- Crit Chance
- 12%
- Crit Multiplier
- 254%
- Rage
- 83
Attributes & Utility
- Strength
- 175
- Intelligence
- 94
- Dexterity
- 51
- Movement Speed
- 66%