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PoE 3.25·Kalguur·Necromancer

Doryani's Wretched Defiler T17

by Jay1 year ago1Subscribe

Effective HP
Energy Shield
6.14K
Level
98
Min budget

Overview

Doryani's Wretched Defiler T17 is a Path of Exile Necromancer build by Jay, made for the Kalguur league (3.25). It is centered on Raise Spectre and plays as a intelligence, spell, minion, duration archetype. Defensively it sits at ∞ effective HP, 1 life, 6.14K energy shield. Suited for: T17, Mapping. Key uniques include Wraithlord, Mageblood, Rumi's Concoction, Eyes of the Greatwolf, Aegis Aurora.

Build Video

Jay's Notes

https://pobb.in/Jsyf6jBRpcc8

Wall of text

Took a 2 year break and just came back a few weeks ago. This may not be the best version with some of the new options available, but it's working for me. If someone know how to make my minions reflect immune, that would be awesome to hear.

Get off the pathfinder you noobs

Necromancer has 1 massive mod that pathfinder doesn't. Minions leech life for you. As well as some other nice things like minion life, damage and easier access to minion nodes on tree. With 10% of leech as instant, you are nearly unkillable aside from one shots.

Can it uber? Don't know, don't really care, probably. I just like to map

It can click every blue shrine with 0 problems. Overcap cold res. Try to stay at 90 after -cold shrine but 75 is fine if that's all you can fit.

It can run every map mod except ele reflect and arguably minions have less move speed and cast speed. It can run the move speed, cast speed, but why. You can run no leech or regen maps too because you don't really regen as is and leech is coming from your minions, not you, so the mod doesn't matter. For less annoying maps, I filter out more than that though. "!son o|o al|gen|f el|efe|net|ered|non|ever|' mi" With 10% life on hit from you and minions, I run bone offering to keep minions alive during boss non targetable phases. It's important for me to keep this mod in because it has huge value on currency and packsize rolls. You don't have to run it though.

The minion recovery on gloves isn't really needed, but it helps once or twice a map on boss fights with -10% life on hit to minions mod.

You can run trigger craft on wand, I did for a while. The build has so few buttons that convocation/focus/flamedash/shieldcharge is the only way to trigger both it and the %damage from ghastly jewels reliably, unless you hard cast your offerings. Wretched defilers have far shot, you want them to be further away. Pulling them closer with convocation reduces their damage and causes them to have to run away before attacking again. Also, you can use the additional suffix for stats / resists that can be needed depending on gear / clusters. It's one button every 12 seconds, and it doesn't really need very good uptime at all. Run more duration instead of enhance if you want.

Svallin is complete over kill imo, as shown with my block chance in the first map. I think +3 fire +2 spectre boots, purity of fire and fire flask using a +1 minion damage shield would be a better build for kill speed.

The specific timeless jewel is not needed. I've used 6 different ones throughout exploring this build. You can get them for cheap, especially when not using caspiro. Impossible escape Pain attunement, mind over matter and the Agnostic also work with those jewel sockets. You can get +240% minion damage or more spell/attack blocks, double mana reservation to open up amulet annoint. You can remove Fortress covenant for enduring composure, endurance charge on hit is the most challenge thing to find in combination with the other stats in all 4 locations.

I do think the forbidden flesh and flame are important if you want to run sancturary. This build works best on ziggurat and you don't need profane bloom at all, and you will barely notice not having it. On sanctuary, there are a lot of small walls that block line of site and profane bloom helps a ton, that's the only reason I have it, ziggurats boss takes too long for me and I don't like that map because of it. The second map I showed is usually 5-6 min, It was a bit slower than usual with the projectile bubbles though.

I won't give a huge crafting class, but a simplified version to craft the boots. Get +2 spectre on magic warlock boots, imprint, imprint, imprint. You may need this later if you fill prefixes later after you awakeners orb. If you don't how to do this stage, go to poe trade or do some reasearch. I've made a few different sets, this part can cost 15 divine or 150 (insanely unlucky). Next You get 10 or so different influence bases with different prefix influences, it doesnt matter what influence, just that it's influence mod is prefix and the influence mod is different from the other boots. Now hinekoras lock beast craft on your spectre boots, awakeners orb each of the other influence boots you've prepared until you hit desired mods. Since the awakeners orb is choosing between the spectre and a different influence mod each time, it will change the roll of the boots. This can be expensive and the more boots you prepare, the cheaper it is. You're looking for double resist or resist intelligence, Once you hit that, apply the awakeners orb. Lock suffix and reroll speed. If you fill prefixes, annul, if you annul a suffix, imprint back to +2 spectres and go again. For +3 fire boots if you go for a minion shield instead of aegis, same thing except fewer boot bases. I did 3 bases. +3 fire is a suffix so you only have to hit 1 good resist roll, it's not that bad.

Gear

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Maelstrom Weaver
Wraithlord
Doryani's Prototype
Eyes of the Greatwolf
Chimeric Knuckle
Brood Eye
Onslaught Touch
Mageblood
Cataclysm March
Aegis Aurora
Ancient Vision
Foul Portent
Grim Sphere
Enthralling Oculus
Elegant Hubris
Pandemonium Sliver
Fortress Covenant
Impossible Escape
Gale Solace
Melding of the Flesh
Behemoth Splinter
Luminous Prism
Glyph Eye
Stormshroud
Forbidden Flesh
Forbidden Flame
Watcher's Eye
Hypnotic Star

Skills

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Body Armour

  • Raise SpectreRaise Spectre21/20WMain
  • Returning ProjectilesReturning Projectiles20/20W
  • Awakened Minion DamageAwakened Minion Damage5/20W
  • Awakened Controlled DestructionAwakened Controlled Destruction5/20W
  • Spell EchoSpell Echo20/20W
  • PiercePierce20/20W

Gloves

  • DeterminationDetermination20/20W
  • Purity of IcePurity of Ice21W
  • Vaal DisciplineVaal Discipline20/20W
  • EnlightenEnlighten4W

Weapon 1

  • DesecrateDesecrate1W
  • Flesh OfferingFlesh Offering20/20W
  • EnhanceEnhance4W

Weapon 2

  • ZealotryZealotry20/20W
  • EnlightenEnlighten4/13W
  • GenerosityGenerosity20/23W

Boots

  • Shield ChargeShield Charge20/20W
  • ConvocationConvocation1/23W

Boots

  • PunishmentPunishment20/20W
  • Awakened BlasphemyAwakened Blasphemy5/20W

Passive Tree

Passive tree 3.25
scroll to zoom
Necromancer
Necromancer
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
98

Damage

Full DPS
0
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
0
Burst Damage
0

Attack & Crit

Attack/Cast Rate
3.26/s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
150%
Mana Cost
179
Life Cost
0

Defence

Effective Hit Pool
Life
1
Energy Shield
6.14K
Mana
68
Ward
0
Armour
43.67K
Evasion
26
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
35%
Spell Block
10%
Spell Suppression
7%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
90% (+5%)
Cold Resistance
90% (+75%)
Lightning Resistance
-197%
Chaos Resistance
-60%

Max Hit Taken

Physical
12.21K
Fire
61.41K
Cold
61.41K
Lightning
61.41K
Chaos

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
6.14K/s
Mana Regen
14.8/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
140
Intelligence
220
Dexterity
92
Movement Speed
189%
Endurance Charges
4
Frenzy Charges
3
Power Charges
3
Devotion
0