PoE 3.26·Secrets of the Atlas·Elementalist
Leap Slam of Groundbreaking Ignite Elementalist is a super fun & tanky mapper in 3.26
by LEAPERSLAMMER1 year ago7
- DPS
- 8.94M
- Effective HP
- 312.72K
- Life
- 4.75K
- Level
- 95
- Min budget
Overview
Leap Slam of Groundbreaking Ignite Elementalist is a super fun & tanky mapper in 3.26 is a Path of Exile Elementalist build by LEAPERSLAMMER, made for the Secrets of the Atlas league (3.26). It is centered on Leap Slam of Groundbreaking and plays as a strength, attack, area, melee archetype. In Path of Building it reaches 8.94M DPS with 312.72K effective HP, 4.75K life, 839 energy shield. Suited for: T17, Mapping. Key uniques include The Arkhon's Tools, Berek's Respite, Bronn's Lithe, Polaric Devastation.
Build Video
LEAPERSLAMMER's Notes
PoB: https://pobb.in/GFTKHcEqs6RH
At my gear level right now a week into the league with plenty of room for improvement, I have:
- 9 million DPS on high end ignite, kept up permanently by defiled forces anointed on mercenary. 6 million on average ignite.
- 18k phys / 56k ele / 30k chaos max hit with no guard skill
- 4 endurance charges, fortify
- 75%/76% block with a staff with 2% life/2% es on block from staff mastery
- 800 life regen, could easily be more
- 2 button build, lvl 20 flammability and lvl 1 flame surge automated via battlemage's cry, enduring cry self casted every 10 seconds
This was my league starter, I made the initial PoB almost a year ago and waited for 3.26, and the buffs to Elementalist, especially golems, were huge.
3.26 fixed a bunch of issues I had no way of dealing with before:
- Chaos golem fixes chaos res
- Lightning golem fixes mana regen and attack speed
- Flame golem fixes AoE radius, allowing you to drop convergence
- Stone golem gives a ton of extra life regen
- 40% phys as fire from Shaper of Flames makes it easy to get a good phys max hit, which was near impossible to do efficiently before when using Bronn's Lithe
- The new Skitterbots belt means you can get a 27% shock from them on top of a 17% scorch, meaning you do not need Shaper of Storms at all.
This freed up 2 entire ascendancy notable slots, one for elemental aegis and one for golems. Basically 3.26 was a huge patch for melee ignite and I'm having a blast here.
The only mercenary buffs in the PoB are lvl 1 elemental weakness, you can get way more (eye of malice on mercenary is 15% more dmg for example, kaom's binding gives 30% more physical max hit, etc)
I think LSoG is the best melee ignite skill right now, even better than eviscerate because it's not conditional and you can easily get +7 to gem level from a corrupted Bronn's Lithe. It is also trivially easy to craft a huge 2h staff because no one uses elemental staves so the fractures cost nothing.
Overall this is a super fun mapping build that I played since first lab all the way to endgame. Currently I'm farming juiced t16 memory influence and t17s. Single target is not amazing but it's good enough at my current gear level for anything but ubers, as long as you don't give t17 bosses like +300% more life from map mods. Catarina is very annoying to fight as always, the other 3 are easy though.
I imagine that with enough investment you could probably get this up to around 15 million dps+, which is enough to do ubers just for the challenge though not enough to farm them efficiently.
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 95
Damage
- Full DPS
- 8.94M
- Hit DPS
- 603.47K
- Damage over Time
- 8.33M
- Ignite DPS
- 6.67M
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 19.03M
- Average Damage
- 366.35K
- Burst Damage
- 366.35K
Attack & Crit
- Attack/Cast Rate
- 1.65/s
- Hit Chance
- 87%
- Accuracy
- 2.16K
- Crit Chance
- 23%
- Crit Multiplier
- 100%
- AoE Radius
- 4.1 m
- Mana Cost
- 53
- Life Cost
- 10
Defence
- Effective Hit Pool
- 312.72K
- Life
- 4.75K
- Energy Shield
- 839
- Mana
- 156
- Ward
- 0
- Armour
- 1.77K
- Evasion
- 4.05K
- Phys Damage Reduction
- 46%
Mitigation & Avoidance
- Block
- 75%
- Spell Block
- 76%
- Spell Suppression
- 0%
- Evade (Melee)
- 31%
- Evade (Projectile)
- 31%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 77% (+40%)
- Cold Resistance
- 78% (+7%)
- Lightning Resistance
- 77% (+7%)
- Chaos Resistance
- 75% (+4%)
Max Hit Taken
- Physical
- 18K
- Fire
- 56.08K
- Cold
- 58.33K
- Lightning
- 56.08K
- Chaos
- 29.69K
Recovery
- Life Regen
- 814.8/s
- ES Regen
- 0/s
- ES Recharge
- 839/s
- Mana Regen
- 147.1/s
Attributes & Utility
- Strength
- 216
- Intelligence
- 307
- Dexterity
- 170
- Movement Speed
- 43%
- Endurance Charges
- 4
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0