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PoE 3.26·Secrets of the Atlas·Trickster

KB Wander Trickster Build Diary and Progression Update!

by slinkytheshadow1 year ago17

DPS
425.1K
Effective HP
104.22K
Energy Shield
9.01K
Level
98
Min budget

Overview

KB Wander Trickster Build Diary and Progression Update! is a Path of Exile Trickster build by slinkytheshadow, made for the Secrets of the Atlas league (3.26). It is centered on Kinetic Blast and plays as a intelligence, attack, projectile, area archetype. In Path of Building it reaches 425.1K DPS with 104.22K effective HP, 1 life, 9.01K energy shield. Suited for: Harvest, Essence. Key uniques include Headhunter, Atziri's Reflection.

Build Video

slinkytheshadow's Notes

Hi all, I've been working on a KB Wander Trickster for the last week and I had a more solid base of understanding and build progression for early, so I wanted to share that knowledge as best I can.

POB from video: https://pobb.in/Lp7fF3K28iyz

Quick breakdown of the video:
-Not an expert on the build, I'm learning and enjoying it
-T16 Showcase of the "starter" version without Int stacking
-Merc set up talk
-T16.5 8mod Showcase of my current version with 1.2k Int
-Talk about current POB
-Talk about starter POB
-Final thoughts and future upgrades

Now for all the words!

So to start, as in the video, I am not an expert on this build. I always wanted to do a Wander but all the talk about needing hundreds of divines kept me from trying it--I'm not a big currency maker if you know me, we often use "vibes per hour" instead of "divines per hour." I was hoping with the new mercenaries, the bar for entry would be lower.

My merc isn't fully decked out in gear, with only -57% lightning Res(can go up to -200) and the build still feels great. I even used a non-wrath merc until recently and I was having fun blasting in T16s.

But let's talk about what you need as a minimum to get started on this journey if you want to try it out!

I'd say unless prices go higher, you really only need about 10 divines to get started on a Level 85 Trickster. If you craft things yourself and aren't super unlucky, you will very likely have currency leftover.

If you are starting at low currency, you will not want to do Int Stacking right away, but instead just stack a lot of flat damage. This includes using things like a Tornado Wand with Essence crafted Lightning attack on it, looking for flat damage on rings/jewels. Wrath merc even without Doryani will help add damage too.

For starting gear(trade of course), I always suggest looking for T1 Resistance fractures on your bases, then just hitting them with Dense fossils(or Harvest reforge defence, but dense fossils remove life rolls which we dont use) until satisfied with the amount of raw defense, resistance, and attributes as needed. For boots, you can try to get a movement speed fracture instead if you want, or just craft movement speed if you hit an open prefix.

The starter POB has plenty of room in affixes(mostly suffix, but some have empty prefixes as well), so you just fill out those spaces to meet your attribute and resistance requirements/max.

That's the jist of it! I am happy to answer any questions you guys may have as well as take any feedback on the build or my content! Thank you for taking your time to read and/or view this! :D

Gear

Tap an item to open trade.

Victory Bane
Entropy Cowl
Miracle Keep
Hate Braid
Hypnotic Spiral
Death Gyre
Mind Fingers
Headhunter
Spirit League
Atziri's Reflection
Starter Abyss Jewel
The Light of Meaning
Grim Arbiter
Ghoul Desire
Forbidden Flesh
Viper Essence
Dragon Essence
Emperor's Wit
Forbidden Flame
Stormshroud

Skills

Tap a skill to open trade.

Body Armour

  • Kinetic BlastKinetic Blast21/23WMain
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks5/20W
  • VolatilityVolatility20/20W
  • Awakened Lightning PenetrationAwakened Lightning Penetration5/20W
  • Awakened Added Lightning DamageAwakened Added Lightning Damage5/20W
  • Sacred WispsSacred Wisps20/20W

Boots

  • DisciplineDiscipline21W
  • Arctic ArmourArctic Armour21W
  • Flesh and StoneFlesh and Stone21W
  • EnlightenEnlighten3W

Helmet

  • Immortal CallImmortal Call5W
  • PrecisionPrecision21W
  • Frost ShieldFrost Shield5W
  • Cast when Damage TakenCast when Damage Taken3W

Weapon 1

  • Shield ChargeShield Charge20/20W
  • FrostblinkFrostblink1/20W
  • Faster AttacksFaster Attacks20/20W

Gloves

  • TornadoTornado20/20W
  • SpellslingerSpellslinger20/20W
  • Culling StrikeCulling Strike20/20W

Weapon 2

  • Sniper's MarkSniper's Mark20/20W
  • Mark On HitMark On Hit20/20W
  • EnhanceEnhance2W

Gloves

  • Sigil of PowerSigil of Power20/20W

Passive Tree

Passive tree 3.26
scroll to zoom
Trickster
Trickster
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
98

Damage

Full DPS
425.1K
Combined DPS
425.1K
Hit DPS
284.88K
With Poison DPS
284.88K
With Ignite DPS
284.88K
With Bleed DPS
284.88K
Damage over Time
0
Mirage DPS
140.22K
Culling DPS
0
Reservation DPS
0
Average Damage
70.02K
Burst Damage
70.02K

Attack & Crit

Attack/Cast Rate
4.07/s
Hit Chance
100%
Accuracy
5.1K
Crit Chance
41%
Crit Multiplier
229%
AoE Radius
1.4 m
Mana Cost
27
Life Cost
0

Defence

Effective Hit Pool
104.22K
Life
1
Energy Shield
9.01K
Mana
158
Ward
0
Armour
0
Evasion
29.46K
Phys Damage Reduction
0%

Mitigation & Avoidance

Block
25%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
80%
Evade (Projectile)
80%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+34%)
Cold Resistance
75% (+13%)
Lightning Resistance
76% (+57%)
Chaos Resistance
-60%

Max Hit Taken

Physical
24.98K
Fire
74.94K
Cold
74.94K
Lightning
77.72K
Chaos

Recovery

Life Regen
1.6/s
ES Regen
0/s
ES Recharge
9.01K/s
Mana Regen
37.4/s
Life Leech
16.27/s
ES Leech
1.98K/s
Mana Leech
401.01/s

Attributes & Utility

Strength
210
Intelligence
1.24K
Dexterity
195
Movement Speed
45%
Endurance Charges
3
Frenzy Charges
3
Power Charges
5
Rage
0
Devotion
0
Item Rarity
27%