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Hi all, I've been working on a KB Wander Trickster for the last week and I had a more solid base of understanding and build progression for early, so I wanted to share that knowledge as best I can.
POB from video: https://pobb.in/Lp7fF3K28iyz
Quick breakdown of the video:
-Not an expert on the build, I'm learning and enjoying it
-T16 Showcase of the "starter" version without Int stacking
-Merc set up talk
-T16.5 8mod Showcase of my current version with 1.2k Int
-Talk about current POB
-Talk about starter POB
-Final thoughts and future upgrades
Now for all the words!
So to start, as in the video, I am not an expert on this build. I always wanted to do a Wander but all the talk about needing hundreds of divines kept me from trying it--I'm not a big currency maker if you know me, we often use "vibes per hour" instead of "divines per hour." I was hoping with the new mercenaries, the bar for entry would be lower.
My merc isn't fully decked out in gear, with only -57% lightning Res(can go up to -200) and the build still feels great. I even used a non-wrath merc until recently and I was having fun blasting in T16s.
But let's talk about what you need as a minimum to get started on this journey if you want to try it out!
I'd say unless prices go higher, you really only need about 10 divines to get started on a Level 85 Trickster. If you craft things yourself and aren't super unlucky, you will very likely have currency leftover.
If you are starting at low currency, you will not want to do Int Stacking right away, but instead just stack a lot of flat damage. This includes using things like a Tornado Wand with Essence crafted Lightning attack on it, looking for flat damage on rings/jewels. Wrath merc even without Doryani will help add damage too.
For starting gear(trade of course), I always suggest looking for T1 Resistance fractures on your bases, then just hitting them with Dense fossils(or Harvest reforge defence, but dense fossils remove life rolls which we dont use) until satisfied with the amount of raw defense, resistance, and attributes as needed. For boots, you can try to get a movement speed fracture instead if you want, or just craft movement speed if you hit an open prefix.
The starter POB has plenty of room in affixes(mostly suffix, but some have empty prefixes as well), so you just fill out those spaces to meet your attribute and resistance requirements/max.
That's the jist of it! I am happy to answer any questions you guys may have as well as take any feedback on the build or my content! Thank you for taking your time to read and/or view this! :D
Life
1
Mana
158
Energy Shield
9006
DPS
425K
Effective Hit Pool
104.22K
Phys Max Hit Taken
24.98K
Chaos Res
-60
Fire Res
75
Cold Res
75
Lightning Res
76
Armour
0
Evasion
29K
Block
undefined | undefined
Crit Chance
41%
Crit Multi
229%
Rage
0
Strength
210
Intelligence
1235
Dexterity
195
Ward
0
Item Quantity
0%
Item Rarity
27%
Movement Speed
45%