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PoE 3.11·Harvest·Occultist

Self-curse Temp chains without Headhunter - 20 ex budget

by Zaedulus6 years ago19

DPS
1.21M
Life
4.11K
Level
90
Min budget

Overview

Self-curse Temp chains without Headhunter - 20 ex budget is a Path of Exile Occultist build by Zaedulus, made for the Harvest league (3.11). It is centered on Vaal Blade Vortex and plays as a critical, dexterity, spell, area archetype. In Path of Building it reaches 1.21M DPS with 4.11K life, 795 energy shield. Suited for: Legion, Essence, Mapping. Key uniques include Shackles of the Wretched, Cinderswallow Urn, Solstice Vigil, Kaom's Roots, Atziri's Promise.

Build Video

Zaedulus's Notes

PoB: https://pastebin.com/aJ84mkbF

#Intro

This is a build for all those players who have wanted to get a headhunter-like experience but never been able to save up enough to actually buy one. Although my bow is pretty great, all it gives me is a little more damage. To account for having a worse bow, in the showcase I used a 5l blade vortex, which loses me way more damage than having a bow without crit multi & strength gems.

One of the pros of this build over the assassin HoA is that you don't have to recast blade vortex very often. Due to the way self-curse temp chains works, your blade vortex ends up lasting 20+ seconds per cast. Also, I think the assassin version is extremely meta and therefore a lot of the gear is overpriced. Calamitous visions has dropped a ton, but the synth rings are still really overpriced (though technically not necessary). This build is squishier and a little bit awkward at the beginning of the map, but once you start rolling, you start rolling HARD. You can juice your maps much harder than this showcase (legions for example give you a lot of buffs), and you can also just do alch and gos.

Biggest con for me has been having difficulty farming t1 crafts. Takes too much time, and the monsters dont give buffs. On the other hand, higher tier fields give you shit loads of buffs.

#Mechanics

This build uses 3x inspired learning to get an effect akin to headhunter. Normally you would use headhunter alongside the inspired learnings, but I wanted to see how the build would fare without headhunter at all (and I don't have the raw currency for a headhunter).

We use self curse temporal chains + solstice vigil to reach the cap of 75% reduced rate of buffs/debuffs expiring. This is essentially skill effect duration except way, way stronger as it applies to EVERYTHING. Flasks, vaal auras, blade vortex, and most importantly stolen rare monster mods will all last 4x longer. The self curse is applied by herald of thunder + curse on hit temp chains socketed into shackles of the wretched.

This league, self curse temp chains basically has to be done on occultist, though technically cospri will on another ascendancy could work. To be honest, I think even last league, occultist was the best choice for self-curse.

In order to cap out temporal chains, we need a lot of curse effect (175%). We get this mainly from 3 medium clusters, annoint, ascendancy, and some points on the skilltree.

#Gear Breakdown

GearPriceNotes
Bow6 extheres a bunch of guides out there, extremely simple and deterministic craft. For mine, its basically the normal craft but starting from a fractured base, and then remove non-crit add crit to annul multimod (if you hit double dmg recraft it and try again)
Shackles of the Wretched4 exEle weakness corrupt is pretty important since we have shit loads of curse effect
Explodey Chest1.5 exSelf crafted this explodey chest. Kind of scuffed, but it works. Ideally you would replace it with a chest that also has +1 curse. I wrote a post about crafting process here.
Signal Fire50cDon't need a good corrupt, but try to get a decent phys as extra fire roll.
Helmet1 exanything with a temp chains curse effect, rest is up to you. You could go for a -9 fire res helm/+ power charge helm, but you don't really need it. unleash max seals isn't needed because our bv lasts pretty much forever due to self curse temp chains
Kaoms Roots20c190+ flat life and % life corrupt.
Solstice Vigil30cRolls don't particularly matter, but I got decent ones regardless since its not that expensive
Assassins mark ring2 exessence for t0 multi, then you want 1 open suffix. And some removable or desirable prefixes (may take a couple essences). Then craft crit chance, remove noncrit/add crit. After that finish off with life/res of choice.
Inspired Learnings x32 excheaper without corrupt, but I think it is worth it.
Clusters3 exHaven't even finished my large clusters. They aren't terribly important, just grab some AoE there. For mediums, you want 6 node curse effect ones with dark discourse. Can grab some additional goodies such as unnerve/culling strike as well, but that is optional. I see a lot of people on poeninja running 4, but I prefer to invest a little more into curse effect on the tree instead.
Misc1 exstuff like lvl 3 empower, my other ring, 21/0 bv, etc. You can see that the ring is literally worth 5c.

#Upgrades

Obviously, headhunter is the big one. For smaller ones though, you can get a lot better large clusters, and awakened skill gems as well. You can use one of the HoA rings, but I don't think it is worth it. I think end game, you would want awakened curse on hit + swap to frenzy on hit chest rather than the + curse/spellcrit.

Loadouts

Gear

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Tempest Thunder
Crown of the Inward Eye
Gale Shelter
Solstice Vigil
Corruption Hold
Blood Coil
Shackles of the Wretched
Loath Lock
Kaom's Roots
The Signal Fire
Ancient Gaze

Skills

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Weapon 1

  • Vaal Blade VortexVaal Blade Vortex21WMain
  • UnleashUnleash19W
  • Awakened Increased Area of EffectAwakened Increased Area of Effect4/20W
  • EmpowerEmpower3/20W
  • CombustionCombustion20/20W
  • Increased Critical DamageIncreased Critical Damage20/20W

Body Armour

  • Flame DashFlame Dash20W
  • Vaal GraceVaal Grace18W
  • Herald of AshHerald of Ash17W
  • AngerAnger20W
  • EnlightenEnlighten3W

Helmet

  • Phase RunPhase Run20/20W
  • Vaal HasteVaal Haste20W
  • Smoke MineSmoke Mine19/23W
  • EnhanceEnhance3/8W

Gloves

  • Vaal Righteous FireVaal Righteous Fire20W
  • Herald of ThunderHerald of Thunder17W
  • Temporal ChainsTemporal Chains17/20W
  • Curse On Hit16/23W

Body Armour

  • Vaal BreachVaal Breach1/13W

Passive Tree

Passive tree 3.18
scroll to zoom
Occultist
Occultist
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
90

Damage

Combined DPS
1.21M
Hit DPS
1.2M
With Poison DPS
1.2M
With Ignite DPS
1.21M
Ignite DPS
6.75K
Average Hit
159.94K
Average Damage
159.94K

Attack & Crit

Attack/Cast Rate
2.4/s
Hit Rate
7.5/s
Hit Chance
100%
Crit Chance
56%
Crit Multiplier
464%
Mana Cost
72

Defence

Life
4.11K
Energy Shield
795
Mana
71
Armour
1.27K
Evasion
1.06K
Phys Damage Reduction
29%

Mitigation & Avoidance

Block
0%
Spell Block
8%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+8%)
Cold Resistance
76% (+16%)
Lightning Resistance
75% (+5%)
Chaos Resistance
38%

Recovery

Life Regen
20.56/s
ES Regen
71.8/s
Mana Regen
54.4/s
Life Leech
822.4/s
ES Leech
79.5/s
Mana Leech
0/s

Attributes & Utility

Strength
148
Intelligence
221
Dexterity
173
Movement Speed
194%
Endurance Charges
3
Frenzy Charges
5
Power Charges
5