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PoE 3.19·Kalandra·Raider

pConc starter/endless heister

by chx_3 years ago1

DPS
155.31K
Effective HP
30.68K
Life
2.87K
Level
62
Min budget

Overview

pConc starter/endless heister is a Path of Exile Raider build by chx_, made for the Kalandra league (3.19). It is centered on Poisonous Concoction and plays as a dexterity, attack, area, chaos archetype. In Path of Building it reaches 155.31K DPS with 30.68K effective HP, 2.87K life, 486 energy shield. Suited for: Heist. Key uniques include The Embalmer, Ascent From Flesh, Rat's Nest, Mistwall, Dendrobate.

Build Video

chx_'s Notes

I know some/many/most people run TR for this but I dislike it for a very early start because you need a good bow, wither stacks and despair to have any meaningful damage. pConc requires a concentrated divine life flask and that's it. So I made a build in PoB and then went into Kalandra, bought the items and tested it in a few Heists, Act9 end, Reassembled Avarius, Merciless lab and during act runs I had two Immortal Syndicate assassins to test as well. I already had a Ranger at 60-something level so I didn't test all ten acts but what I did all actually worked.

Misc notes:

  1. While Heists do not need Dash, Merciless lab does, otherwise you die on spike traps in the last room. With dash it's not hard at all.
  2. Increased AoE was chosen because of this post.
  3. There's no QotF, that tends to be quite expensive on day 1, that's a day 2 or even day 3 upgrade. It still runs quite fast... the way increased works, you only get a 15% speedup or so from it. Also Dendrobate is a big damage boost so even if you have a QotF, keep one around for lab and such.
  4. A lvl10 increased duration makes Phase Run always on. I haven't remade the pobb/poe.ninja links after I levelled up the gem but made this video to show: https://youtu.be/n0S4MI8qQkQ
  5. I forgot to annoint. Cloth And Chain is very cheap and makes it easier to cap resistances.
  6. A possible variant would run at lvl65 instead, pick Ghost Dance and annoint Utmost Intellect for a 9.1% damage boost. The breakpoint is at 150 int on Dendrobate, you get 20 int on the way to Ghost Dance, Utmost Intellect gives you 40 + 8% -- because of the 8% your amulet only needs 35 int to get there. Your survivability is already very good, this variant makes it utterly ridiculous. You need a Crimson+Violet+Amber oil, these should be affordable as all three can drop in acts.
  7. To make the two red sockets for CWDT+Immortal Call feasible a Str+Dex boots is very strongly recommended instead of the Dex+Int boots showcased. As we have no increased ES from the tree, this is an insignificant change to the overall defenses.
  8. As for resistances, you have four rares, and you are at 23-23-5% res. If you can get a T3 res (38%) suffix on three of your rares and an empty suffix -- you are at 61-61-43 without crafting, then you can craft 14 Fire + Lightning, 14 Cold + Lightning (these crafts come from cruel lab) and you are almost capped already. You also need 35 strength and 46 int, that'll mostly come from the amulet. If it doesn't want to come together, Cloth and Chain annoint is very much your friend as it drops the tier requirement to T5.

https://poegems.quest/pob/LKx https://poe.ninja/pob/L4G https://pobb.in/gnRPEmvF_WF0

Merveil tree: http://poeurl.com/dOLR

Act2 end tree: http://poeurl.com/dOLS

First lab tree: http://poeurl.com/dOLT (you can get an amber -- strength -- amulet from Lady Dialla in the Solaris Temple level 2 and can keep Vitality going that way)

Act4 end: http://poeurl.com/dOLW (yes, that's a point we need to refund later, oh well)

Act5 end: http://poeurl.com/dOL4 (we lean very heavily into damage here, Swift Venoms first)

Act6 end: http://poeurl.com/dOL6

Act7 end: http://poeurl.com/dOL7

Act8 end: http://poeurl.com/dOL8

Gear

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Rat's Nest
Dendrobate
Beast Torc
Victory Gyre
Armageddon Grip
The Embalmer
Ascent From Flesh
Corpse Road
Mistwall

Skills

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Gloves

  • Poisonous ConcoctionPoisonous Concoction16WMain
  • Increased Area of EffectIncreased Area of Effect10W
  • Greater Multiple ProjectilesGreater Multiple Projectiles13W
  • Greater VolleyGreater Volley13W

Body Armour

  • Orb of StormsOrb of Storms10W
  • Cast when Damage TakenCast when Damage Taken1W
  • Culling StrikeCulling Strike8W

Helmet

  • DashDash17W
  • Phase RunPhase Run12W
  • Increased DurationIncreased Duration7W

Weapon 2

  • Summon SkitterbotsSummon Skitterbots13W
  • Vaal HasteVaal Haste13W

Boots

  • Immortal CallImmortal Call1W
  • Cast when Damage TakenCast when Damage Taken1W

Boots

  • Alchemist's MarkAlchemist's Mark11W
  • Mark On HitMark On Hit13W

Weapon 2

  • GraceGrace16W

Passive Tree

Passive tree 3.19
scroll to zoom
Raider
Raider
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
62

Damage

Full DPS
155.31K
Combined DPS
18.02K
Hit DPS
2.79K
With Poison DPS
17.16K
With Ignite DPS
2.79K
With Bleed DPS
2.79K
Damage over Time
15.22K
Poison DPS
1.61K
Culling DPS
0
Average Damage
968.98

Attack & Crit

Attack/Cast Rate
2.88/s
Hit Chance
89%
Crit Chance
10%
Crit Multiplier
150%
Mana Cost
34
Life Cost
0

Defence

Effective Hit Pool
30.68K
Life
2.87K
Energy Shield
486
Mana
148
Ward
0
Armour
1.55K
Evasion
31.04K
Phys Damage Reduction
43%

Mitigation & Avoidance

Block
75%
Spell Block
0%
Spell Suppression
91%
Evade (Melee)
95%
Evade (Projectile)
95%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+5%)
Cold Resistance
75% (+4%)
Lightning Resistance
75% (+9%)
Chaos Resistance
-3%

Max Hit Taken

Physical
7.85K
Fire
17.89K
Cold
17.89K
Lightning
17.89K
Chaos
2.79K

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
486/s
Mana Regen
8.3/s
Life Leech
35.38/s
ES Leech
0/s
Mana Leech
33.03/s

Attributes & Utility

Strength
82
Intelligence
90
Dexterity
340
Movement Speed
188%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0
Item Rarity
38%