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PoE 3.25·Kalguur·Gladiator

Hit-based DW reave gladiator with bleed explosions

by hypno_grif2 years ago628

DPS
2.25M
Effective HP
481.62K
Life
3.68K
Level
100
Min budget

Overview

Hit-based DW reave gladiator with bleed explosions is a Path of Exile Gladiator build by hypno_grif, made for the Kalguur league (3.25). It is centered on Dual Strike of Ambidexterity and plays as a critical, dexterity, attack, melee archetype. In Path of Building it reaches 2.25M DPS with 481.62K effective HP, 3.68K life. Suited for: Breach, Expedition. Key uniques include Tanu Ahi, Varunastra, Varunastra, The Brass Dome.

Build Video

hypno_grif's Notes

I'm thinking about league-starting hit-based glad with a small dip into bleed to get the guaranteed 20% explode. As others have pointed out, gladiator has several strong nodes but lacks a feeling of cohesion. This is an attempt to leverage the strong points of glad (block, bleed explosions, not the DPS) to farm early content like expedition, harbinger, or breach that greatly benefit from applying explosions over a large area.

(This is not intended to be uber-viable but should be able to easily get watchstones by swapping to something with high single-target like dual strike and temporarily speccing War of Attrition).

POB link - level 100 still trying to decide what to cut

Core ideas:

  • Bleed damage looks mid, unless using specific skills (lacerate of hemorrhage) or very slow slams.
  • Lacerate of hemorrhage coverage is tiny, thus negating the clear-speed benefits of bleed explosions.
  • Gladiator has lost its DoT-based damage scaling (weapon master axe also affects hits, aggravated can be found elsewhere).
  • Combining buffed bleed gladiator explosions with a skill with better AoE, high hit rate (>6 APS) and reasonable bleed chance (40% in this PoB) will give clear similar to old bleed bow or CF-champ with higher DPS on bosses and rares. (CF champ is conceptually similar in that it used gladiator bleed explode but didn't care about bleed DPS.)
  • Mana costs and defensive auras are much worse in 3.24 so going Blood Magic + eternal blessing Pride frees up a ton of space in this type of build that previously went to solving mana.
  • Dual wield > shield: Determined survivor seems to be begging to be played as dual-wield. Going from 50% block to 40% block / 20% MORE attack speed + getting all the DW attack speed on the passive tree is a no-brainer, especially given how much attack speed melee builds have lost in 3.25, and how buffed block chance is near the duelist starting area.
  • Defenses: Gladiator can combine ~90% avoidance (lucky + versatile combatant) with 5 endurance charges and max res (85%+ if you really want to invest in it) for a very tanky playstyle without needing to rely on high armor (~20k in this PoB).

Items:

  • The only items required for this build are a 10+ passive Axe / Sword cluster jewel with "small nodes have 35% increased effect" and 2x Varunastras. Varunastra is an extremely cheap unique and this build is intended to function in trade league in week 1 with basically 0 gear.
  • Eventually you would probably be better off switching to a combo of a rare axe, claw and/or mace but you won't be able to use reave anymore. I will probably just switch to whatever is meta at that point.
  • I put a brass dome in the pob to see what my armor would look like but this is obviously completely unnecessary to progress, any 6L should be fine since most of our defense is endurance charge & block.

Skills:

  • The main selling point of reave is that it has a ton of AOE built into it and a decent vaal version for difficult moments. Seriously go look at a full stacked 20% quality reave with some %aoe scaling vs. lacerate and tell me which one looks more fun to play.
  • The rest of the skills are pretty self-explanatory, it uses 2x 3Links and 2 x 4Links in case you end up running Kaoms roots. Melee builds have lots of free sockets now due to the removal of totems. You can fill these slots with w/e if you want.
  • Retaliation skills might be good. If that's the case, I could definitely see using a 4L retaliation setup and investing into Measured Retaliation.
  • You can swap to dual strike of ambidextry for watchstone bosses to get an easy 4M DPS.

What to farm:

  • This should do very well against any league content that generates dense packs (expedition, harbinger, or breach as mentioned). You will be basically invulnerable to small hits with life on block, 90% block and endurance charges.

Loadouts

Gear

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Varunastra
Armour Helmet
The Brass Dome
Amulet
Chaos Resistance Ring
Chaos Resistance Ring
Tanu Ahi
New Item
Armour Boots
Varunastra
New Item

Skills

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  • Dual Strike of AmbidexterityDual Strike of Ambidexterity20WMain
  • Melee Physical DamageMelee Physical Damage20W
  • BrutalityBrutality20W
  • MultistrikeMultistrike20W
  • TraumaTrauma20W
  • RuthlessRuthless20W
  • ReaveReave20W
  • Melee Physical DamageMelee Physical Damage20W
  • BrutalityBrutality20W
  • PulverisePulverise20W
  • MultistrikeMultistrike20W
  • Faster AttacksFaster Attacks20W
  • Leap SlamLeap Slam20W
  • Faster AttacksFaster Attacks20W
  • FortifyFortify20W
  • MaimMaim20W
  • Chance to BleedChance to Bleed20W
  • Molten ShellMolten Shell20W
  • Enduring CryEnduring Cry20W
  • Cast when Damage TakenCast when Damage Taken20W
  • More DurationMore Duration20W
  • VitalityVitality20W
  • Blood RageBlood Rage20W
  • VulnerabilityVulnerability20W
  • PridePride20W
  • Eternal BlessingEternal Blessing20/20W
  • War BannerWar Banner20W

Passive Tree

Passive tree 3.25
scroll to zoom
Gladiator
Gladiator
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
100

Damage

Full DPS
1.92M
Combined DPS
2.25M
Hit DPS
1.68M
With Poison DPS
1.68M
With Ignite DPS
1.68M
With Bleed DPS
1.83M
With Impale DPS
2.1M
Damage over Time
146.18K
Bleed DPS
146.18K
Impale DPS
425.34K
Culling DPS
0
Reservation DPS
0
Average Damage
485.64K
Burst Damage
187.79K

Attack & Crit

Attack/Cast Rate
3.46/s
Hit Chance
100%
Accuracy
1.75K
Crit Chance
0%
Crit Multiplier
0%
Mana Cost
0
Life Cost
42

Defence

Effective Hit Pool
481.62K
Life
3.68K
Energy Shield
0
Ward
0
Armour
28.7K
Evasion
456
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
90%
Spell Block
88%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75%
Cold Resistance
83% (+19%)
Lightning Resistance
83% (+3%)
Chaos Resistance
73%

Max Hit Taken

Physical
17.91K
Fire
36.57K
Cold
51.19K
Lightning
51.19K
Chaos
30.34K

Recovery

Life Regen
628.1/s
Net Life Regen
518.45/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
0/s
Life Leech
1.32K/s
ES Leech
0/s
Mana Leech
41.5/s
Total Degen
109.65/s

Attributes & Utility

Strength
243
Intelligence
64
Dexterity
153
Movement Speed
75%
Endurance Charges
5
Frenzy Charges
3
Power Charges
3
Rage
40
Devotion
0