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PoE 3.23·Affliction·Necromancer

CI Necromancer Poison Detonated Dead - Featuring Beacon of the Madness

by arielfarias22 years ago

DPS
7.42M
Effective HP
300.76K
Energy Shield
5.14K
Level
98
Min budget

Overview

CI Necromancer Poison Detonated Dead - Featuring Beacon of the Madness is a Path of Exile Necromancer build by arielfarias2, made for the Affliction league (3.23). It is centered on Vaal Detonate Dead of Chain Reaction and plays as a dexterity, spell, area, fire archetype. In Path of Building it reaches 7.42M DPS with 300.76K effective HP, 1 life, 5.14K energy shield. Suited for: Abyss, Mapping, Simulacrum, Delirium. Key uniques include Mageblood, Viridi's Veil, Taste of Hate, Warped Timepiece, Beacon of Madness.

Build Video

arielfarias2's Notes

Hello, I wanna share a build that came up with the new Detonate Dead of Chain Reaction gem.

The main idea is simple, we use DD of Chain Reaction to proc multiple high damage explosions which poisons the enemies.

Why Necro? Because it is damn tanky, and has good QOL for self-cast DD builds.

How we poison? Because Original Sin is 1+ mirror (would literally double my DPS), I decided to use Beacon of the Madness boots, a very underused unique item which gives us these 3 stats:

  • All damage can poison
  • 100% chance to poison
  • Chaos explosions (which also poison and create chain reactions)

All this 3 stats are enabled when we enable Glorious Madness buff given by the boots. The downside of this buff is that it inflicts delirious debuffs each second, alternating among 4 debuffs, they have a total duration of 20 seconds and the expiration time is reseted when the same debuff is applied again, they stack up to 10 times.

The debuffs from wiki are:

The most annoying debuffs are paralysing touch and diluting touch, how we fixed it?

Paralysing touch can be ignored by things that prevent your action speed to be reduced below base value, we had a few options as Necromancer on this case:

1 - Animated Guardian with Garb of the Ephemeral.

2 - The Balance of Terror with: Action Speed cannot be Slowed below Base Value if you've cast Temporal Chains in the past 10 seconds.

Because we already used The Balance of Terror on the build to proc Wither, that was the method used on the build to bypass Paralysing Touch.

Diluting Touch can be managed with a Mageblood of course, and investing into increased flask Effect, but even a perfect rolled flask with 55% chance to Avoid being Shocked during Effect + 25% increased effect + 70% increased effect from enchant, would not be enought to hold our elemental ailment immunity at 10 stacks. How we fix?

  • Single abyss jewel with a minimum of 44% chance to Avoid Being Shocked, giving us 151% avoidance and at 10 stacks we have 101%.

The other 2 debuffs are irrelevant beacuse necro is so damn tanky with recovery ES on block and max block.
Now to prevent we reach 10 stacks of each debuff we invest on Debuffs on you expire faster, reaching a total of 293%, making each debuff lasts for 5,08 seconds. The ideal point is 300% according to other people that did the math.

Here is a video of me clearing a T16 mid juiced map reaching 9 stacks of delirium rewards:

https://youtube.com/watch?v=lhSy5UXG9eI&si=bHOIBYVs23lFWws5

POB: https://pobb.in/EUKGY5Jzyc4e

Loadouts

Gear

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Mind Grinder
Viridi's Veil
Stasis Prison
Warped Timepiece
Vivinsect
Guatelitzi's Unset Ring of Craft
Morbid Fingers
Mageblood
Beacon of Madness
Aegis Aurora
Unnatural Instinct

Skills

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Body Armour

  • Vaal Detonate Dead of Chain ReactionVaal Detonate Dead of Chain Reaction20/20WMain
  • CrueltyCruelty20/20W
  • InspirationInspiration20/20W
  • Awakened Deadly AilmentsAwakened Deadly Ailments5/20W
  • Awakened Unbound AilmentsAwakened Unbound Ailments5/20W
  • Awakened Elemental FocusAwakened Elemental Focus5/20W

Gloves

  • Temporal ChainsTemporal Chains20W
  • Molten ShellMolten Shell20W
  • DespairDespair20/20W
  • Faster CastingFaster Casting20W

Boots

  • DeterminationDetermination20W
  • HasteHaste20W
  • MalevolenceMalevolence20W
  • EnlightenEnlighten4W

Helmet

  • UnearthUnearth21/20W
  • EnhanceEnhance4W
  • Greater Multiple ProjectilesGreater Multiple Projectiles20W
  • EmpowerEmpower4W

Weapon 1

  • Temporal RiftTemporal Rift20/23W
  • Bone OfferingBone Offering21/20W
  • EnhanceEnhance4W

Weapon 2

  • Purity of IcePurity of Ice21W
  • PortalPortal1W
  • EnlightenEnlighten3/22W

Gloves

  • Aspect of the Spider20W

Boots

  • Embrace Madness1W

Ring 2

  • Plague BearerPlague Bearer20/23W

Ring 1

  • DisciplineDiscipline21W

Passive Tree

Passive tree 3.23
scroll to zoom
Necromancer
Necromancer
Wildwood Primalist
Wildwood Primalist
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Tukohama

Character Stats

Level
98

Damage

Full DPS
0
Combined DPS
7.42M
Hit DPS
68.22K
With Poison DPS
7.42M
With Ignite DPS
68.22K
With Bleed DPS
68.22K
Damage over Time
7.35M
Poison DPS
636.7K
Culling DPS
0
Reservation DPS
0
Average Hit
22.93K
Burst Damage
22.93K

Attack & Crit

Attack/Cast Rate
2.98/s
Hit Chance
100%
Crit Chance
8%
Crit Multiplier
100%
AoE Radius
2.9 m
Mana Cost
6
Life Cost
0

Defence

Effective Hit Pool
300.76K
Life
1
Energy Shield
5.14K
Mana
59
Ward
0
Armour
46.81K
Evasion
1.63K
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
75%
Spell Block
74%
Spell Suppression
0%
Evade (Melee)
7%
Evade (Projectile)
7%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
90% (+107%)
Cold Resistance
90% (+103%)
Lightning Resistance
90% (+116%)
Chaos Resistance
-39%

Max Hit Taken

Physical
16.49K
Fire
71.98K
Cold
54.88K
Lightning
71.98K
Chaos

Recovery

Life Regen
0/s
ES Regen
239/s
ES Recharge
5.14K/s
Mana Regen
40.7/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
156
Intelligence
429
Dexterity
155
Movement Speed
146%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0