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[POE 3.21] Testing corrupted Blight-Ravaged Maps - GGOSSSTTT VS GOOSSSTTT 10div/h+

3 years ago23

by DNBSAVAGESubscribe

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35.42K

DPS

Effective HP

1

Life

3.95K

Energy Shield

Overview

[POE 3.21] Testing corrupted Blight-Ravaged Maps - GGOSSSTTT VS GOOSSSTTT 10div/h+ is a Path of Exile Necromancer build by DNBSAVAGE, made for the Crucible league (3.21). It is centered on Cremation and plays as a dexterity, spell, area, fire archetype. In Path of Building it reaches 35.42K DPS with ∞ effective HP, 1 life, 3.95K energy shield. Suited for: Mapping, Blight. Key uniques include Viridi's Veil, Oriath's End, Dying Sun, Ashes of the Stars, Aegis Aurora.

Build Video

DNBSAVAGE's Notes

Hello guys,

So first month is behind us, i've been away for most of the last week chilling in the mountains and when I came back golden oils were up to over 60c/ea and map costs doubled (40-45c). This changed quite a lot and some of you worried about the profits.

So the main story here is really proving profits actually went up due to inflation, so we have higher costs but also we drop more (in total chaos), so the profits are now around 10div+ regardless of which strat you prefer (G vs GG).

Difference between single and double golden oil is mostly higher cost of investment. It's like we pay 600c, to drop 650c more(on average/10maps).

So cons of 2G are needing to invest more into golden oils, dropping more currency and items (more clicks, more time to loot), and then selling it back to buy the golden oil. There is no big difference in loot dropped, actually I had I think unlucky session with only 1.6 div/10 maps avg, while the real average is around 3.5. Even then, the single golden oil produced slightly more div/h than the double golden oil.

The pros of 2G are definitely more chances to drop something expensive in a long run (apothecary/doctor), which could make a diff.

So really you need to answer to yourself, whether you are up to doing longer runs, invest more and increase your chances for a big drop which might never come. Or you simply go ahead and just spam 1G strats to achieve your goal (like mb or sth).

I actually feel better running 1G, cuz its faster and you dont need to click that much, with less investment the profit is similar so my take is that with economy like we have now, 1G is still better, corrupted or not.

I will do some more analysis of drop rates and math after I do the runs, for now I try to collect data.

Regarding Twist of Fate my experience is that it's slightly worse than 40%+ rolled corrupteds, it's not that bad to roll those 35%IIR or lower maps, but I'd rather avoid re-rolling too many mods. The only mod I would re-roll is monsters speed cannot be reduced under base value, because this mod with combination of other hard mods can make you have stressful run or fail it once in few times, based on layout etc. OFC it's mostly matter of DPS.

Spreadsheet: https://docs.google.com/spreadsheets/d/1niX5yP_nwOHTfmN_qUqCvO6MpJxfCeP6Qsl3QiBUgu8/edit#gid=921919837

Discord: https://discord.gg/rQVGM3pWHy

POB: https://pobb.in/-2_FE2J_ER5j

Gear

Sol Chant
Aegis Aurora
Viridi's Veil
Incandescent Heart
Ashes of the Stars
Pain Eye
Elreon's Unset Ring of the Wind
Foe Fingers
Storm Lash
Horror Slippers
Hypnotic Sliver
Melding of the Flesh
Ghoul Cut
Thread of Hope
Watcher's Eye
Kraken Shine

Skills

Body Armour

  • CremationCremation21/20WMain
  • HypothermiaHypothermia21/20W
  • Elemental FocusElemental Focus21/20W
  • Awakened Fire PenetrationAwakened Fire Penetration6/20W
  • InspirationInspiration20/20W
  • Greater Multiple ProjectilesGreater Multiple Projectiles21/20W

Gloves

  • UnearthUnearth21/20W
  • EnhanceEnhance4/5W
  • EmpowerEmpower4/9W
  • Greater VolleyGreater Volley21/20W

Helmet

  • DeterminationDetermination21/20W
  • Purity of ElementsPurity of Elements20W
  • Purity of IcePurity of Ice21/20W
  • EnlightenEnlighten3W

Weapon 2

  • Flame DashFlame Dash21/20W
  • Faster AttacksFaster Attacks20/20W
  • Shield ChargeShield Charge20/20W

Weapon 1

  • Bone OfferingBone Offering21/20W
  • Purifying FlamePurifying Flame21W
  • PunishmentPunishment21W

Boots

  • Vaal DisciplineVaal Discipline20W
  • Tempest ShieldTempest Shield20/20W
  • ClarityClarity1/20W

Ring 2

  • Molten ShellMolten Shell20/20W

Ring 1

  • FlammabilityFlammability1W

Passive Tree

Passive tree 3.21
scroll to zoom
Necromancer
Necromancer

Character Stats

Defence

Effective Hit Pool
Life
1
Energy Shield
3.95K
Mana
222
Phys Max Hit Taken
16.17K
Armour
41.04K
Evasion
306
Block | Spell Block
71% | 75%
Ward
0

Resistances

Fire Resistance
84%
Cold Resistance
84%
Lightning Resistance
84%
Chaos Resistance
-60%

Offence

Total DPS
35.42K
Crit Chance
6%
Crit Multiplier
100%

Attributes & Utility

Strength
167
Intelligence
308
Dexterity
121
Movement Speed
86%
Item Rarity
11%