I wanted to make a CoC VD/DD since i watched mathil's video about it a while ago, but after that the Forbidden Flesh/Flame jewels he used got really expensive. After seeing u/kuro009's video about it i decided to use his tree as well as some of the things u/mathils used on his video.
As a result I got a build that made me really happy with it's mapping capabilities, being able to do the juiciest maps that i usually do. I recorded a video doing a t16 60% delirious map with some strong mods on it, only dying to Kosis two times (here is the link to it).
pob: https://pastebin.com/Lekte9wx
I have no idea how to actually calculate the dps on this, so the number is not really as important, but as i can tell in its current state the single target is not the best (as you can see from Kosis in the video) but the clear is amazing. Also pob doesn't consider leadership's price brittle/sap/scorch for some reason (i don't know how to configure it i guess).
I learned a few things from playing this build that i would like to share with you:
First, full evasion characters are still very viable in 3.19. I got to level 96 yesterday just mapping as usual without any difficulties, which for me is a big deal, as i always die a lot even with tanky characters (I'm not a very careful player). Since I see everyone using armour on their build this came to me as a surprise in nowadays poe.
For physical damage mitigation we can make use of every tool available to us. Arctic Armour is extremelly good, as it allows us to just stant still and attack the packs. Pantheon nodes for phys mitigation are ok, since we are ailment immune we dont need other pantheons such as freeze immunity so badly. Body armour prefix "Phys taken as ele" of any kind would also be great, but i don't have it in this pob or the video.
Secondly, ward is a really good defensive layer for evasion characters. With just a flask and a pair of boots, i had 525 ward, which gets refreshed every time we crit a lot of times or kill a lot of mosters (or wait 5s). This is extremelly strong for us, since we crit with both attacks and spells basically 100% of the time, and we cast a lot of spells and attack a lot, also while mapping we are always killing a bunch of packs. If instead of a evasion synth base I got another ward piece of gear i could get close to 800 ward, and the curse could be instead on a ring. This effectively means 800 extra hp in a sub 4k hp build, which is huge.Also 525 ward in its current state is very good as well. Ward also doen't protect against degens, just against hits, this might sound like a downside but its actually very good, as we get this extra buffer to not let us get 1-shot by a lucky crit while standing on a bunch of degens.
And finally, if you wanna use a similar build, try to use strength and dex to make use of your leadership's price, since guard skills and some auras require a lot of str :).
There are a lot of details about this build, such as the bow craft, why attack speed doesn't matter as much here, and the crit chance, which i don't wanna get into, as Mathil and Kuro have already explained most of it better than I could, but if you have any questions feel free to ask, and I will do my best to answer!
PS: Did you know that evasion also lowers the chance of you taking a critical hit from enemies attacks? I just found out about this, its super good!
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