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PoE 3.13·Ritual·Deadeye

Noteworthy Interactions - Episode #9 - Rupture ft. Ungl's Harmony (My 3.13 League Starter)

by thatsrealneato5 years ago901

DPS
2.91M
Life
5.72K
Level
94
Min budget

Overview

Noteworthy Interactions - Episode #9 - Rupture ft. Ungl's Harmony (My 3.13 League Starter) is a Path of Exile Deadeye build by thatsrealneato, made for the Ritual league (3.13). It is centered on Sweep and plays as a strength, attack, area, melee archetype. In Path of Building it reaches 2.91M DPS with 5.72K life. Suited for: Ritual. Key uniques include Haemophilia, Starkonja's Head, Ungil's Harmony.

Build Video

thatsrealneato's Notes

For this build I wanted to explore some of the new mechanics of the Deadeye ascendancy in 3.13 Ritual league. It has been a really fun league starter build (albeit, not the easiest to get off the ground). Rupture is a really interesting mechanic with a good balance of upsides and drawbacks.

Noteworthy Interactions:

  • The new Rupturing notable on the Deadeye ascendancy gives more bleeding damage when you crit and stacks up to 3 times. We use Ungil's Harmony amulet with 350% crit chance and a fleshripper axe to achieve about 40% crit chance with no investment into crit on the tree.
  • Since we're attacking relatively quickly to maintain Rupture stacks, we also use Crimson Dance to stack bleeds up to 8 times. Rupturing also shortens the duration of bleeds on the enemy, so we need to invest into increased bleeding duration in order to maintain all 8 stacks of Crimson Dance.
  • We stack generic less damage effects on top of high dodge chance to become very tanky. Wind Ward (30% less), Wind Dancer (20% less), Focal Point (25% less), and Fortify with increased effect (24% less) makes us able to facetank a lot of endgame content. If you want, you can also add Kintsugi here, but it's a bit overkill and I went for a +1 curse hunter chest instead.
  • Focal Point plus a Trigger Poacher's Mark ring is great for both offense and defense. Marks don't recieve the same curse effect penalty against bosses that hexes do, so 75% increased effect of poachers mark is incredibly strong. We also take 25% less damage when clearing packs, and our marks stay on the corpses of marked enemies to continue applying the less damage taken (though this doesn't work with corpse removal like haemophilia gloves).

PoB for the character in the video: https://pastebin.com/eJ5G4ddy

(Note that I'm missing an Elder bleed mod on my axe! The damage can go way higher once I craft a better axe)

Gear

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Fate Bane
Starkonja's Head
Torment Pelt
Ungil's Harmony
Armageddon Finger
Carrion Finger
Haemophilia
Miracle Locket
Hate Tread
Ancient Leer
Maelstrom Stone
Lethal Pride
Maelstrom Glimmer
Soul Glimmer
Cataclysm Heart
Pandemonium Creed
Viper Curio
Sol Cut
Oblivion Bliss
Armageddon Shine

Skills

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Body Armour

  • SweepSweep21/23WMain
  • Deadly AilmentsDeadly Ailments20/20W
  • FortifyFortify20/20W
  • RuthlessRuthless20/20W
  • Awakened BrutalityAwakened Brutality1/20W
  • Melee Physical DamageMelee Physical Damage20/20W
  • Unbound AilmentsUnbound Ailments20/20W
  • MultistrikeMultistrike20/20W

Weapon 1

  • War BannerWar Banner20W
  • PrecisionPrecision3W
  • PridePride20/11W
  • Flesh and StoneFlesh and Stone20W
  • MaimMaim20W

Boots

  • Ancestral ProtectorAncestral Protector20W
  • Blood RageBlood Rage20/20W
  • Melee SplashMelee Splash20W
  • Multiple TotemsMultiple Totems20/12W

Gloves

  • Immortal CallImmortal Call4W
  • Vaal GraceVaal Grace20W
  • Cast when Damage TakenCast when Damage Taken2W
  • Increased DurationIncreased Duration20W

Helmet

  • Enduring CryEnduring Cry20W
  • DashDash20W
  • Blood Magic20W
  • Second WindSecond Wind20W

Passive Tree

Passive tree 3.18
scroll to zoom
Deadeye
Deadeye
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
94

Damage

Combined DPS
2.91M
Hit DPS
256.79K
With Poison DPS
256.79K
With Ignite DPS
256.79K
With Bleed DPS
2.91M
Damage over Time
2.65M
Bleed DPS
2.65M
Average Hit
256.79K
Average Damage
66.75K

Attack & Crit

Attack/Cast Rate
3.85/s
Hit Chance
96%
Crit Chance
37%
Crit Multiplier
100%
Totem Limit
1
Mana Cost
19

Defence

Life
5.72K
Energy Shield
44
Mana
56
Armour
358
Evasion
4.13K
Phys Damage Reduction
17%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Evade (Melee)
61%
Evade (Projectile)
61%
Attack Dodge
74%
Spell Dodge
75%

Resistances

Fire Resistance
57%
Cold Resistance
75% (+37%)
Lightning Resistance
75% (+10%)
Chaos Resistance
-1%

Recovery

Life Regen
302.98/s
Net Life Regen
247.11/s
ES Regen
0/s
Mana Regen
14/s
Life Leech
1.38K/s
ES Leech
0/s
Mana Leech
282.28/s
Total Degen
55.87/s

Attributes & Utility

Strength
300
Intelligence
64
Dexterity
337
Movement Speed
82%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0
Item Rarity
21%