PoB Archives

Noteworthy Interactions - Episode #9 - Rupture ft. Ungl's Harmony (My 3.13 League Starter)



3.13 Ritual

Deadeye
Ghastly Eye JewelMedium Cluster JewelLethal PrideViridian JewelMedium Cluster JewelLarge Cluster JewelSmall Cluster JewelViridian JewelMedium Cluster JewelSmall Cluster JewelCrimson JewelFleshripper
Crusader ChainmailStarkonja's HeadHaemophiliaTwo-Stone RingTwo-Stone RingUngil's HarmonyHydrascale BootsStygian Vise
Divine Life FlaskQuartz FlaskQuicksilver FlaskBasalt FlaskJade Flask

For this build I wanted to explore some of the new mechanics of the Deadeye ascendancy in 3.13 Ritual league. It has been a really fun league starter build (albeit, not the easiest to get off the ground). Rupture is a really interesting mechanic with a good balance of upsides and drawbacks.

Noteworthy Interactions:

  • The new Rupturing notable on the Deadeye ascendancy gives more bleeding damage when you crit and stacks up to 3 times. We use Ungil's Harmony amulet with 350% crit chance and a fleshripper axe to achieve about 40% crit chance with no investment into crit on the tree.
  • Since we're attacking relatively quickly to maintain Rupture stacks, we also use Crimson Dance to stack bleeds up to 8 times. Rupturing also shortens the duration of bleeds on the enemy, so we need to invest into increased bleeding duration in order to maintain all 8 stacks of Crimson Dance.
  • We stack generic less damage effects on top of high dodge chance to become very tanky. Wind Ward (30% less), Wind Dancer (20% less), Focal Point (25% less), and Fortify with increased effect (24% less) makes us able to facetank a lot of endgame content. If you want, you can also add Kintsugi here, but it's a bit overkill and I went for a +1 curse hunter chest instead.
  • Focal Point plus a Trigger Poacher's Mark ring is great for both offense and defense. Marks don't recieve the same curse effect penalty against bosses that hexes do, so 75% increased effect of poachers mark is incredibly strong. We also take 25% less damage when clearing packs, and our marks stay on the corpses of marked enemies to continue applying the less damage taken (though this doesn't work with corpse removal like haemophilia gloves).

PoB for the character in the video: https://pastebin.com/eJ5G4ddy

(Note that I'm missing an Elder bleed mod on my axe! The damage can go way higher once I craft a better axe)

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Life

5725

Mana

56

Energy Shield

44

DPS

3M

Effective Hit Pool

Chaos Res

-1

Fire Res

56.855670103093

Cold Res

75

Lightning Res

75

Armour

358

Evasion

4K

Block

0 | 0

Crit Chance

37%

Crit Multi

100%

Rage

0

Strength

300

Intelligence

64

Dexterity

337

Ward

Item Quantity

0%

Item Rarity

21%

Movement Speed

82%

Gathering Winds
Gathering Winds
Rupturing
Rupturing
Wind Ward
Wind Ward
Focal Point
Focal Point
Wind Dancer
Wind Dancer
Crimson Dance
Crimson Dance
Acrobatics
Acrobatics
Call to Arms
Call to Arms
Barbarism
Barbarism
Bloodless
Bloodless
Cannibalistic Rite
Cannibalistic Rite
Cleaving
Cleaving
Dirty Techniques
Dirty Techniques
Finesse
Finesse
Golem's Blood
Golem's Blood
Heart of Oak
Heart of Oak
Herbalism
Herbalism
Juggernaut
Juggernaut
Rampart
Rampart
Slaughter
Slaughter
Thick Skin
Thick Skin
View full passive skill tree

  • Enduring CryEnduring Cry
  • Blood Magic
  • Second WindSecond Wind
  • DashDash

  • War BannerWar Banner
  • MaimMaim
  • PrecisionPrecision
  • PridePride
  • Flesh and StoneFlesh and Stone

  • Immortal CallImmortal Call
  • Cast when Damage TakenCast when Damage Taken
  • Increased DurationIncreased Duration
  • Vaal GraceVaal Grace

  • SweepSweep
  • Deadly AilmentsDeadly Ailments
  • FortifyFortify
  • RuthlessRuthless
  • Awakened BrutalityAwakened Brutality
  • Melee Physical DamageMelee Physical Damage
  • Unbound AilmentsUnbound Ailments
  • MultistrikeMultistrike

  • Ancestral ProtectorAncestral Protector
  • Blood RageBlood Rage
  • Melee SplashMelee Splash
  • Multiple TotemsMultiple Totems

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thatsrealneato

Divinia collected this build from this reddit post.

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