Noteworthy Interactions - Episode #9 - Rupture ft. Ungl's Harmony (My 3.13 League Starter)
by thatsrealneato5 years ago901
- DPS
- 2.91M
- Life
- 5.72K
- Level
- 94
- Min budget
Overview
Noteworthy Interactions - Episode #9 - Rupture ft. Ungl's Harmony (My 3.13 League Starter) is a Path of Exile Deadeye build by thatsrealneato, made for the Ritual league (3.13). It is centered on Sweep and plays as a strength, attack, area, melee archetype. In Path of Building it reaches 2.91M DPS with 5.72K life. Suited for: Ritual. Key uniques include Haemophilia, Starkonja's Head, Ungil's Harmony.
Build Video
thatsrealneato's Notes
For this build I wanted to explore some of the new mechanics of the Deadeye ascendancy in 3.13 Ritual league. It has been a really fun league starter build (albeit, not the easiest to get off the ground). Rupture is a really interesting mechanic with a good balance of upsides and drawbacks.
Noteworthy Interactions:
- The new Rupturing notable on the Deadeye ascendancy gives more bleeding damage when you crit and stacks up to 3 times. We use Ungil's Harmony amulet with 350% crit chance and a fleshripper axe to achieve about 40% crit chance with no investment into crit on the tree.
- Since we're attacking relatively quickly to maintain Rupture stacks, we also use Crimson Dance to stack bleeds up to 8 times. Rupturing also shortens the duration of bleeds on the enemy, so we need to invest into increased bleeding duration in order to maintain all 8 stacks of Crimson Dance.
- We stack generic less damage effects on top of high dodge chance to become very tanky. Wind Ward (30% less), Wind Dancer (20% less), Focal Point (25% less), and Fortify with increased effect (24% less) makes us able to facetank a lot of endgame content. If you want, you can also add Kintsugi here, but it's a bit overkill and I went for a +1 curse hunter chest instead.
- Focal Point plus a Trigger Poacher's Mark ring is great for both offense and defense. Marks don't recieve the same curse effect penalty against bosses that hexes do, so 75% increased effect of poachers mark is incredibly strong. We also take 25% less damage when clearing packs, and our marks stay on the corpses of marked enemies to continue applying the less damage taken (though this doesn't work with corpse removal like haemophilia gloves).
PoB for the character in the video: https://pastebin.com/eJ5G4ddy
(Note that I'm missing an Elder bleed mod on my axe! The damage can go way higher once I craft a better axe)
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 94
Damage
- Combined DPS
- 2.91M
- Hit DPS
- 256.79K
- With Poison DPS
- 256.79K
- With Ignite DPS
- 256.79K
- With Bleed DPS
- 2.91M
- Damage over Time
- 2.65M
- Bleed DPS
- 2.65M
- Average Hit
- 256.79K
- Average Damage
- 66.75K
Attack & Crit
- Attack/Cast Rate
- 3.85/s
- Hit Chance
- 96%
- Crit Chance
- 37%
- Crit Multiplier
- 100%
- Totem Limit
- 1
- Mana Cost
- 19
Defence
- Life
- 5.72K
- Energy Shield
- 44
- Mana
- 56
- Armour
- 358
- Evasion
- 4.13K
- Phys Damage Reduction
- 17%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Evade (Melee)
- 61%
- Evade (Projectile)
- 61%
- Attack Dodge
- 74%
- Spell Dodge
- 75%
Resistances
- Fire Resistance
- 57%
- Cold Resistance
- 75% (+37%)
- Lightning Resistance
- 75% (+10%)
- Chaos Resistance
- -1%
Recovery
- Life Regen
- 302.98/s
- Net Life Regen
- 247.11/s
- ES Regen
- 0/s
- Mana Regen
- 14/s
- Life Leech
- 1.38K/s
- ES Leech
- 0/s
- Mana Leech
- 282.28/s
- Total Degen
- 55.87/s
Attributes & Utility
- Strength
- 300
- Intelligence
- 64
- Dexterity
- 337
- Movement Speed
- 82%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0
- Item Rarity
- 21%