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PoE 3.10·Delirium·Ascendant

Path of Exile 3.10 - Earthquake & Pillar of Caged God 83+

by (des)mosthenes6 years agoSubscribe

DPS
5.39M
Life
6.73K
Level
95
Min budget

Overview

Path of Exile 3.10 - Earthquake & Pillar of Caged God 83+ is a Path of Exile Ascendant build by (des)mosthenes, made for the Delirium league (3.10). It is centered on Vaal Earthquake and plays as a strength, attack, area, melee archetype. In Path of Building it reaches 5.39M DPS with 6.73K life, 3.94K energy shield. Key uniques include Shaper's Touch, Lion's Roar, Bottled Faith, Abyssus, Pillar of the Caged God.

Build Video

(des)mosthenes's Notes

Version 2: Explanation: We drop unnatural instinct(really depends on how expensive this is) for juggernaut ascendancy. This gives us lots of accuracy, endurance charge consistency, chill and stun immunity and less damage taken. This is the safer build but we will do less dps for sure. However, dropping unnatural instinct means we get 4 extra points to play with cluster jewel. This version is recommended for league start and mainly if you want to invest more into a strong cluster jewel As for cluster jewels, these are the nodes we are looking at mainly. For dps, Force multiplier, Deep cuts, precise commander, pressure points, weight advantage, martial mastery, surefooted striker, graceful execution Currently we have 40% chance(roughly) to impale. if you actually manage to get 3-4 nodes of deep cuts, we can actually reinvest towards impale. As of now i would not invest additional point to get forceful skewering. The life nodes for cluster jewels are extremely powerful. The best ones are Wall of muscle, Sublime sensation, Fettle and surging vitality. ES nodes are also quite insane. We are looking for Energy from naught(this is 300 es for our set up), Savour the moment. The rest of the ES nodes arent amazing. Very important: Blessed Chaos res and life, this is goood and good ======================= Leveling Spoiler Simple explanation Level with a bow or something to level 13 Take pillar of god, use ground slam till level 28 Swap to earthquake and start slamming the earth leveling trees 1-13(level with a bow or something, your choice) www.poeurl.com/cJ7q 14-28 pick up our end game weapon: pillar of the caged god and ground slam your way till 28 www.poeurl.com/cJ7r 29-45(finish act 5) Run flesh and stone, blood and sand, and level precision to your comfort level because accuracy would be a slight issue these levels. Do not run pride yet www.poeurl.com/cJ7s 46-66(finish act 10) We need the 2 meek set up in the layout, take the jewel slot for unnatural instinct if you can afford one at this point, else dont take it yet. www.poeurl.com/cJ7u 66-73(we rush to where we put our glorius vanity and allocate corrupted soul asap now) www.poeurl.com/cJ7w 74+ focus towards finishing the tree i have planned, the life nodes will be the last ones you get. Get the damage nodes 1st, you probably can achieve 8-9k EHP by around lvl 75 to 80 ===================== For 3.10, if you want to utilize our cluster jewel slot, follow this PoB We will drop pure talent jewel to make way for more points and to use cluster jewels. Version 1: https://pastebin.com/CNMfSdEt Explanation: This will be the expensive version, we run champion berserker, so we need more accuracy and thats where the unnatural instinct comes in. This is more expensive in terms of budget but will be our ultimate end game over version 2 Version 2: https://pastebin.com/50PH1Xg7 Explanation: We drop unnatural instinct(really depends on how expensive this is) for juggernaut ascendancy. This gives us lots of accuracy, endurance charge consistency, chill and stun immunity and less damage taken. This is the safer build but we will do less dps for sure. However, dropping unnatural instinct means we get 4 extra points to play with cluster jewel. This version is recommended for league start and mainly if you want to invest more into a strong cluster jewel As for cluster jewels, these are the nodes we are looking at mainly. For dps, Force multiplier, Deep cuts, precise commander, pressure points, weight advantage, martial mastery, surefooted striker, graceful execution Currently we have 40% chance(roughly) to impale. if you actually manage to get 3-4 nodes of deep cuts, we can actually reinvest towards impale. As of now i would not invest additional point to get forceful skewering. The life nodes for cluster jewels are extremely powerful. The best ones are Wall of muscle, Sublime sensation, Fettle and surging vitality. ES nodes are also quite insane. We are looking for Energy from naught(this is 300 es for our set up), Savour the moment. The rest of the ES nodes arent amazing. Very important: Blessed Chaos res and life, this is goood and good

Loadouts

Gear

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Pillar of the Caged God
Abyssus
Onslaught Cloak
Rage Scarab
Vortex Gyre
Gloom Coil
Shaper's Touch
Death Leash
Storm Spur
Glorious vanity
Might of the Meek
Viper Wound
Pure Talent
Might of the Meek
Watcher's Eye
Tempered Flesh
Unnatural Instinct

Skills

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Weapon 1

  • Vaal EarthquakeVaal Earthquake21/23WMain
  • Energy LeechEnergy Leech20/20W
  • PulverisePulverise21/20W
  • Awakened BrutalityAwakened Brutality2/20W
  • Less DurationLess Duration20/23W
  • Melee Physical DamageMelee Physical Damage20/20W
  • FortifyFortify20W

Body Armour

  • Leap SlamLeap Slam18/20W
  • Ancestral WarchiefAncestral Warchief20/20W
  • ImpaleImpale20/11W
  • Faster AttacksFaster Attacks18/20W
  • FortifyFortify21W
  • Awakened BrutalityAwakened Brutality1W

Helmet

  • Flesh and StoneFlesh and Stone20W
  • PridePride20/10W
  • EnlightenEnlighten3/5W
  • MaimMaim20W

Boots

  • Blood and SandBlood and Sand6W
  • Dread BannerDread Banner20/23W
  • PrecisionPrecision4W
  • EnlightenEnlighten3/7W

Gloves

  • VulnerabilityVulnerability20/20W
  • Storm BrandStorm Brand3/20W
  • Assassin's MarkAssassin's Mark20/20W
  • Awakened Curse On Hit5/20W

Passive Tree

Passive tree 3.18
scroll to zoom
Ascendant
Ascendant
Bandits
Help Alira

Character Stats

Level
95

Damage

Hit DPS
5.39M
Bleed DPS
14.5K
Average Damage
3.61M

Attack & Crit

Attack/Cast Rate
1.5/s
Hit Chance
97%
Crit Chance
89%
Crit Multiplier
715%
Mana Cost
39

Defence

Life
6.73K
Energy Shield
3.94K
Mana
71
Armour
9.55K
Evasion
1.05K
Phys Damage Reduction
49%

Mitigation & Avoidance

Block
29%
Spell Block
10%
Evade (Melee)
5%
Evade (Projectile)
5%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
76%
Cold Resistance
76% (+6%)
Lightning Resistance
76% (+7%)
Chaos Resistance
-40%

Recovery

Life Regen
619.44/s
ES Regen
0/s
Mana Regen
25.5/s

Attributes & Utility

Strength
1.5K
Intelligence
255
Dexterity
114
Movement Speed
83%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3