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Elemental Hit Totem Heiro 3.23 (and 3.24 starter) - Max totems = Max Braincells

PoE 3.23 · AfflictionHierophantElemental HitRitual

2 years ago25

by BroozedSubscribe

22.24M

DPS

27.09K

Effective HP

4.25K

Life

Overview

Elemental Hit Totem Heiro 3.23 (and 3.24 starter) - Max totems = Max Braincells is a Path of Exile Hierophant build by Broozed, made for the Affliction league (3.23). It is centered on Elemental Hit and plays as a dexterity, attack, melee, strike archetype. In Path of Building it reaches 22.24M DPS with 27.09K effective HP, 4.25K life, 392 energy shield. Suited for: Ritual. Key uniques include Wilma's Requital, Leadership's Price, Dying Sun, Dialla's Malefaction.

Build Video

Broozed's Notes

Do NOT take Avatar of Fire until you have the Combat Focus jewels in your tree and are only doing fire damage. Increased strength listed in configuration tab is purely for Leadership's Price stat balancing. Change up the stats as necessary to fit your gear. Consider grabbing a Lethal Pride jewel that grants Intimidate on hit (or get intimidate on hit on gloves) For league start: Start with Spark until you complete "The Library" quest in Act 3. Pivot to ballista totems from there if you feel confident and have a bow ready to go. Ascendancy order: Pursuit of Faith > Ritual of Awakening > Conviction of Power > Two small mana regen/max mana nodes Both Combat Focus gems are vendor recipes. Below are the recipes to get the ones I'm using. If you want to do pure fire early, you'll likely need to run lab for a while to get 2 Prismatic Gems to 20% quality for the recipe (and ideally 3 gems since one should be Ele Hit) Crimson Jewel (cannot choose cold): Prismatic Gem at 20% Quality Ruby Ring (any rarity) Topaz Ring (any rarity) Viridian Jewel (cannot choose lightning): Prismatic Gem at 20% Quality Ruby Ring (any rarity) Sapphire Ring (any rarity) There is a "League Start" tree & Skill setup listed. This will still be the ballista as I'm planning to still run ballista as soon as possible, but I will be just running with Spark until then. Use generic spark gear (spell damage, lightning damage, etc) and links The league start gear is really just composed of general good items that shouldn't be TOO expensive, even at league start (it will be a little while before Leadership's Price shows up at all however). I put those in just as a "start working towards these" first kind of deal unique wise. Gear wise otherwise, just try to meet stat, life, and resistance requirements. There is a bow in the gear that is just called "Crafted Item". This would be the most ideal endgame bow for this build. You'd use that bow and swap Awakened Fire Penetration for Barrage Support while bossing. If possible, get another +1 arrow on quiver

Gear

Blood Rain
Wilma's Requital
Dialla's Malefaction
Leadership's Price
Grim Coil
Rage Coil
Mind Knuckle
Torment Thread
Morbid Sole
Kraken Barb
Ancient Nock
New Item
New Item
Combat Focus
Dusk Ornament
Combat Focus

Skills

Body Armour

  • Elemental HitElemental Hit21/20WMain
  • Awakened Fire PenetrationAwakened Fire Penetration5/20W
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks5/20W
  • Increased Critical DamageIncreased Critical Damage20/20W
  • Ballista TotemBallista Totem20/20W
  • EmpowerEmpower4/20W

Weapon 1

  • Summon SkitterbotsSummon Skitterbots20W
  • DeterminationDetermination20/8W
  • Vaal HasteVaal Haste20W
  • PrecisionPrecision20W
  • Defiance BannerDefiance Banner20/20W
  • EnlightenEnlighten3/20W

Gloves

  • Molten ShellMolten Shell10W
  • LifetapLifetap3W
  • Cast when Damage TakenCast when Damage Taken1W
  • Increased DurationIncreased Duration20/20W

Helmet

  • Ensnaring ArrowEnsnaring Arrow20/20W
  • FrenzyFrenzy20/20W
  • Manaforged ArrowsManaforged Arrows20/20W
  • Greater Multiple ProjectilesGreater Multiple Projectiles20/20W

Boots

  • Flame DashFlame Dash3W
  • Sniper's MarkSniper's Mark20/20W
  • FlammabilityFlammability20/20W

Passive Tree

Passive tree 3.23
scroll to zoom
Hierophant
Hierophant
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
98

Damage

Full DPS
22.24M
Combined DPS
3.17M
Hit DPS
3.17M
With Poison DPS
3.17M
With Ignite DPS
3.17M
With Bleed DPS
3.17M
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Damage
1.28M
Burst Damage
1.28M

Attack & Crit

Attack/Cast Rate
2.47/s
Hit Chance
100%
Crit Chance
100%
Crit Multiplier
456%
Totem Limit
7
Mana Cost
41
Life Cost
0

Defence

Effective Hit Pool
27.09K
Life
4.25K
Energy Shield
392
Mana
130
Ward
0
Armour
20.7K
Evasion
29
Phys Damage Reduction
86%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
77% (+95%)
Cold Resistance
75% (+11%)
Lightning Resistance
77% (+20%)
Chaos Resistance
-16%

Max Hit Taken

Physical
14.53K
Fire
40.33K
Cold
29.95K
Lightning
32.26K
Chaos
6.81K

Recovery

Life Regen
373.3/s
ES Regen
0/s
ES Recharge
392/s
Mana Regen
120.9/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
312
Intelligence
106
Dexterity
312
Movement Speed
130%
Endurance Charges
4
Frenzy Charges
3
Power Charges
4
Devotion
0