Exploding totems part 2: phys conversion chieftain
by Knuckledust3 years ago12
- DPS
- 479.92M
- Effective HP
- 48.06K
- Life
- 5.16K
- Level
- 100
- Min budget
Overview
Exploding totems part 2: phys conversion chieftain is a Path of Exile Chieftain build by Knuckledust, made for the Crucible league (3.21). It is centered on Ethereal Knives and plays as a dexterity, spell, projectile, physical archetype. In Path of Building it reaches 479.92M DPS with 48.06K effective HP, 5.16K life, 610 energy shield. Suited for: Mapping. Key uniques include Slavedriver's Hand, The Redblade, Eye of Malice, Leadership's Price, The Redblade.
Build Video
Knuckledust's Notes
UPDATE 6
So, is it turns out, the crucible nodes DO STACK. If you can get yours hands on 2 RedBlades with it. IN-SA-NE.
Just hit south of 500M DPS using Eye of Malice to scale fire damage taken on mobs even further. Literally one shotting ubers on 6-man parties :D :D :D
Updated POB: https://pobb.in/RWaY4870VB_I
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UPDATE 5
Collecting endgame boss kills to showcase. I am deleting ubers on multi-people instances.
A couple new changes: switched Determination for Haste/Vaal Haste and Dawnbreaker for a nice rare shield with +1 summoned totems - for high investment there are many good choices here, either defensively or offensively.
Updated POB: https://pobb.in/5CwYF4w4aX8T
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UPDATE 4
Phoenix map showcase.
Slowly progressing/building up endgame bosses so I can showcase. I am confident this build is able to tackle down 100% of endgame wih ease.
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UPDATE 3
Decided to change Skin with Charged Traps for Dialla's with Empower - Devouring Totem is now up to lv 27 and QoL is higher than before due to trap throw speed on quality of trap supports
Updated POB: https://pobb.in/DznDOvDCgdB2
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UPDATE 2
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UPDATE 1
Turns out that after some more testing:
- Leech is possible since you are the source of the explosion damage
- Strength of blood is useless (unless I find a way to fit leech into the build somewhere). Maybe in the future will use Rakiata with 100% x taken as fire, for now just go with highest dps/qol boosts.
- I am crazy for not picking up Primal Manifestation wheel, since it's straight up an insane buff to base damage
Going to try out Empower instead of Charged Traps - charges still maintained due to Slavedrivers.
Fixed up POB + calculation updated (thanks to /u/Swevik): https://pobb.in/09C9pXjUZewI
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Hello everyone!
Building up on the idea I initially saw brought up by /u/Swevik and u/Minimized, for science I went ahead and built up a explody totem chieftain, with all the goodness of scaling phys damage (explosion damage is 100% phys) while also being hella tanky.
The way I built is upon the main links Devouring totem + multi totem + trap + multi trap + cluster trap + charged traps.
Reason being the explosion damage doesn't take advantage of any support gem liks, and isn't affected by most damage scalings due to how it works.
So I solved the few major problems this way:
- Damage scaling: using Leadership's Price in order to have brittle, scorched and sap at maximum effect. Brittle adds base crit to the explosion (I tested and confirmed this), scorched adds a ton of additional damage since we are converting to fire, and sap is a nice layer of defense
- Trap throwing speed and cost: using Architect's Hands we solve both these problems, while also generating charges and having much-needed DEX. Win/win.
- Tankiness: well, chieftain gonna be chieftain. I am using Dawnbreaker and plan on getting more x taken as fire damage on gear once I have more investment in. Because I really want to invest more, I am LOVINGGGG the build. Moreover, since we cannot leech from the explosion hit I am also using Strength of Blood for some hefty less damage taken. Immortal call is up 70% of the time and used to maintain Valako procced.
- Sustain: everything is tied up to lifetap and I managed to build up to around 1.5k HP regen/sec. Can just stand still in the middle of maxed out Forge now, and no regen is the only map mod I avoid (can work around it, but not worth the hassle).
Clear is a dream due to HoA explosion chaining. Single target is obscene and I really don't see any cons to the build. Maybe finding a Redblade now with the totem node will be harder, but this can also be played with bow + quiver (has some NICE damage scaling options) or 2handed weapons.
Still a work in progress - so I am open to ideas, suggestions and general comments. The build is on literal hobo-budget with less than 2 divines invested (not counting Redblade, I paid 10c for it 3 days ago but I see it has spiked alot now).
POB: https://pobb.in/RWaY4870VB_I
Video: https://www.youtube.com/watch?v=g8Lvv1lafA4 (no zoom zoom due to still being progressing the Atlas and leaguestarting haha)
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of the Brine King, Soul of Shakari
Character Stats
- Level
- 100
Damage
- Full DPS
- 0
- Combined DPS
- 479.92M
- Hit DPS
- 479.92M
- With Poison DPS
- 479.92M
- With Ignite DPS
- 479.92M
- With Bleed DPS
- 479.92M
- Damage over Time
- 0
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 116.58M
- Burst Damage
- 116.58M
Attack & Crit
- Attack/Cast Rate
- 4.12/s
- Hit Chance
- 100%
- Crit Chance
- 37%
- Crit Multiplier
- 192%
- Totem Limit
- 1
- Mana Cost
- 4
- Life Cost
- 0
Defence
- Effective Hit Pool
- 48.06K
- Life
- 5.16K
- Energy Shield
- 610
- Mana
- 37
- Ward
- 0
- Armour
- 2.63K
- Evasion
- 1.5K
- Phys Damage Reduction
- 51%
Mitigation & Avoidance
- Block
- 15%
- Spell Block
- 0%
- Spell Suppression
- 10%
- Evade (Melee)
- 5%
- Evade (Projectile)
- 5%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 80% (+78%)
- Cold Resistance
- 77% (+2%)
- Lightning Resistance
- 77% (+37%)
- Chaos Resistance
- 33%
Max Hit Taken
- Physical
- 65.1K
- Fire
- 54.12K
- Cold
- 47.87K
- Lightning
- 47.87K
- Chaos
- 11.54K
Recovery
- Life Regen
- 1.51K/s
- ES Regen
- 0/s
- ES Recharge
- 610/s
- Mana Regen
- 18.1/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 302
- Intelligence
- 302
- Dexterity
- 156
- Movement Speed
- 109%
- Endurance Charges
- 6
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0