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PoE 3.21·Crucible·Chieftain

Exploding totems part 2: phys conversion chieftain

by Knuckledust3 years ago12

DPS
479.92M
Effective HP
48.06K
Life
5.16K
Level
100
Min budget

Overview

Exploding totems part 2: phys conversion chieftain is a Path of Exile Chieftain build by Knuckledust, made for the Crucible league (3.21). It is centered on Ethereal Knives and plays as a dexterity, spell, projectile, physical archetype. In Path of Building it reaches 479.92M DPS with 48.06K effective HP, 5.16K life, 610 energy shield. Suited for: Mapping. Key uniques include Slavedriver's Hand, The Redblade, Eye of Malice, Leadership's Price, The Redblade.

Build Video

Knuckledust's Notes

UPDATE 6

So, is it turns out, the crucible nodes DO STACK. If you can get yours hands on 2 RedBlades with it. IN-SA-NE.

Just hit south of 500M DPS using Eye of Malice to scale fire damage taken on mobs even further. Literally one shotting ubers on 6-man parties :D :D :D

Updated POB: https://pobb.in/RWaY4870VB_I

Video up!!!

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UPDATE 5

Collecting endgame boss kills to showcase. I am deleting ubers on multi-people instances.

A couple new changes: switched Determination for Haste/Vaal Haste and Dawnbreaker for a nice rare shield with +1 summoned totems - for high investment there are many good choices here, either defensively or offensively.

Updated POB: https://pobb.in/5CwYF4w4aX8T

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UPDATE 4

Phoenix map showcase.

Slowly progressing/building up endgame bosses so I can showcase. I am confident this build is able to tackle down 100% of endgame wih ease.

Video up!!!

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UPDATE 3

Decided to change Skin with Charged Traps for Dialla's with Empower - Devouring Totem is now up to lv 27 and QoL is higher than before due to trap throw speed on quality of trap supports

Updated POB: https://pobb.in/DznDOvDCgdB2

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UPDATE 2

Video up!!!

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UPDATE 1

Turns out that after some more testing:

  1. Leech is possible since you are the source of the explosion damage
  2. Strength of blood is useless (unless I find a way to fit leech into the build somewhere). Maybe in the future will use Rakiata with 100% x taken as fire, for now just go with highest dps/qol boosts.
  3. I am crazy for not picking up Primal Manifestation wheel, since it's straight up an insane buff to base damage

Going to try out Empower instead of Charged Traps - charges still maintained due to Slavedrivers.

Fixed up POB + calculation updated (thanks to /u/Swevik): https://pobb.in/09C9pXjUZewI

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Hello everyone!

Building up on the idea I initially saw brought up by /u/Swevik and u/Minimized, for science I went ahead and built up a explody totem chieftain, with all the goodness of scaling phys damage (explosion damage is 100% phys) while also being hella tanky.

https://preview.redd.it/38ge71x5kgta1.png?width=1512&format=png&auto=webp&v=enabled&s=987514722486386b54b8a37e42d6945fca388501

The way I built is upon the main links Devouring totem + multi totem + trap + multi trap + cluster trap + charged traps.

Reason being the explosion damage doesn't take advantage of any support gem liks, and isn't affected by most damage scalings due to how it works.

So I solved the few major problems this way:

  1. Damage scaling: using Leadership's Price in order to have brittle, scorched and sap at maximum effect. Brittle adds base crit to the explosion (I tested and confirmed this), scorched adds a ton of additional damage since we are converting to fire, and sap is a nice layer of defense
  2. Trap throwing speed and cost: using Architect's Hands we solve both these problems, while also generating charges and having much-needed DEX. Win/win.
  3. Tankiness: well, chieftain gonna be chieftain. I am using Dawnbreaker and plan on getting more x taken as fire damage on gear once I have more investment in. Because I really want to invest more, I am LOVINGGGG the build. Moreover, since we cannot leech from the explosion hit I am also using Strength of Blood for some hefty less damage taken. Immortal call is up 70% of the time and used to maintain Valako procced.
  4. Sustain: everything is tied up to lifetap and I managed to build up to around 1.5k HP regen/sec. Can just stand still in the middle of maxed out Forge now, and no regen is the only map mod I avoid (can work around it, but not worth the hassle).

Clear is a dream due to HoA explosion chaining. Single target is obscene and I really don't see any cons to the build. Maybe finding a Redblade now with the totem node will be harder, but this can also be played with bow + quiver (has some NICE damage scaling options) or 2handed weapons.

Still a work in progress - so I am open to ideas, suggestions and general comments. The build is on literal hobo-budget with less than 2 divines invested (not counting Redblade, I paid 10c for it 3 days ago but I see it has spiked alot now).

POB: https://pobb.in/RWaY4870VB_I

Video: https://www.youtube.com/watch?v=g8Lvv1lafA4 (no zoom zoom due to still being progressing the Atlas and leaguestarting haha)

Gear

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The Redblade
Eye of Malice
Dialla's Malefaction
Leadership's Price
Death Eye
Rune Spiral
Slavedriver's Hand
Armageddon Clasp
Torchoak Step
The Redblade
Grim Globe
Rational Doctrine
Soul Wound
Brute Force Solution
Natural Affinity
Lethal Pride
Plague Stone
Brood Drop
Dragon Joy

Skills

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  • Ethereal KnivesEthereal Knives1WMain

Body Armour

  • Devouring TotemDevouring Totem21/20W
  • TrapTrap20/20W
  • Cluster TrapsCluster Traps20/20W
  • Multiple TrapsMultiple Traps20W
  • EmpowerEmpower3W
  • Multiple TotemsMultiple Totems20/20W

Boots

  • Herald of AshHerald of Ash20/20W
  • Herald of PurityHerald of Purity21W
  • Summon SkitterbotsSummon Skitterbots20/20W
  • Vaal HasteVaal Haste20W

Helmet

  • Infernal CryInfernal Cry20/20W
  • Immortal CallImmortal Call20/20W
  • Increased DurationIncreased Duration20/20W
  • LifetapLifetap20W

Gloves

  • Arcanist BrandArcanist Brand1W
  • FlammabilityFlammability20/20W
  • Wave of ConvictionWave of Conviction20/20W
  • LifetapLifetap20W

Weapon 1

  • Summon Stone GolemSummon Stone Golem20/20W
  • Flame DashFlame Dash20/20W
  • LifetapLifetap20W

Gloves

  • Word of the Tempest1W

Passive Tree

Passive tree 3.21
scroll to zoom
Chieftain
Chieftain
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Shakari

Character Stats

Level
100

Damage

Full DPS
0
Combined DPS
479.92M
Hit DPS
479.92M
With Poison DPS
479.92M
With Ignite DPS
479.92M
With Bleed DPS
479.92M
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
116.58M
Burst Damage
116.58M

Attack & Crit

Attack/Cast Rate
4.12/s
Hit Chance
100%
Crit Chance
37%
Crit Multiplier
192%
Totem Limit
1
Mana Cost
4
Life Cost
0

Defence

Effective Hit Pool
48.06K
Life
5.16K
Energy Shield
610
Mana
37
Ward
0
Armour
2.63K
Evasion
1.5K
Phys Damage Reduction
51%

Mitigation & Avoidance

Block
15%
Spell Block
0%
Spell Suppression
10%
Evade (Melee)
5%
Evade (Projectile)
5%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
80% (+78%)
Cold Resistance
77% (+2%)
Lightning Resistance
77% (+37%)
Chaos Resistance
33%

Max Hit Taken

Physical
65.1K
Fire
54.12K
Cold
47.87K
Lightning
47.87K
Chaos
11.54K

Recovery

Life Regen
1.51K/s
ES Regen
0/s
ES Recharge
610/s
Mana Regen
18.1/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
302
Intelligence
302
Dexterity
156
Movement Speed
109%
Endurance Charges
6
Frenzy Charges
3
Power Charges
3
Devotion
0