PoB Archives

Exploding totems part 2: phys conversion chieftain

Murderous Eye JewelRational DoctrineLarge Cluster JewelBrute Force SolutionNatural AffinityLethal PrideMedium Cluster JewelCobalt JewelMedium Cluster JewelThe RedbladeThe RedbladeDialla's MalefactionEye of MaliceSlavedriver's HandAmethyst RingAmethyst RingLeadership's PriceTorchoak StepStygian Vise
Divine Life FlaskDiamond FlaskSulphur FlaskQuartz FlaskQuicksilver Flask

UPDATE 6

So, is it turns out, the crucible nodes DO STACK. If you can get yours hands on 2 RedBlades with it. IN-SA-NE.

Just hit south of 500M DPS using Eye of Malice to scale fire damage taken on mobs even further. Literally one shotting ubers on 6-man parties :D :D :D

Updated POB: https://pobb.in/RWaY4870VB_I

Video up!!!

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UPDATE 5

Collecting endgame boss kills to showcase. I am deleting ubers on multi-people instances.

A couple new changes: switched Determination for Haste/Vaal Haste and Dawnbreaker for a nice rare shield with +1 summoned totems - for high investment there are many good choices here, either defensively or offensively.

Updated POB: https://pobb.in/5CwYF4w4aX8T

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UPDATE 4

Phoenix map showcase.

Slowly progressing/building up endgame bosses so I can showcase. I am confident this build is able to tackle down 100% of endgame wih ease.

Video up!!!

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UPDATE 3

Decided to change Skin with Charged Traps for Dialla's with Empower - Devouring Totem is now up to lv 27 and QoL is higher than before due to trap throw speed on quality of trap supports

Updated POB: https://pobb.in/DznDOvDCgdB2

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UPDATE 2

Video up!!!

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UPDATE 1

Turns out that after some more testing:

  1. Leech is possible since you are the source of the explosion damage
  2. Strength of blood is useless (unless I find a way to fit leech into the build somewhere). Maybe in the future will use Rakiata with 100% x taken as fire, for now just go with highest dps/qol boosts.
  3. I am crazy for not picking up Primal Manifestation wheel, since it's straight up an insane buff to base damage

Going to try out Empower instead of Charged Traps - charges still maintained due to Slavedrivers.

Fixed up POB + calculation updated (thanks to /u/Swevik): https://pobb.in/09C9pXjUZewI

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Hello everyone!

Building up on the idea I initially saw brought up by /u/Swevik and u/Minimized, for science I went ahead and built up a explody totem chieftain, with all the goodness of scaling phys damage (explosion damage is 100% phys) while also being hella tanky.

https://preview.redd.it/38ge71x5kgta1.png?width=1512&format=png&auto=webp&v=enabled&s=987514722486386b54b8a37e42d6945fca388501

The way I built is upon the main links Devouring totem + multi totem + trap + multi trap + cluster trap + charged traps.

Reason being the explosion damage doesn't take advantage of any support gem liks, and isn't affected by most damage scalings due to how it works.

So I solved the few major problems this way:

  1. Damage scaling: using Leadership's Price in order to have brittle, scorched and sap at maximum effect. Brittle adds base crit to the explosion (I tested and confirmed this), scorched adds a ton of additional damage since we are converting to fire, and sap is a nice layer of defense
  2. Trap throwing speed and cost: using Architect's Hands we solve both these problems, while also generating charges and having much-needed DEX. Win/win.
  3. Tankiness: well, chieftain gonna be chieftain. I am using Dawnbreaker and plan on getting more x taken as fire damage on gear once I have more investment in. Because I really want to invest more, I am LOVINGGGG the build. Moreover, since we cannot leech from the explosion hit I am also using Strength of Blood for some hefty less damage taken. Immortal call is up 70% of the time and used to maintain Valako procced.
  4. Sustain: everything is tied up to lifetap and I managed to build up to around 1.5k HP regen/sec. Can just stand still in the middle of maxed out Forge now, and no regen is the only map mod I avoid (can work around it, but not worth the hassle).

Clear is a dream due to HoA explosion chaining. Single target is obscene and I really don't see any cons to the build. Maybe finding a Redblade now with the totem node will be harder, but this can also be played with bow + quiver (has some NICE damage scaling options) or 2handed weapons.

Still a work in progress - so I am open to ideas, suggestions and general comments. The build is on literal hobo-budget with less than 2 divines invested (not counting Redblade, I paid 10c for it 3 days ago but I see it has spiked alot now).

POB: https://pobb.in/RWaY4870VB_I

Video: https://www.youtube.com/watch?v=g8Lvv1lafA4 (no zoom zoom due to still being progressing the Atlas and leaguestarting haha)

Read Comments
Life

5157

Mana

37

Energy Shield

610

DPS

480M

Effective Hit Pool

48.06K

Chaos Res

33

Fire Res

80

Cold Res

77

Lightning Res

77

Armour

3K

Evasion

1K

Block

15 | 0

Crit Chance

37%

Crit Multi

192%

Rage

0

Strength

302

Intelligence

302

Dexterity

156

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

109%

Tasalio, Cleansing Water
Tasalio, Cleansing Water
Valako, Storm's Embrace
Valako, Storm's Embrace
Arohongui, Moon's Presence
Arohongui, Moon's Presence
Ngamahu, Flame's Advance
Ngamahu, Flame's Advance
Avatar of Fire
Avatar of Fire
Call to Arms
Call to Arms
Amplify
Amplify
Ancestral Knowledge
Ancestral Knowledge
Barbarism
Barbarism
Bloodless
Bloodless
Born to Fight
Born to Fight
Constitution
Constitution
Deep Breaths
Deep Breaths
Devotion
Devotion
Discipline and Training
Discipline and Training
Divine Fury
Divine Fury
Divine Judgement
Divine Judgement
Dynamo
Dynamo
Endurance
Endurance
Heart of the Warrior
Heart of the Warrior
Hearty
Hearty
Holy Dominion
Holy Dominion
Juggernaut
Juggernaut
Magmatic Strikes
Magmatic Strikes
Precision
Precision
Primal Manifestation
Primal Manifestation
Purity of Flesh
Purity of Flesh
Retribution
Retribution
Sanctity
Sanctity
Soul of Steel
Soul of Steel
Sovereignty
Sovereignty
Tireless
Tireless
Warrior's Blood
Warrior's Blood
View full passive skill tree

  • Summon Stone GolemSummon Stone Golem
  • Flame DashFlame Dash
  • LifetapLifetap

  • Word of the Tempest

  • LifetapLifetap
  • Arcanist BrandArcanist Brand
  • FlammabilityFlammability
  • Wave of Conviction

  • Infernal CryInfernal Cry
  • Immortal CallImmortal Call
  • Increased DurationIncreased Duration
  • LifetapLifetap

  • Herald of AshHerald of Ash
  • Herald of PurityHerald of Purity
  • Summon SkitterbotsSummon Skitterbots
  • Vaal HasteVaal Haste

  • TrapTrap
  • Cluster TrapsCluster Traps
  • Multiple TrapsMultiple Traps
  • EmpowerEmpower
  • Multiple TotemsMultiple Totems
  • Devouring TotemDevouring Totem

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Knuckledust

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