Hello guys, I'm here to showcase my build of the league. It's a Juggernaut that uses Pillar of the Caged God and stacks Strength and Dexterity. I think it's a very interesting and unique concept, specially the way we solve the problems we encounter while trying to build around this item.
First a showcase, this is a Simulacrum wave 15: https://youtu.be/ZCTg-pgmigk
(PoB at the end of the post)
Pillar of the Caged God is a unique staff that grants 16% increase weapon physical damage per 10 Strength and 1% attackspeed per 10 Dexterity
https://preview.redd.it/4dfa2zgy0nqd1.png?width=585&format=png&auto=webp&s=35b41947f5d1d7f82ce6c091b1521b2fe837e981
I currently reach a bit over 1.6k Strenght and 1.5k Dex, providing over 2600 Increased weapon physical damage and 150% attack speed.
https://preview.redd.it/1c7c004f1nqd1.png?width=145&format=png&auto=webp&s=444b11965ecf30d8f1e07eb2e893981c8276c5c9
The problem we have then is that this weapon has very low base damage, so we need to scale our base damage some other way, and it has to be physical damage, we cannot make use of, for example, Replica Alberons since those boots give chaos damage only.
The best way to do this is by making use of Trauma Support:
https://preview.redd.it/947bd9c82nqd1.png?width=689&format=png&auto=webp&s=65c76318a6c383196405f445950aa4d0036f3d8d
Trauma support will give us 11-18 (at lvl 22) physical damage per stack of trauma, with enough attackspeed, this will give us an insane amount of flat phys, thats why we use Double Strike of Momentum as our main damage source, since no other skill attacks this fast, We can reach over 100 trauma stacks easily if the enemy is tanky enough.
https://preview.redd.it/ymgylukc3nqd1.png?width=395&format=png&auto=webp&s=6f946c2caec3fad7485de8382e5bbbe54d2678ee
This version of Double Strike gives MORE attackspeed (multiplicative with increased attackspeed sources) per Stage, we support this skill with lvl 4 Enhance (Ideally lvl 5 woke Enhance but yikes) to massively increase the amount of attackspeed it provides. Thats how we reach almost 23 attacks per second.
https://preview.redd.it/0iu7hrwi3nqd1.png?width=226&format=png&auto=webp&s=e6e73149e6138cd9888c8eeb2cf089a6ff8c71e6
In theory my build can reach 162 stacks with it's current attackspeed, but it's very hard to do in practice since there aren't many things in the game that can tank us for long enough to reach max stacks, so the damage you see there is a bit "fake", in most cases you would be dealing between 50-150 million DPS depending on how tanky the enemy is.
https://preview.redd.it/ogadsd2s6nqd1.png?width=224&format=png&auto=webp&s=e89938633c96fc6dc636871907e07a3bb34f9e3d
Lastly, to further increase my damage, Im using Doryani's Prototype
https://preview.redd.it/n7ygwge05nqd1.png?width=513&format=png&auto=webp&s=ab28b77128b083e252647a524ddecb1a779bb3a9
Paired with this isane ring that will be a bit hard to replicate
https://preview.redd.it/qrihmnz45nqd1.png?width=346&format=png&auto=webp&s=e2fe1aef9117ed01b390c9d35364d51790ad1090
This combo puts us at -200% Lightning Res easily even though I'm using Purity of Elements, we then convert all our physical damage to lightning damage using Physical to Lightning support, a Watcher's Eye mod that reads "X% of Physical Damage Converted to Lightning Damage while affected by Wrath", I have 39% here, max roll being 40%, and 10% extra conversion from this node provided by a Glorius Vanity Timeless Jewel, for a total of 99%
https://preview.redd.it/y4s4wfoz5nqd1.png?width=541&format=png&auto=webp&s=8355c4323304ff9bf616bdbe6beb59cac58b4815
Now the question is, how do we not kill ourselfs? How do we sustain over 100 stacks of a lvl 22 Trauma Support? If you do the math, at max trauma stacks we would be dealing over 32k phys damage to ourselfs almost 23 times per second. We had to take some drastic measures:
Essentially, aside from stacking 7 Endurance Charges and buffing those Endurances with Unrelenting,
https://preview.redd.it/he0i28lf7nqd1.png?width=632&format=png&auto=webp&s=0ec30c85250824dc65bbdefb2046221ae0b82538
We stack Armour with flasks and a Mageblood + Determination and a Determination watcher's eye:
https://preview.redd.it/1paevs6r7nqd1.png?width=678&format=png&auto=webp&s=37516b2cc84222131e8c444905fc0b89fa6f03e1
Mageblood isn't really mandatory but it's best in slot.
We get free Fortify with this cluster node:
https://preview.redd.it/38n83da18nqd1.png?width=511&format=png&auto=webp&s=84660309f7ec19651f52259982e595e1f56438c9
And the most important part, a Glorius Vanity with Corrupted Soul
https://preview.redd.it/rfku95x88nqd1.png?width=931&format=png&auto=webp&s=118c875311158ac8dc25c1da9748cbf169e8b9b8
The upside is nice, it gives a lot of ES, but the main part is the "downside", this allows us to split the damage we deal to ourselfs, half to our Life pool and half to our ES pool, and why is this important? It allows us to make us of Untiring and Divine Shield at the same time.
https://preview.redd.it/hfed0xew8nqd1.png?width=602&format=png&auto=webp&s=2df2365a2e2d0596b664eaa17b70d5e66500d660
https://preview.redd.it/s4p6uczw8nqd1.png?width=873&format=png&auto=webp&s=e9d1fdf5fbbfc29d8e1832b39b93cdc278fa13e8
Since we prevent so much physical damage every time we hit ourselfs, this gives us an INSANE amount of regen while hitting, and thanks to Corrupted Soul both passives are perma active at the same time instead of first the ES and then Life, this on top of instant Life leech and ES leech, that we get from this cluster node
https://preview.redd.it/7qquk4jg9nqd1.png?width=800&format=png&auto=webp&s=ef5f3bf32ee74f16075810f2f70f2d2655dd7996
Makes it so we are perma topping both our Life and ES with every hit, even if we manage to reach 162 trauma stacks:
https://preview.redd.it/c5kbhhfzcnqd1.png?width=206&format=png&auto=webp&s=f6ef6236cf25315713ed15ac87d71342d4bc2041
As you can see, we have no issues sustaining any amount of trauma stacks, and we are insanely tanky to everything else aswell.
Aside from this, 2 things worth mentioning: Since we have over 1500 Dexterity, we get 100% Spell Suppression for free with just Magebane:
https://preview.redd.it/yc19g5w9dnqd1.png?width=632&format=png&auto=webp&s=a16d4f479aa931819d82c710bf72c305363882b1
And we make use of this Amulet:
https://preview.redd.it/4nouitlqdnqd1.png?width=484&format=png&auto=webp&s=19603284ce3ffd0c3d2d1e87e2963ffbd5d88961
To completely offset the negative on Doryani's Prototype, since we cannot take Lightning Damage from hits at all. Lightning Dots are still dangerous, in fact it's our only weakness, but we have so much regen and a big Life/ES pool that it's very unlikely for you to die from it, the only real source are the mana siphon rares, which would kill you in like 3 seconds if you stay still, enough time to react.
The only map mods you can't do on tier 16 and below are No leech, no regen and reduced recovery, everything else is completely free.
Shoutout to Conrads Creations which presumably is the original creator of the build concept, I just changed a bunch of things on my own version but the basic idea is from him.
Well, thats it, I think you guys can figure out the rest by just checking the PoB if you are curious, if you made it here, thank you for reading all this, I bless you with many raw divines drops.
PS: For mapping I switch Ruthless with Awakening Ancestral Call, Ruthless I only use for single target bosses like in tier 17s
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