PoB Archives

Multi-curse HoAG Pathfinder



3.6 Synthesis

Pathfinder

5.42K--InfinityT


Ghastly Eye JewelConqueror's EfficiencyAssassin's HasteGhastly Eye JewelGhastly Eye JewelMight of the MeekMight of the MeekSurvival InstinctsQuill Rain
Cospri's WillAlpha's HowlAncient GauntletsThief's TormentUnset RingGold AmuletSlink BootsStygian Vise
Divine Life FlaskJade FlaskQuicksilver FlaskSilver FlaskRumi's Concoction

Hey folks, I just wanted to share my build and see what the public has for comment regarding it. I've only been seriously playing since Delve, and don't reroll much, so this is my first bow build as well as my first minion build. I'd greatly appreciate any insight regarding upgrades, passives, or whatever else. Here's a link to my profile, the character's creative name is zayossSynthesizedAgony. Here's a POB as well, though I'm at work and don't have the time to config it. To be fair, I'm also not exactly certain I ever do POB configs right.

​

For Synthesis, I decided to roll a HoAG Pathfinder (Build listed here), as I both wanted to try out things I haven't had before, as well as something with high movement speed, as that's definitely my preferred playstyle.

​

Reading through the build early on into the league, the OP only had theories about Maloney's Mechanism, the new socketed quiver, so I wanted to try it out and decided on socketing Toxic Rain, CoH, and Poacher's Mark, as I also wanted to see how effective debuff stacking was. I got lucky and chanced my way into a Cospri's Will (because I'm a glutton for punishment, and failed to chance a Kaom's during the final boring weeks of Betrayal), for the synergies in additional curses and the natural poisoning.

​

I've run a few red maps without Thief's Torment for the LGOH and it seemed alright, but I don't recall it being anything especially rippy. I may be able to swap that out without much trouble for more potential.

​

My mana reservation is pretty rough, as I've only got 22 unreserved mana, but most things on there are linked to blood magic which is working fine. The corrupted Conqueror's Efficiency hurts to look at, but right now I don't see much in the way of choice around it just yet.

​

If I manage to get lucky and end up with the currency, I plan on having a second Quill rain/Maloney's for a weapon swap to swap to for bosses, but not really certain what my links would be for that. I also know that my jewel sockets desperately need work. There's a lot of slots that could have serious upgrades.

​

I guess my questions would be what recommendations you would have in regards to upgrades, or what kind of gems would be more suitable? What other things am I just flat out doing wrong and don't know it? How much of a dumbass am I for trying to squeeze so many debuffs into a build not designed around it? Oh, and lastly I know there's a difference in slowing effects, most notably that spells use Hinder, attacks use Maim, and those stack with one another as far as I'm aware. Does the debuff from Toxic Rain's spores stack with that as well? What about Aspect of the Spider for instance? I don't know if I'd use that, but just a topic of curiosity.

Read Comments
Life

5421

Mana

25

Energy Shield

0

DPS

-InfinityT

Effective Hit Pool

Chaos Res

-24

Fire Res

75

Cold Res

75

Lightning Res

75

Armour

93

Evasion

8K

Block

0 | 0

Crit Chance

0%

Crit Multi

150%

Rage

0

Strength

211

Intelligence

224

Dexterity

225

Ward

Item Quantity

15%

Item Rarity

29%

Movement Speed

83%

Download

Author

avatar
zayoss

Divinia collected this build from this reddit post.

Click here to claim it.