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PoE 3.0·Harbinger·Pathfinder

Multi-curse HoAG Pathfinder

by zayoss7 years ago2

Life
5.42K
Level
92
Min budget

Overview

Multi-curse HoAG Pathfinder is a Path of Exile Pathfinder build by zayoss, made for the Harbinger league (3.0). It is centered on Herald of Agony and plays as a dexterity, spell, herald, minion archetype. Defensively it sits at 5.42K life. Suited for: Delve, Mapping. Key uniques include Quill Rain, Rumi's Concoction, Cospri's Will, Thief's Torment, Alpha's Howl.

zayoss's Notes

Hey folks, I just wanted to share my build and see what the public has for comment regarding it. I've only been seriously playing since Delve, and don't reroll much, so this is my first bow build as well as my first minion build. I'd greatly appreciate any insight regarding upgrades, passives, or whatever else. Here's a link to my profile, the character's creative name is zayossSynthesizedAgony. Here's a POB as well, though I'm at work and don't have the time to config it. To be fair, I'm also not exactly certain I ever do POB configs right.

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For Synthesis, I decided to roll a HoAG Pathfinder (Build listed here), as I both wanted to try out things I haven't had before, as well as something with high movement speed, as that's definitely my preferred playstyle.

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Reading through the build early on into the league, the OP only had theories about Maloney's Mechanism, the new socketed quiver, so I wanted to try it out and decided on socketing Toxic Rain, CoH, and Poacher's Mark, as I also wanted to see how effective debuff stacking was. I got lucky and chanced my way into a Cospri's Will (because I'm a glutton for punishment, and failed to chance a Kaom's during the final boring weeks of Betrayal), for the synergies in additional curses and the natural poisoning.

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I've run a few red maps without Thief's Torment for the LGOH and it seemed alright, but I don't recall it being anything especially rippy. I may be able to swap that out without much trouble for more potential.

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My mana reservation is pretty rough, as I've only got 22 unreserved mana, but most things on there are linked to blood magic which is working fine. The corrupted Conqueror's Efficiency hurts to look at, but right now I don't see much in the way of choice around it just yet.

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If I manage to get lucky and end up with the currency, I plan on having a second Quill rain/Maloney's for a weapon swap to swap to for bosses, but not really certain what my links would be for that. I also know that my jewel sockets desperately need work. There's a lot of slots that could have serious upgrades.

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I guess my questions would be what recommendations you would have in regards to upgrades, or what kind of gems would be more suitable? What other things am I just flat out doing wrong and don't know it? How much of a dumbass am I for trying to squeeze so many debuffs into a build not designed around it? Oh, and lastly I know there's a difference in slowing effects, most notably that spells use Hinder, attacks use Maim, and those stack with one another as far as I'm aware. Does the debuff from Toxic Rain's spores stack with that as well? What about Aspect of the Spider for instance? I don't know if I'd use that, but just a topic of curiosity.

Gear

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Quill Rain
Alpha's Howl
Cospri's Will
Miracle Beads
Thief's Torment
Unset Ring
Ghoul Grip
Victory Thread
Rift Hoof
Ancient Sphere

Skills

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Weapon 1

  • Herald of AgonyHerald of Agony20/20WMain
  • Minion DamageMinion Damage20/20W
  • Damage on Full LifeDamage on Full Life20/20W
  • PiercePierce20W
  • Minion SpeedMinion Speed20W
  • Summon Phantasm on Kill20/20W

Body Armour

  • EnfeebleEnfeeble19W
  • Rain of ArrowsRain of Arrows20W
  • Curse On Hit20/20W
  • Blood Magic20W
  • Life Gain on HitLife Gain on Hit20W
  • MaimMaim19W

Boots

  • Immortal CallImmortal Call3W
  • Spirit OfferingSpirit Offering8W
  • Cast when Damage TakenCast when Damage Taken1W
  • Increased DurationIncreased Duration20W

Gloves

  • Blink ArrowBlink Arrow20W
  • Phase RunPhase Run20W
  • Increased DurationIncreased Duration20W
  • Blood Magic20W

Helmet

  • HatredHatred20W
  • GenerosityGenerosity20W

Helmet

  • PortalPortal1/20W

Helmet

  • ConvocationConvocation20W

Passive Tree

This tree is empty in the export.

Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
92

Damage

Hit DPS
0
With Poison DPS
0
Average Hit
0
Average Damage
0

Attack & Crit

Attack/Cast Rate
0/s
Cooldown
1s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
150%
Mana Cost
75

Defence

Life
5.42K
Energy Shield
0
Mana
25
Armour
93
Evasion
7.58K
Phys Damage Reduction
1%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Evade (Melee)
49%
Evade (Projectile)
49%
Attack Dodge
50%
Spell Dodge
30%

Resistances

Fire Resistance
75% (+1%)
Cold Resistance
75%
Lightning Resistance
75% (+21%)
Chaos Resistance
-24%

Recovery

Life Regen
238.78/s
ES Regen
0/s
Mana Regen
22/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
211
Intelligence
224
Dexterity
225
Movement Speed
83%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Item Quantity
15%
Item Rarity
29%