Has anyone pushed decay-based Impending Doom to 10m+ sdps?
by harle5 years ago3
- DPS
- 4.65M
- Life
- 5.42K
- Level
- 100
- Min budget
Overview
Has anyone pushed decay-based Impending Doom to 10m+ sdps? is a Path of Exile Occultist build by harle, made for the Ultimatum league (3.14). It is centered on Temporal Chains and plays as a dexterity, spell, area, duration archetype. In Path of Building it reaches 4.65M DPS with 5.42K life, 238 energy shield. Key uniques include The Grey Spire, Vixen's Entrapment, Replica Forbidden Shako, Fated End, Craiceann's Carapace.
harle's Notes
I was speaking to a fellow about a month ago (post-trade) about his L35 decay/impending doom build, which he claimed reached ~12m sdps. He recommended it as a backup in case my build didn't pan out. For the life of me, I couldn't figure out how he got it so high, even accounting for a good roll on the 2nd support. I've only been able to pump it to about ~4m sdps on ~50 ex of gear (4.5 with some xmas-tier daggers), which also sacrifices a decent amount of survivability compared to running CA (3.5m) + SB (5.3m) combo.
Fwiw I'm really enjoying CA/Arc, with DO as early carry, (sb swap for sirus etc) and will probably reroll that as a starter next league, but I guess I'm just curious if anyone's got a better implementation of Impending Doom via r.Shako. It bugs me I couldn't figure it out and most of the shako builds on ninja are cold flicker.
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 100
Damage
- Full DPS
- 0
- Combined DPS
- 4.65M
- Hit DPS
- 137.37K
- With Poison DPS
- 137.37K
- With Ignite DPS
- 137.37K
- With Bleed DPS
- 137.37K
- Damage over Time
- 4.04M
- Culling DPS
- 464.68K
- Average Hit
- 112.6K
- Average Damage
- 112.6K
Attack & Crit
- Attack/Cast Rate
- 1.22/s
- Cooldown
- 0.17s
- Hit Chance
- 100%
- Crit Chance
- 6%
- Crit Multiplier
- 150%
- Totem Limit
- 1
- Mana Cost
- 0
- Life Cost
- 0
Defence
- Life
- 5.42K
- Energy Shield
- 238
- Mana
- 46
- Armour
- 1.41K
- Evasion
- 988
- Phys Damage Reduction
- 44%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 14%
- Evade (Melee)
- 3%
- Evade (Projectile)
- 3%
- Attack Dodge
- 40%
- Spell Dodge
- 30%
Resistances
- Fire Resistance
- 79% (+23%)
- Cold Resistance
- 79% (+42%)
- Lightning Resistance
- 79% (+21%)
- Chaos Resistance
- 85% (+14%)
Recovery
- Life Regen
- 97.47/s
- ES Regen
- 0/s
- Mana Regen
- 23.8/s
- Life Leech
- 0/s
- ES Leech
- 23.8/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 152
- Intelligence
- 220
- Dexterity
- 182
- Movement Speed
- 25%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0