https://pastebin.com/DeBXVyyz
I've always loved Carrion Golems, and the fix to minion poison this league is what made me try it. Honestly, I don't understand how this isn't a meta build. Literally no one else on pob is playing this (well, ok 7 people did a much more expensive Occultist version).
The gist
You might look at that helmet and say, well won't all of my minions die? Actually no, they don't die often at all (even zombies eventually), and the ones that do die (vaal skellies) who cares? Your golems at this point will only maybe die to very strong bosses. And even then, it's only one of them and the respawn makes it so you don't even notice.
A few notes:
The skellies are only there to ensure there are always 10 non-golem minions.
The occultist version is only slightly superior if you have maybe 20 div for forbidden flame/flesh to give you legion of the primordial (+1 golem and the auto respawn). The clear with profane bloom is nice, but the clear with elementalist is just fine as well.
The final ascendancy is nice, but not super important. Although I'm sure a bigger brain can find a way to self hit that uses shock, chill, or ignite in a way that makes a bigger difference.
The forbidden jewels can also be bought for profane bloom and they're like 10 div (last I checked).
Anyway, thought I'd share something no one is doing that will clear all content on a 5-6 div budget. That said, early league many of the items used in this build will be much more expensive, they just come down in price eventually.
Edit: I forgot to mention that I have yet to run into an AN mod that proved difficult. The longest it took to kill a boss was a T16 mesa Oak, who had +10 maximum chaos res and +80 to chaos res (SE altar mods), and it only took about 35-40 seconds.
T16 Purifier with fairly spicy map mods
T16 with Enslaver It's slow but I tried to clear everything.
Hydra I suck at this one.
Minotaur I accidentally had Envy turned off during this fight, which accounts for several million dps.
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