PoE 3.19·Kalandra·Elementalist
Poison Carrion Golem Elementalist. The first build I've done on my own that's worth sharing.
by RedJorgAncrath3 years ago3
- DPS
- 10.09M
- Effective HP
- 51.74K
- Life
- 4.64K
- Level
- 92
- Min budget
Overview
Poison Carrion Golem Elementalist. The first build I've done on my own that's worth sharing. is a Path of Exile Elementalist build by RedJorgAncrath, made for the Kalandra league (3.19). It is centered on Summon Carrion Golem and plays as a intelligence, physical, minion, spell archetype. In Path of Building it reaches 10.09M DPS with 51.74K effective HP, 4.64K life, 1.38K energy shield. Suited for: Abyss, Legion, Mapping. Key uniques include United in Dream, Ancient Skull, The Covenant, Aul's Uprising.
Build Video
RedJorgAncrath's Notes
I've always loved Carrion Golems, and the fix to minion poison this league is what made me try it. Honestly, I don't understand how this isn't a meta build. Literally no one else on pob is playing this (well, ok 7 people did a much more expensive Occultist version).
The gist
- United in Dream sword (25c)
- Elementalist so we get +2 golems and they respawn if they die even though that doesn't happen much.
- A 1c helmet that's almost an "abyssus for minions."
- Wither totems.
- Easy 90% phys dmg reduction with 1 chaos golem. Pretty tanky
- No AG needed because it costs too much to ensure their survival.
- 10mil pinnacle boss dps (almost 18m non-boss dps).
- It can be improved on. A 4 white socket triad grip boots dps by a lot. I chose to stick with a small amount of tankiness from my gloves, mostly because I have zero currency (only 270k kills lol, I haven't played much).
- You can go less defense and several more mil dps with Clayshaper instead of a shield. It gives you +1 golem and a ton of golem flat phys.
- My shield is just something I had in my quad tab. It can be much improved on, as can everything in the build that isn't unique.
You might look at that helmet and say, well won't all of my minions die? Actually no, they don't die often at all (even zombies eventually), and the ones that do die (vaal skellies) who cares? Your golems at this point will only maybe die to very strong bosses. And even then, it's only one of them and the respawn makes it so you don't even notice.
A few notes:
-
The skellies are only there to ensure there are always 10 non-golem minions.
-
The occultist version is only slightly superior if you have maybe 20 div for forbidden flame/flesh to give you legion of the primordial (+1 golem and the auto respawn). The clear with profane bloom is nice, but the clear with elementalist is just fine as well.
-
The final ascendancy is nice, but not super important. Although I'm sure a bigger brain can find a way to self hit that uses shock, chill, or ignite in a way that makes a bigger difference.
-
The forbidden jewels can also be bought for profane bloom and they're like 10 div (last I checked).
Anyway, thought I'd share something no one is doing that will clear all content on a 5-6 div budget. That said, early league many of the items used in this build will be much more expensive, they just come down in price eventually.
Edit: I forgot to mention that I have yet to run into an AN mod that proved difficult. The longest it took to kill a boss was a T16 mesa Oak, who had +10 maximum chaos res and +80 to chaos res (SE altar mods), and it only took about 35-40 seconds.
T16 Purifier with fairly spicy map mods
T16 with Enslaver It's slow but I tried to clear everything.
Hydra I suck at this one.
Minotaur I accidentally had Envy turned off during this fight, which accounts for several million dps.
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 92
Damage
- Full DPS
- 10.09M
- Combined DPS
- 0
- Hit DPS
- 0
- With Poison DPS
- 0
- With Ignite DPS
- 0
- With Bleed DPS
- 0
- Damage over Time
- 0
- Culling DPS
- 0
- Average Hit
- 0
Attack & Crit
- Attack/Cast Rate
- 0.61/s
- Cooldown
- 4.88s
- Crit Chance
- 0%
- Crit Multiplier
- 150%
- Totem Limit
- 1
- Minion Limit
- 6
- Mana Cost
- 224
- Life Cost
- 224
Defence
- Effective Hit Pool
- 51.74K
- Life
- 4.64K
- Energy Shield
- 1.38K
- Mana
- 76
- Ward
- 0
- Armour
- 21.05K
- Evasion
- 21
- Phys Damage Reduction
- 82%
Mitigation & Avoidance
- Block
- 48%
- Spell Block
- 30%
- Spell Suppression
- 5%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+40%)
- Cold Resistance
- 76% (+50%)
- Lightning Resistance
- 75% (+57%)
- Chaos Resistance
- 37%
Max Hit Taken
- Physical
- 56.84K
- Fire
- 34.1K
- Cold
- 35.28K
- Lightning
- 34.1K
- Chaos
- 14.04K
Recovery
- Life Regen
- 208.62/s
- ES Regen
- 0/s
- ES Recharge
- 1.38K/s
- Mana Regen
- 31.1/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 177
- Intelligence
- 357
- Dexterity
- 111
- Movement Speed
- 44%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0