PoE 3.24·Necropolis·Occultist
The Unholy Knight : Iron Mass Occultist | 100% chaos dmg Skeletons
by rahsaaan2 years ago17
- DPS
- 12.25M
- Effective HP
- 29.97K
- Life
- 4.85K
- Level
- 93
- Min budget
Overview
The Unholy Knight : Iron Mass Occultist | 100% chaos dmg Skeletons is a Path of Exile Occultist build by rahsaaan, made for the Necropolis league (3.24). It is centered on Vaal Summon Skeletons and plays as a intelligence, spell, minion, duration archetype. In Path of Building it reaches 12.25M DPS with 29.97K effective HP, 4.85K life, 2.4K energy shield. Key uniques include The Iron Mass, Rumi's Concoction, The Devouring Diadem, Severed in Sleep, The Covenant.
Build Video
rahsaaan's Notes
Hi Exiles,
here is an updated version of a build I've started in 3.12, when the Iron Mass sword was added to the game. The sword grants Unholy Might and can be used by your skeletons, replacing their damage. If you've hit recently with the weapon, the skellies will deal triple damage.
In 3.24, Unholy Might buff has been reworked : it now grants 100% physical damage converted to chaos. So this was a good opportunity to update the build. Now, you can lead an army of Skellies dealing pure chaos dmg and exploding enemies!
PoB : https://pobb.in/tqMqfORUNXll
1M DPS per skeleton *11 skeletons.
(This is in Standard, but if I'm not mistaken, no stuff is legacy.)
Here is a demo video, with Baran, some farming and a 10-boss fight.
Of course, if you expect a meta build, you'll be disappointed. I wanted to make a proper setup with the Iron Mass, and I've waited since 3.12 for this build to feel nice to play.
Hope you like it, good luck and have fun !
A post for all my homemade builds on the official forum.
Actually, my dream would an hybrid "Black Knight" setup where DPS comes 50% from you, 50% from your minions. I don't think it's possible in the current game, but I hope it will be doable in PoE 2.
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 93
Damage
- Full DPS
- 12.25M
- Combined DPS
- 0
- Hit DPS
- 0
- With Poison DPS
- 0
- With Ignite DPS
- 0
- With Bleed DPS
- 0
- Damage over Time
- 0
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 0
- Burst Damage
- 0
Attack & Crit
- Attack/Cast Rate
- 2.48/s
- Hit Chance
- 100%
- Crit Chance
- 0%
- Crit Multiplier
- 0%
- Minion Limit
- 11
- Mana Cost
- 93
- Life Cost
- 93
Defence
- Effective Hit Pool
- 29.97K
- Life
- 4.85K
- Energy Shield
- 2.4K
- Mana
- 64
- Ward
- 0
- Armour
- 875
- Evasion
- 19
- Phys Damage Reduction
- 8%
Mitigation & Avoidance
- Block
- 20%
- Spell Block
- 8%
- Spell Suppression
- 7%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 77% (+19%)
- Cold Resistance
- 76% (+6%)
- Lightning Resistance
- 76% (+13%)
- Chaos Resistance
- 75% (+2%)
Max Hit Taken
- Physical
- 10.78K
- Fire
- 40.71K
- Cold
- 39.21K
- Lightning
- 39.21K
- Chaos
- 31.68K
Recovery
- Life Regen
- 337.4/s
- ES Regen
- 0/s
- ES Recharge
- 2.4K/s
- Mana Regen
- 35.5/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 234
- Intelligence
- 325
- Dexterity
- 141
- Movement Speed
- 27%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0