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PoE 3.28·Mirage·Reliquarian

Wisps? Shrines? I've seen enough, welcome back Daughter of Oshabii. My Power Siphon Wander (for fun league end build)

by wildstyle_method5 months ago2

DPS
19.51M
Effective HP
25.76K
Life
5.66K
Level
95
Min budget

Overview

Wisps? Shrines? I've seen enough, welcome back Daughter of Oshabii. My Power Siphon Wander (for fun league end build) is a Path of Exile Reliquarian build by wildstyle_method, made for the Mirage league (3.28). It is centered on Power Siphon and plays as a intelligence, attack, projectile, lightning archetype. In Path of Building it reaches 19.51M DPS with 25.76K effective HP, 5.66K life. Suited for: Mapping, Breach. Key uniques include Grace of the Goddess, Marylene's Fallacy, The Gull, Grace of the Goddess, Blunderbore.

Build Video

wildstyle_method's Notes

Power Siphon is my favorite skill in PoE and when wisps were first introduced to the game I thought "finally a wand skill can do competitive single target damage and have clear!". Unfortunately the requirements to clear actually "clear" have gone up with more and more juiced content, and Kinetic Blast has completely taken over the wander archetype.

When I saw the Reliquarian ascendancy drop I knew I'd be building around wisps. So I grabbed two grace of the goddess and set off on my six wisp adventure. Of course the natural progression here is to use shrines because the new belt is broken So Acceleration seemed like the natural progression. I'm gonna drop the pob here and then explain it a bit, because there a lot going on for a Power Siphon build:

https://pobb.in/Wb7qNnjCRh28

So to get the "ya this is expensive" part out of the way. I have two absolutely cracked grace of the godesses, 3 helicals (1 misted), volitile vaal blunderbore and marylene's fallacy, max PC Gull, chaos res light of meaning, FF/FF combo, and the ever popular acceleration belt. It's a lot of effort to build something that is still outclassed by week 1 KF totems, but here we are.

Stepping into the build, I definitely wanted blunderbore to buff the belt and to get some very nice max life from lesser massive shrine. The big hit here is the strength requirement so I decided to go supreme ostentation, which ended up being a great idea, because I got an insane timeless jewel that would be worth so much currency if this build was popular. Allocating 5 points around my thread of hope ring gives me a whopping 240% increased spell damage, 12% attack block and 10% max life. Speaking of block, we use gladiator ff/ff and an impossible escape to get 77% block and double our dual wield attack bonus. The wands set us up for massive damage with all of the phys as extra ele (and we convert all of the phys with our gloves and cluster jewel). All that's needed to do then is get a LOT of flat phys rolls on the helicals.

Other perks: no extra crit damage on us from ascendency, easy max chaos res, as much minus curse effectiveness as I could tattoo on. Invert the rules and elemental mastery make is to map mods are pretty easy, just can't do no leech and ele reflect. Physical explosions from cluster notable should make use of our MASSIVE phys as extra elemental. Max block, 5.5k+ life, and 20MM dps

Two videos of it in action:

Juiced 16.5 breach sample: https://www.youtube.com/watch?v=UZIh-Z_cWPM
Uber Eater of Worlds: https://www.youtube.com/watch?v=sT_TPTZFIyk

Probably gonna roll off soon to try one more build, but thought I'd post this for anyone else who wants to see how power siphon can use the new powercreep items

Gear

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Grace of the Goddess
The Gull
Blunderbore
Marylene's Fallacy
Apocalypse Nail
Kalandra's Touch
Bramble Palm
Screams of the Desiccated
Dread Sole
Grace of the Goddess
Blood Nail
Impossible Escape
Watcher's Eye
Empyrean Star
Unnatural Instinct
Thread of Hope
Elegant Hubris
Forbidden Flame
The Light of Meaning
Forbidden Flesh

Skills

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Body Armour

  • Power SiphonPower Siphon20/20WMain
  • Elemental Damage with AttacksElemental Damage with Attacks21/20W
  • Sacred WispsSacred Wisps21/20W
  • Invert the RulesInvert the Rules4/20W
  • TrinityTrinity21/20W
  • Increased Critical DamageIncreased Critical Damage21/20W

Boots

  • Flesh and StoneFlesh and Stone21W
  • HatredHatred21W
  • Herald of PurityHerald of Purity21W
  • EnlightenEnlighten3W

Gloves

  • ClarityClarity1W
  • PrecisionPrecision20W
  • EnlightenEnlighten3W

Weapon 2

  • Assassin's MarkAssassin's Mark20W
  • InspirationInspiration20W
  • Mark On HitMark On Hit20/20W

Weapon 1

  • FrostblinkFrostblink20W

Helmet

  • Create Lesser Shrine1W

Passive Tree

Passive tree 3.28
scroll to zoom
Reliquarian
Reliquarian
Nameless Bloodline
Nameless Bloodline
Bandits
Help Alira

Character Stats

Level
95

Damage

Full DPS
0
Combined DPS
19.51M
Hit DPS
7.01M
With Poison DPS
7.01M
With Ignite DPS
7.01M
With Bleed DPS
7.01M
Damage over Time
5.05K
Ignite DPS
5.05K
Mirage DPS
10.55M
Culling DPS
1.95M
Reservation DPS
0
Average Damage
571.07K
Burst Damage
565.69K

Attack & Crit

Attack/Cast Rate
12.27/s
Hit Chance
100%
Accuracy
3.78K
Crit Chance
89%
Crit Multiplier
894%
Mana Cost
5
Life Cost
6

Defence

Effective Hit Pool
25.76K
Life
5.66K
Energy Shield
0
Mana
92
Ward
0
Armour
4.42K
Evasion
464
Phys Damage Reduction
28%

Mitigation & Avoidance

Block
77%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
78% (+2%)
Cold Resistance
78% (+7%)
Lightning Resistance
78% (+9%)
Chaos Resistance
75% (+1%)

Max Hit Taken

Physical
6.44K
Fire
22.64K
Cold
22.64K
Lightning
22.64K
Chaos
22.64K

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
27.8/s
Life Leech
1.53K/s
ES Leech
0/s
Mana Leech
235.95/s

Attributes & Utility

Strength
60
Intelligence
103
Dexterity
50
Movement Speed
218%
Endurance Charges
3
Frenzy Charges
3
Power Charges
7
Devotion
0
Item Rarity
10%