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PoE 3.13·Ritual·Elementalist

First PoE Character from 2018 - Fireball / Flame Surge Elementalist

by bgg19964 years ago19

DPS
25.44K
Life
1.21K
Level
65
Min budget

Overview

First PoE Character from 2018 - Fireball / Flame Surge Elementalist is a Path of Exile Elementalist build by bgg1996, made for the Ritual league (3.13). It is centered on Raise Zombie and plays as a intelligence, spell, minion archetype. In Path of Building it reaches 25.44K DPS with 1.21K life, 1.08K energy shield. Suited for: Lab Runner. Key uniques include Perandus Blazon, Cloak of Flame.

bgg1996's Notes

I was looking back at my first ever PoE character and found it hilarious so I wanted to share it.

The year is 2018. I am playing Path of Exile for the first time. This expansion introduces Niko, a miner who will ask you to stop playing the game and go mine rocks for him instead. The words "loot filter" mean absolutely nothing to me.

I play as a Witch, the spellcasting character. I want to primarily use fire spells or maybe lightning, not curses or minions, so I obviously choose the Elementalist ascendancy, once I've finally unlocked it. The Labyrinth is really hard because it makes you start over every time you die.

I acquired all my gear myself. I saved every unique I picked up. I found the Cloak of Flame unique robe which looked really cool. Even I could tell it was not optimal, especially because it only had four sockets, but it did look really really cool. My resistances are not capped. Not even close. And that's without Act 10 Kitava, since I only got through to act 8 before getting bored of the grind. My total play time is about 45 hours. None of my gear has any crafted modifiers because Master Crafting was complicated and I didn't have enough reputation with any of the masters. I am level 65. I have three life flasks (two sanctified, one hallowed), a silver flask, and a mana flask. I am under the impression that "Increased Fire Damage" will affect the damage of my Flame Golem. I am under the impression that "Increased Spell Damage" and "Increased Fire Damage" will stack multiplicatively with each other. I am under the impression that there is no difference between "50% increased damage" and "50% more damage". I have just deduced that a skill that "Cannot Ignite" still cannot ignite even if it has +25% chance to ignite. My gloves are magic rarity. My boots do not have movement speed on them.

Main Skills: Fireball (linked with Combustion and Faster Casting) Flame Surge (linked with Faster Casting, Combustion, and Immolate)

Auxiliary Skills: Summon Flame Golem (linked with Combustion, Minion Damage, and Summon Phantasm) Summon Lightning Golem (linked with Minion Damage) Flammability Aura (linked with Blasphemy) Raise Zombie (no supports)

PoB (if you dare look): https://pastebin.com/TkLrDTRv

Gear

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Eagle Barb
Damnation Horn
Cloak of Flame
Armageddon Heart
Rapture Eye
Damnation Circle
Stalwart Embroidered Gloves of the Augur
Perandus Blazon
Kraken Slippers
Wrath Spell
Rolling Flames

Skills

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Weapon 1

  • Raise ZombieRaise Zombie17WMain
  • Flame SurgeFlame Surge16W
  • Faster CastingFaster Casting16W
  • CombustionCombustion17W
  • ImmolateImmolate15W

Boots

  • Summon Flame GolemSummon Flame Golem15W
  • CombustionCombustion16W
  • Minion DamageMinion Damage17W
  • Summon PhantasmSummon Phantasm16W

Body Armour

  • Summon SkeletonsSummon Skeletons16W
  • Minion DamageMinion Damage16W
  • Minion SpeedMinion Speed16W

Gloves

  • FireballFireball17W
  • CombustionCombustion17W
  • Faster CastingFaster Casting16W

Weapon 2

  • FlammabilityFlammability16W
  • BlasphemyBlasphemy16W

Weapon 1

  • Summon Lightning GolemSummon Lightning Golem15W
  • Minion DamageMinion Damage17W

Body Armour

  • Flame DashFlame Dash16W

Passive Tree

Passive tree 3.18
scroll to zoom
Elementalist
Elementalist
Bandits
Help Alira

Character Stats

Level
65

Damage

Full DPS
25.44K
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Average Hit
0
Average Damage
0

Attack & Crit

Attack/Cast Rate
1.58/s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
170%
Minion Limit
6
Mana Cost
35
Life Cost
0

Defence

Life
1.21K
Energy Shield
1.08K
Mana
759
Ward
0
Armour
0
Evasion
18
Phys Damage Reduction
0%

Mitigation & Avoidance

Block
24%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+33%)
Cold Resistance
22%
Lightning Resistance
46%
Chaos Resistance
-30%

Recovery

Life Regen
4/s
ES Regen
0/s
Mana Regen
56.3/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
128
Intelligence
367
Dexterity
98
Movement Speed
-6%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0
Item Quantity
7%
Item Rarity
22%