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PoE 3.25·Kalguur·Hierophant

Cold snap of Power Archmage Power Charge Stacking Hiero ~13-15mil DPS ~80-120k EHP

by Casual_ND2 years ago11.18K

DPS
13.05M
Effective HP
81.99K
Energy Shield
3.78K
Level
99
Min budget

Overview

Cold snap of Power Archmage Power Charge Stacking Hiero ~13-15mil DPS ~80-120k EHP is a Path of Exile Hierophant build by Casual_ND, made for the Kalguur league (3.25). It is centered on Cold Snap of Power and plays as a intelligence, spell, area, cold archetype. In Path of Building it reaches 13.05M DPS with 81.99K effective HP, 3.76K life, 3.78K energy shield. Suited for: Mapping. Key uniques include Void Battery, Atziri's Foible, Void Battery.

Build Video

Casual_ND's Notes

https://pobb.in/CQZHDNTz5ZFX

(Disclaimer - the majority of the PoB is based on Zizaran's latest Archmage Ice nova 3.25 PoB - https://www.youtube.com/watch?v=Kbu2hLKek18, also, this is theoretical, I haven't played this exact build, but have tried this skill in the past and played Archmage many times, so I'm sure it'll work as intended)

Endgame version - 13mil DPS and 82k EHP (15.7mil DPS and 126k EHP with Frost Shield & Sigil of Power on)

Budget league start version - 4.3mil DPS and 61k EHP (5.5mil DPS and 93k EPH with Frost Shield & Sigil of Power on)

* Can league start? yup, use budget version

* SSF friendly? Budget version is, Endgame version is not (You can use the endgame version as a template and build it into endgame your own way)

* HC Friendly? I don't play HC so IDK, but it has pretty decent defenses and Max Hit so it's on you to decide.

* About Cold snap of Power - Has really high Effectiveness of added damage (320%) and base Crit Chance (10%), the draw back is that it has a cooldown of 3 seconds.

* How it works - You can bypass the 3 seconds cooldown by "expanding" a power charge (In simpler words, by "eatting" 1 power charge), in order to generate power charges and not get stuck between 0 and 1 charges we link the skill with Spell Echo, so you get 2 casts per use.

* Why not use Spell Cascade? - It's hard to make the 4-5 instances overlap (need over 4.7m AOE according to some old videos/reddit posts, and even then, it doesn't look like they overlap in a narrow enough spot to "shotgun" a boss), the DPS is already good and we have a radius of 4.0m which is more than enough for clear.

* Defense - We have a high amount of Life, Mana and ES, with 50% Mind over matter and 1.6k mana regen, Corrupted Soul (Which splits damage taken between all 3 life/mana/es) and Instant leech for both Life and ES, along with 100% Spell suppression, full elemental ailment immunity, effectively stun immune, 4 endurance charges, 75% allress and 75% chaos res.

* Offense - Huge amount of flat lightning damage from Archmage, 9 Power charges, consistent 50% Shock effect on Pinnacle bosses (Thanks to Lightning Mastery), Conductivity, Wrath aura (Eternal Blessing)

* QoL - Automated Arcane Cloak (Linked to Automation), giga fast Frostblink (Can replace with or add Flame dash for instant teleport), 1 Button playstyle mapping, need to activate Conductivity, Sigil of Power and Frost Shield for Bosses/hard encounters (AoE of Sigil and Frost Shield are HUGE). We link CWDT with regular Cold snap for a kind of reliable generation of Frenzy Charges while mapping (doesn't work for bosses).

Leveling - use literally any spell skill you want and 4 link it with Increased Crit strikes, Increased Crit dmg and Faster casting/conc effect/elemental focus untill you get your hands on the transfigured Cold Snap of Power (Don't forget to link it with Power charge on Crit, Spell Echo and Increased Critical Strikes to reliably bypass the CD. If you're still having trouble sustaining power charges, get more sources of crit chance (Diamond Flask, Crit chance on tree, Precision aura).

Loadouts

Gear

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Void Battery
New Item
New Item
Atziri's Foible
New Item
New Item
New Item
New Item
New Item
Void Battery
New Item
Ancestral Vision
Glorious Vanity
New Item
Unnatural Instinct
The Light of Meaning

Skills

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Body Armour

  • Cold Snap of PowerCold Snap of Power20/20WMain
  • Power Charge On CriticalPower Charge On Critical20W
  • ArchmageArchmage20/20W
  • Increased Critical DamageIncreased Critical Damage20/20W
  • Awakened Lightning PenetrationAwakened Lightning Penetration5/20W
  • Awakened Spell EchoAwakened Spell Echo5/20W

Helmet

  • Arcane CloakArcane Cloak20/20W
  • AutomationAutomation20/20W
  • Arcane SurgeArcane Surge20W
  • More DurationMore Duration20/20W

Boots

  • Cold SnapCold Snap1W
  • Summon Ice GolemSummon Ice Golem1/20W
  • Cast when Damage TakenCast when Damage Taken1W
  • Meat ShieldMeat Shield20W

Weapon 1

  • WrathWrath20W
  • ConductivityConductivity20W
  • Eternal BlessingEternal Blessing20/20W

Weapon 2

  • Frostblink of Wintry BlastFrostblink of Wintry Blast20W
  • Faster CastingFaster Casting20/20W
  • Spell EchoSpell Echo20W

Passive Tree

Passive tree 3.25
scroll to zoom
Hierophant
Hierophant
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Solaris, Soul of Gruthkul

Character Stats

Level
99

Damage

Full DPS
0
Combined DPS
13.05M
Hit DPS
13.05M
With Poison DPS
13.05M
With Ignite DPS
13.05M
With Bleed DPS
13.05M
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
1.89M
Burst Damage
3.78M

Attack & Crit

Attack/Cast Rate
6.9/s
Cooldown
0s
Hit Chance
100%
Crit Chance
92%
Crit Multiplier
463%
AoE Radius
4 m
Mana Cost
395
Life Cost
0

Defence

Effective Hit Pool
81.99K
Life
3.76K
Energy Shield
3.78K
Mana
9.19K
Ward
0
Armour
0
Evasion
2.31K
Phys Damage Reduction
21%

Mitigation & Avoidance

Block
20%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
15%
Evade (Projectile)
15%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+9%)
Cold Resistance
75% (+18%)
Lightning Resistance
75% (+18%)
Chaos Resistance
75%

Max Hit Taken

Physical
32.17K
Fire
97.44K
Cold
97.44K
Lightning
97.44K
Chaos
71.52K

Recovery

Life Regen
86.6/s
ES Regen
0/s
ES Recharge
3.78K/s
Mana Regen
1.65K/s
Life Leech
1.01K/s
ES Leech
752.17/s
Mana Leech
0/s

Attributes & Utility

Strength
113
Intelligence
373
Dexterity
98
Movement Speed
109%
Endurance Charges
4
Frenzy Charges
3
Power Charges
9
Devotion
0