PoE 3.23·Affliction·Inquisitor
CoC Inquisitor (Off-meta) - Jack of All Trades - All Ubers + Deep Delve
by Theo-PoE2 years ago
- DPS
- 9.27M
- Effective HP
- 66.88K
- Energy Shield
- 10.08K
- Level
- 100
- Min budget
Overview
CoC Inquisitor (Off-meta) - Jack of All Trades - All Ubers + Deep Delve is a Path of Exile Inquisitor build by Theo-PoE, made for the Affliction league (3.23). It is centered on Blazing Salvo and plays as a intelligence, spell, area, fire archetype. In Path of Building it reaches 9.27M DPS with 66.88K effective HP, 253 life, 10.08K energy shield. Suited for: Delve, Heist, Mapping, Sanctum, Simulacrum, Delirium. Key uniques include Headhunter, Oriath's End, Crown of the Inward Eye, Coruscating Elixir, Shaper's Touch.
Theo-PoE's Notes
I've been working on this build since the beginning. I started with CptLance's Storm Brand build (from WEEK 1 lol) and eventually swapped to CoC because brands were boring me I guess.
Anyway, when I was making the build, ALL the jewels needed to take ivory tower builds to the next level were absurdly expensive, and they still are.
I sniped my talisman for like 35ish divs early in the league. It's probably worth over 100 divs now, sadly.
PROS
- Steamrolls all content (except Heist & Sanctum, since those activities require optimized builds suited for them)
- Delve up to 1k easily
- Fully juiced 10k wisps + beyond + delirium = easy mode
- 7 reward wave 30 simulacrums with 0 deaths
- Melts Ubers, inflicting up to 42% shock effect (tested)
- Makes use of 2 spells for fun and variety (but also because it does more damage that way)
- Capitalizes on use of spectres and animated guardian for juicy auras + buffs. The following perfect versions of specrtres are used: Spirit of Fortune, Forest Warrior, Warlord.
- 0 mana issues because I don't use mana; no sustain problems whatsoever
- Lots of room for improvement (I think), which is why I'm even posting this here.
CONS
- Expensive rings/amulet/belt/jewels
- Uber Sirus won't kill you but his storms/ground degen will if your Coruscating Elixir is empty (SIMPLE FIX: swap to Balbala timeless jewel and use 3 flasks instead)
- Same issue with Maven; again the fix is simple.
- Certain possessed affixes can remove your Coruscating flask and make you susceptible to getting 1 shotted by chaos damage (probably like 0.1% chance of that happening unless you map with ghosts)
- Really, really LOW FPS if you're using HH and get soul eater buff + extra projectiles.
- Cannot do no-regen maps and, frankly, has a high aversion to less recovery and less CD maps (has to swap to no reflect damage taken charm for reflect maps)
- Not really a leveling/early league build, tbh.
- Must invest into minion defenses somewhat for them to stay alive
- Defenses are somewhat weak and relies on enormous leech to survive; if you're not hitting, you're dead.
- No blink skill
- Must be at point blank range for DPS on tanky targets (which is really no different than the cyclone CoC builds), so kind of not really a con, but I wanted to mention that.
I took a very creative approach to building this ivory tower blood magic CoC inquisitor. I don't have a lot of the flashy jewel sockets many other players use, but I feel like I have the budget to afford them now. I simply don't really know how to reorganize my tree and what jewels would be optimal.
The PoB DPS is somewhat off. I tried to keep it pretty conservative. For example, Blazing Salvo is only being counted as 1 instead of 2 or more (nimis return projectiles).
The build works best when firing into large packs of mobs or standing directly on top of a target for shotgunning.
I'm not a CoC expert at all. This is the first league I've ever played a CoC build. I honestly don't even know how blood magic is working for 2 spells + rathpith triggers, but it WORKS.
https://poe.ninja/builds/affliction?type=depthsolo&class=Inquisitor
Proof of delve depth 1250 in the link above. Char: Theeyo
P.S. Sorry no videos available :(
Loadouts
Gear
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Skills
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Passive Tree






- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of Lunaris, Soul of Abberath
Character Stats
- Level
- 100
Damage
- Full DPS
- 9.27M
- Combined DPS
- 3.78M
- Hit DPS
- 3.4M
- With Poison DPS
- 3.4M
- With Ignite DPS
- 3.4M
- With Bleed DPS
- 3.4M
- Damage over Time
- 603.47
- Ignite DPS
- 603.47
- Culling DPS
- 377.84K
- Reservation DPS
- 0
- Average Hit
- 354.16K
- Burst Damage
- 354.16K
Attack & Crit
- Attack/Cast Rate
- 1.2/s
- Hit Chance
- 100%
- Crit Chance
- 100%
- Crit Multiplier
- 550%
- AoE Radius
- 1.8 m
- Mana Cost
- 0
- Life Cost
- 48
Defence
- Effective Hit Pool
- 66.88K
- Life
- 253
- Energy Shield
- 10.08K
- Ward
- 0
- Armour
- 20.2K
- Evasion
- 289
- Phys Damage Reduction
- 69%
Mitigation & Avoidance
- Block
- 25%
- Spell Block
- 15%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+65%)
- Cold Resistance
- 75% (+32%)
- Lightning Resistance
- 75% (+60%)
- Chaos Resistance
- 61%
Max Hit Taken
- Physical
- 21.97K
- Fire
- 60.32K
- Cold
- 48.26K
- Lightning
- 48.26K
- Chaos
- 40.83K
Recovery
- Life Regen
- 431/s
- ES Regen
- 201.7/s
- ES Recharge
- 10.08K/s
- Mana Regen
- 0/s
- Life Leech
- 1.49K/s
- ES Leech
- 2.28K/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 1.15K
- Intelligence
- 1K
- Dexterity
- 267
- Movement Speed
- 82%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 4
- Devotion
- 0